Difference between revisions of "Imbue Flux (Action Powers)"

From Action
Jump to navigation Jump to search
 
(11 intermediate revisions by the same user not shown)
Line 4: Line 4:
 
Trigger Action (Defense)
 
Trigger Action (Defense)
  
Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a [[Melee (Action)|Melee]] attack roll; the attack has its normal effect against that opponent, based on your attack roll. You can still get hit by the triggering attack.
+
Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a [[Melee (Action)|Melee]] roll.
 +
If this roll is greater than the attacker's skill check, the attack misses you. If it is also greater than the [[Dodge (Action)|Dodge]] of the creature you bumped into, that creature is hit instead, using your [[Melee (Action)|Melee]] roll but the damage and effects of the initial attack.
  
=== Touch of Chaos ===
+
=== Chaos Touch ===
 
{{Template:Touch (Action Powers)}}
 
{{Template:Touch (Action Powers)}}
  
Touch of Chaos does a random type of damage each time it is used, roll 1d6 and read on the following table:
+
Chaos Touch does a random type of damage each time it is used, roll 1d6 and read on the following table:
 
 
=== Chaos Blast===
 
{{Template:Blast (Action Powers)}}
 
 
 
Chaos Blast does a random type of damage, roll 1d6 and read on the following table:
 
  
 
# [[Damage Types (Action)#Acid | Acid damage]]  
 
# [[Damage Types (Action)#Acid | Acid damage]]  
Line 23: Line 19:
 
# [[Damage_Types_(Action)#Electricity| Electricity damage]]  
 
# [[Damage_Types_(Action)#Electricity| Electricity damage]]  
  
Different Flux users may have different damage tables, but all should be soaked with [[Roughness (Action)|Toughness]]
+
{{: Shock (Action)}}
  
===Drink Like the Devil===
+
Different Flux users may have different damage tables, but all should be soaked with [[Toughness (Action)|Toughness]]
Trigger Action (Focus)
 
  
You are a master of the ancient and esoteric art of speed-drinking. You can drink alcohol at a prodigious rate, and have an uncanny ability to snatch drinks from others nearby.
+
=== Chaos Strike ===
 +
Inherent
  
Use this as a reaction to the presence of alcohol within reach; this can be either a drink you are carrying yourself, someone else is carrying, or incidental liquor like an open beer barrel or a bottle used as a projectile. You immediately take one hit from drunkenness, but become focused. If the alcohol was somehow used as a part of an attack (someone throwing a beer bottle at you), that attack fails.
+
You can make melee attacks that do [[Body (Action)|Body]] +4 damage.
 +
Chaos Strike does a random type of damage each time it is used, roll 1d6 and read on the following table:
 +
# [[Damage Types (Action)#Acid | Acid damage]]
 +
# [[Damage Types (Action)#Blunt| Blunt damage]]
 +
# [[Damage Types (Action)#Cold | Cold damage]]
 +
# [[Damage Types (Action)#Fire| Fire damage]]
 +
# [[Damage Types (Action)#Sonic| Sonic damage]]
 +
# [[Damage_Types_(Action)#Electricity| Electricity damage]]
 +
{{: Shock (Action)}}
  
 
===Drunken Fist===
 
===Drunken Fist===
Line 38: Line 42:
  
 
=== Soul of Chaos ===
 
=== Soul of Chaos ===
Stance
+
Inherent
  
 
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.  The damage type is random, rolled for each attack.
 
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.  The damage type is random, rolled for each attack.
Line 50: Line 54:
  
 
{{: Shock (Action)}}
 
{{: Shock (Action)}}
 
===Wily Stupor===
 
Stance
 
 
Add the number of hits you have taken to your [[Dodge (Action)|Dodge]] for the round. Your dodge will increase as you take additional damage, to a maximum of +3. Does not stack with other [[Dodge (Action)|Dodge]] bonuses.
 

Latest revision as of 08:13, 12 April 2021

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Aberrant Spasm

Trigger Action (Defense)

Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a Melee roll. If this roll is greater than the attacker's skill check, the attack misses you. If it is also greater than the Dodge of the creature you bumped into, that creature is hit instead, using your Melee roll but the damage and effects of the initial attack.

Chaos Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Chaos Touch does a random type of damage each time it is used, roll 1d6 and read on the following table:

  1. Acid damage
  2. Blunt damage
  3. Cold damage
  4. Fire damage
  5. Sonic damage
  6. Electricity damage

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Different Flux users may have different damage tables, but all should be soaked with Toughness

Chaos Strike

Inherent

You can make melee attacks that do Body +4 damage. Chaos Strike does a random type of damage each time it is used, roll 1d6 and read on the following table:

  1. Acid damage
  2. Blunt damage
  3. Cold damage
  4. Fire damage
  5. Sonic damage
  6. Electricity damage

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Drunken Fist

Basic Action

Strike an opponent, adding the number of hits you have taken to the attack roll, to a maximum of +3.

Soul of Chaos

Inherent

You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. The damage type is random, rolled for each attack.

  1. Sonic damage.
  2. Electricity damage.
  3. Impact damage.
  4. Fire damage.
  5. Acid damage.
  6. Cold damage.

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.