Difference between revisions of "Shapeshift Earth (Action Powers)"

From Action
Jump to navigation Jump to search
m (Burrowing →‎Earth Skin: Moved)
 
(9 intermediate revisions by the same user not shown)
Line 2: Line 2:
  
 
=== Burrowing ===
 
=== Burrowing ===
Stance or Basic Action
+
Stance
  
You (and only you) can move through the earth by burrowing. As long as your [[Ride (Action)|Ride]] matches the  difficulty 5 plus the [[Body_(Action)#Object_Toughness_and_Armor | armor value]] of the material you automatically succeed (there is no roll). If the earth is tougher than that, burrowing is a Basic Action and you need to roll [[Ride (Action)|Ride]] against the difficulty on each action, burrowing your [[Move (Action)|Move]] meters if you succeed.
+
You (and only you) can move through the earth by burrowing. When you try to move through earth or stone, make a [[Actions_(Action)#Confident_Roll|Confident]] [[Maneuver (Action)|Maneuver]] check with a difficulty of 8 plus the [[Body_(Action)#Object_Toughness_and_Armor | armor value]] of the material. This is not an action unless you fail the roll. If you fail by a margin less than your Reflexes, you need to focus on moving to the extent that the move itself counts as a Basic Action - if you planned to do something after the move you cannot, if you acted before moving the movement fails. If the negative outcome matches your Reflexes you suffer a Setback.
  
 
===Earth Elemental Form===
 
===Earth Elemental Form===
Line 11: Line 11:
 
You can only assume the form on an [[Earth Elementals (Action Creatures) | Earth Elemental]] with this power.
 
You can only assume the form on an [[Earth Elementals (Action Creatures) | Earth Elemental]] with this power.
  
=== Earthy Guise ===
+
=== Earth Feet ===
Stance
+
Stance  
  
You can be as still as a rock and meld into the terrain. You can take on the coloring and texture of earth, either local or a specific type of stone you are thinking of. You can also mimic a statue or large rock and use these forms as camouflage. When you are in contact with earth or stone, you can [[Sneak (Action)|Sneak]] as if you had concealment and move without breaking hide.
+
Your movement is unhindered, as long as you are in contact with the earth. Sand, broken ground, caltrops, pebbles, slopes, walls, and steps no taller than you are, all can be easily moved through. Halve the [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]] difficulty as long as you are in contact with a solid surface.
  
 
=== Levitating Rock ===
 
=== Levitating Rock ===
Line 22: Line 22:
  
 
===Petrification===
 
===Petrification===
Basic Action or Trigger Action (Finisher)
+
Basic Action or Finisher
  
 
You can turn yourself to stone as a basic action or turn an opponent to stone as a finishing move. This can either be a stone statue, a basic lump of rock, encasement in mineral substances, or a merger with existing stone or rock. It can be an useful item, such as a stairway, portal, or wall section. In either case size remains roughly the same, but mass is increased by a factor of four or so.
 
You can turn yourself to stone as a basic action or turn an opponent to stone as a finishing move. This can either be a stone statue, a basic lump of rock, encasement in mineral substances, or a merger with existing stone or rock. It can be an useful item, such as a stairway, portal, or wall section. In either case size remains roughly the same, but mass is increased by a factor of four or so.

Latest revision as of 07:23, 13 May 2018

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Burrowing

Stance

You (and only you) can move through the earth by burrowing. When you try to move through earth or stone, make a Confident Maneuver check with a difficulty of 8 plus the armor value of the material. This is not an action unless you fail the roll. If you fail by a margin less than your Reflexes, you need to focus on moving to the extent that the move itself counts as a Basic Action - if you planned to do something after the move you cannot, if you acted before moving the movement fails. If the negative outcome matches your Reflexes you suffer a Setback.

Earth Elemental Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can only assume the form on an Earth Elemental with this power.

Earth Feet

Stance

Your movement is unhindered, as long as you are in contact with the earth. Sand, broken ground, caltrops, pebbles, slopes, walls, and steps no taller than you are, all can be easily moved through. Halve the Free Running difficulty as long as you are in contact with a solid surface.

Levitating Rock

Stance

You ride a large rock, moving through the air instead of along the ground. The rock is large and clumsy enough that it is hard for you to fly in constricted spaces.

Petrification

Basic Action or Finisher

You can turn yourself to stone as a basic action or turn an opponent to stone as a finishing move. This can either be a stone statue, a basic lump of rock, encasement in mineral substances, or a merger with existing stone or rock. It can be an useful item, such as a stairway, portal, or wall section. In either case size remains roughly the same, but mass is increased by a factor of four or so.

Someone who is petrified can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add the targets Dodge value to the soak attribute against all types of damage.

This is a Curse, but you can use a basic action to break the effect at any time while touching the target.