Difference between revisions of "Dodge Ice (Action Powers)"

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Stance
 
Stance
  
Improve your [[Dodge (Action)|Dodge]] by +2 for the current round, against melee attacks only. This is not cumulative with other Dodge modifiers.
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Creatures adjacent to you become [[Weapon_Abilities_(Action)#Static|Static]] as long as your [[Dodge (Action)|Dodge]] is higher than their [[Maneuver (Action)|Maneuver]].
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A creature with any kind of protection from cold or resistant to terrain effects is immune.
  
 
=== Frozen Focus ===
 
=== Frozen Focus ===
Trigger Action (Focus)
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Focus
  
 
You can focus when you take [[Damage_Types_(Action)#Cold|Cold]] damage or an [[Ice_(Action_Powers_Form)|Ice]] attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a [[Hit (Action)|Hit]] or otherwise have an effect on you.
 
You can focus when you take [[Damage_Types_(Action)#Cold|Cold]] damage or an [[Ice_(Action_Powers_Form)|Ice]] attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a [[Hit (Action)|Hit]] or otherwise have an effect on you.
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=== Reflective Ice ===
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Stance
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Improve your [[Dodge (Action)|Dodge]] by +2.
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Dodge modifiers do not stack.
  
 
=== Slick Armor ===
 
=== Slick Armor ===

Latest revision as of 09:26, 10 August 2023

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Main article: Dodge (Action Powers)

Frostbite Stance

Stance

Creatures adjacent to you become Static as long as your Dodge is higher than their Maneuver. A creature with any kind of protection from cold or resistant to terrain effects is immune.

Frozen Focus

Focus

You can focus when you take Cold damage or an Ice attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.

Reflective Ice

Stance

Improve your Dodge by +2. Dodge modifiers do not stack.

Slick Armor

Stance

You make yourself cold and slick as ice. The effect is obvious but does not interfere with your actions. Add +2 to your Dodge. Multiple Dodge bonuses do not stack.