Difference between revisions of "Imbue Flux (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Jinx ===
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===Aberrant Spasm===
Trigger Action
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Trigger Action (Defense)
  
Whenever someone near you is trying to succeed at an action and you are aware of it, you can try to jinx and foil their efforts. The difficulty of their action becomes your power skill rating +3. Range and other penalties can reduce your effective power skill rating.
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Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a [[Melee (Action)|Melee]] roll.
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If this roll is greater than the attacker's skill check, the attack misses you. If it is also greater than the [[Dodge (Action)|Dodge]] of the creature you bumped into, that creature is hit instead, using your [[Melee (Action)|Melee]] roll but the damage and effects of the initial attack.
  
=== Lucky Break ===
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=== Chaos Touch ===
Basic Action  
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{{Template:Touch (Action Powers)}}
  
You create a burst of luck and imbue it into a creature. That creature gains a Fortune point, that must be spend before the ed of the round.
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Chaos Touch does a random type of damage each time it is used, roll 1d6 and read on the following table:
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# [[Damage Types (Action)#Acid | Acid damage]]
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# [[Damage Types (Action)#Blunt| Blunt damage]]
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# [[Damage Types (Action)#Cold | Cold damage]]
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# [[Damage Types (Action)#Fire| Fire damage]]
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# [[Damage Types (Action)#Sonic| Sonic damage]]
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# [[Damage_Types_(Action)#Electricity| Electricity damage]]
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{{: Shock (Action)}}
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Different Flux users may have different damage tables, but all should be soaked with [[Toughness (Action)|Toughness]]
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=== Chaos Strike ===
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Inherent
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You can make melee attacks that do [[Body (Action)|Body]] +4 damage.
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Chaos Strike does a random type of damage each time it is used, roll 1d6 and read on the following table:
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# [[Damage Types (Action)#Acid | Acid damage]]
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# [[Damage Types (Action)#Blunt| Blunt damage]]
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# [[Damage Types (Action)#Cold | Cold damage]]
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# [[Damage Types (Action)#Fire| Fire damage]]
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# [[Damage Types (Action)#Sonic| Sonic damage]]
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# [[Damage_Types_(Action)#Electricity| Electricity damage]]
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{{: Shock (Action)}}
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===Drunken Fist===
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Basic Action
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Strike an opponent, adding the number of hits you have taken to the attack roll, to a maximum of +3.
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=== Soul of Chaos ===
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Inherent
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.  The damage type is random, rolled for each attack.
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# [[Damage Types (Action)#Sonic| Sonic damage]].
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# [[Damage_Types_(Action)#Electricity| Electricity damage]].
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# [[Damage Types (Action)#Impact| Impact damage]].
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# [[Damage Types (Action)#Fire| Fire damage]].
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# [[Damage Types (Action)#Acid | Acid damage]].
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# [[Damage Types (Action)#Cold | Cold damage]].
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{{: Shock (Action)}}

Latest revision as of 08:13, 12 April 2021

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Templates for Action
Main article: Powers (Action)

Aberrant Spasm

Trigger Action (Defense)

Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a Melee roll. If this roll is greater than the attacker's skill check, the attack misses you. If it is also greater than the Dodge of the creature you bumped into, that creature is hit instead, using your Melee roll but the damage and effects of the initial attack.

Chaos Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Chaos Touch does a random type of damage each time it is used, roll 1d6 and read on the following table:

  1. Acid damage
  2. Blunt damage
  3. Cold damage
  4. Fire damage
  5. Sonic damage
  6. Electricity damage

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Different Flux users may have different damage tables, but all should be soaked with Toughness

Chaos Strike

Inherent

You can make melee attacks that do Body +4 damage. Chaos Strike does a random type of damage each time it is used, roll 1d6 and read on the following table:

  1. Acid damage
  2. Blunt damage
  3. Cold damage
  4. Fire damage
  5. Sonic damage
  6. Electricity damage

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Drunken Fist

Basic Action

Strike an opponent, adding the number of hits you have taken to the attack roll, to a maximum of +3.

Soul of Chaos

Inherent

You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. The damage type is random, rolled for each attack.

  1. Sonic damage.
  2. Electricity damage.
  3. Impact damage.
  4. Fire damage.
  5. Acid damage.
  6. Cold damage.

This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.