Difference between revisions of "Dodge Dark (Action Powers)"
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[[Damage_Types_(Action)#Energy|Energy]], or | [[Damage_Types_(Action)#Energy|Energy]], or | ||
[[Damage_Types_(Action)#Physical|Physical]] | [[Damage_Types_(Action)#Physical|Physical]] | ||
− | damage, you can shunt incoming energies into nothingness, adding your [[Mind (Action)|Mind]] to your [[Body (Action)|Body]] or [[All_Attributes_(Action)#Toughness|Toughness]] | + | damage, you can shunt incoming energies into nothingness, adding your [[Mind (Action)|Mind]] to your [[Body (Action)|Body]] or [[All_Attributes_(Action)#Toughness|Toughness]] for the shot. |
=== Dark Focus === | === Dark Focus === | ||
Trigger Action (Focus) | Trigger Action (Focus) | ||
− | You can focus | + | You can focus from [[Damage_Types_(Action)#Enervation|Enervation]] damage. Whenever attacked with [[Damage_Types_(Action)#Enervation|Enervation]] or subject to harmful amounts of negative energy, you can focus. The attack need not hit or inflict a [[Hit (Action)|Hit]], but cannot be self-inflicted. |
+ | You can also focus when in complete darkness. | ||
+ | {{:Damage Focus (Action)}} | ||
=== Devil Skin === | === Devil Skin === | ||
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When an ally within range gives up an [[Stunt_(Action)#Advantage|Advantage]], [[Stunt_(Action)#Buying_Time|Loses Shots]] you can negate this, but you take a [[Hit (Action)|Hit]]. | When an ally within range gives up an [[Stunt_(Action)#Advantage|Advantage]], [[Stunt_(Action)#Buying_Time|Loses Shots]] you can negate this, but you take a [[Hit (Action)|Hit]]. | ||
At the GM's discretion, you can absorb other similar conditions as they occur. | At the GM's discretion, you can absorb other similar conditions as they occur. | ||
+ | |||
+ | === Retreat of the Mind === | ||
+ | Trigger Action (Defense) | ||
+ | |||
+ | When you take , | ||
+ | [[Damage_Types_(Action)#Biological|Biological]] or | ||
+ | [[Damage_Types_(Action)#Psychic|Psychic]] | ||
+ | damage, you can retreat into nothingness, adding your [[Mind (Action)|Mind]] to your [[Body (Action)|Body]] or [[All_Attributes_(Action)#Toughness|Toughness]] for the shot. | ||
=== Shadow Cloak === | === Shadow Cloak === |
Latest revision as of 09:09, 10 August 2023
Templates for Action |
- Main article: Dodge (Action Powers)
Black Hole
Trigger Action (Defense)
When you take Disruption, Energy, or Physical damage, you can shunt incoming energies into nothingness, adding your Mind to your Body or Toughness for the shot.
Dark Focus
Trigger Action (Focus)
You can focus from Enervation damage. Whenever attacked with Enervation or subject to harmful amounts of negative energy, you can focus. The attack need not hit or inflict a Hit, but cannot be self-inflicted. You can also focus when in complete darkness.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.
Devil Skin
Stance
You gain the red or black, pitted and barbed skin of a devil. You add your Mind to soak against Fire, Neurotoxin and Physical damage except from silver weapons.
Eater of Sin
Trigger Action (Defense)
You can take the failures of others upon yourself. When an ally within Dodge meters suffers a Setback or is Stymied, you can negate that condition, but you suffer a Setback yourself. You cannot negate Hits from damage or Damage Setbacks. When an ally within range gives up an Advantage, Loses Shots you can negate this, but you take a Hit. At the GM's discretion, you can absorb other similar conditions as they occur.
Retreat of the Mind
Trigger Action (Defense)
When you take , Biological or Psychic damage, you can retreat into nothingness, adding your Mind to your Body or Toughness for the shot.
Shadow Cloak
Trigger Action (Defense)
You gain a +3 bonus to defensive Dodge, Maneuver, and Recon.
Shadow Shield
Trigger Action (Defense)
Use this when an attack would succeed against you. Your Dodge increases by +3 until you next take an action. If you are missed while in a place where you could Sneak, you become hidden.