Difference between revisions of "Dodge Dark (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
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=== Black Hole ===
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Trigger Action (Defense)
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When you take
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[[Damage_Types_(Action)#Disruption|Disruption]],
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[[Damage_Types_(Action)#Energy|Energy]], or
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[[Damage_Types_(Action)#Physical|Physical]]
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damage, you can shunt incoming energies into nothingness, adding your [[Mind (Action)|Mind]] to your [[Body (Action)|Body]] or [[All_Attributes_(Action)#Toughness|Toughness]] for the shot.
  
 
=== Dark Focus ===
 
=== Dark Focus ===
 
Trigger Action (Focus)
 
Trigger Action (Focus)
  
You can focus when you take [[Damage_Types_(Action)#Enervation|Enervation]] damage. Whenever you are hit by such an attack or subject to harmful amounts of energy, you can focus. The damage need not be sufficient to cause a [[Hit (Action)|Hit]] or otherwise have an effect on you. You can also focus when in complete darkness.
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You can focus from [[Damage_Types_(Action)#Enervation|Enervation]] damage. Whenever attacked with [[Damage_Types_(Action)#Enervation|Enervation]] or subject to harmful amounts of negative energy, you can focus. The attack need not hit or inflict a [[Hit (Action)|Hit]], but cannot be self-inflicted.  
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You can also focus when in complete darkness.
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{{:Damage Focus (Action)}}
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=== Devil Skin ===
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Stance
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You gain the red or black, pitted and barbed skin of a devil.
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You add your [[Mind (Action)|Mind]] to soak against [[Damage_Types_(Action)#Fire|Fire]], [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] and [[Damage_Types_(Action)#Physical|Physical]] damage except from silver weapons.
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=== Eater of Sin ===
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Trigger Action (Defense)
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You can take the failures of others upon yourself.
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When an ally within [[Dodge (Action)|Dodge]] meters suffers a [[Setback (Action)|Setback]] or is [[Stunt_(Action)#Stymie|Stymied]], you can negate that condition, but you suffer a [[Setback (Action)|Setback]] yourself.
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You cannot negate [[Hit (Action)|Hits]] from damage or [[Damage_(Action)#Damage_Setbacks|Damage Setbacks]].
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When an ally within range gives up an [[Stunt_(Action)#Advantage|Advantage]], [[Stunt_(Action)#Buying_Time|Loses Shots]] you can negate this, but you take a [[Hit (Action)|Hit]].
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At the GM's discretion, you can absorb other similar conditions as they occur.
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=== Retreat of the Mind  ===
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Trigger Action (Defense)
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When you take ,
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[[Damage_Types_(Action)#Biological|Biological]] or
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[[Damage_Types_(Action)#Psychic|Psychic]]
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damage, you can retreat into nothingness, adding your [[Mind (Action)|Mind]] to your [[Body (Action)|Body]] or [[All_Attributes_(Action)#Toughness|Toughness]]  for the shot.
  
=== Dark Step ===
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=== Shadow Cloak ===
Trigger Action
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Trigger Action (Defense)
  
You step into shadow and [[Teleport (Action)|teleport]] a short distance - no more than your [[Mind (Action)|Mind]] in meters. If done in response to an attack, this adds a +3 bonus to your [[Dodge (Action)|Dodge]] for the shot, but you only teleport at the end of the shot; all attacks in the current shot can still target you in the spot you started out at. You can also trigger a Dark Step on one of your own actions, teleporting either before or after a basic action, but in this case there is no [[Dodge (Action)|Dodge]] bonus.
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You gain a +3 bonus to defensive [[Dodge (Action)|Dodge]], [[Maneuver (Action)|Maneuver]], and [[Recon (Action)|Recon]].  
  
=== Resist Enervation ===
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===Shadow Shield ===
Basic Action
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Trigger Action (Defense)
  
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Disruption| Enervation]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
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Use this when an attack would succeed against you. Your [[Dodge (Action)|Dodge]] increases by +3 until you next take an action. If you are missed while in a place where you could [[Recon_(Action_Powers_Technique)#Sneak|Sneak]], you become [[Recon_(Action_Powers_Technique)#Sneak|hidden]].

Latest revision as of 09:09, 10 August 2023

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Templates for Action
Main article: Dodge (Action Powers)

Black Hole

Trigger Action (Defense)

When you take Disruption, Energy, or Physical damage, you can shunt incoming energies into nothingness, adding your Mind to your Body or Toughness for the shot.

Dark Focus

Trigger Action (Focus)

You can focus from Enervation damage. Whenever attacked with Enervation or subject to harmful amounts of negative energy, you can focus. The attack need not hit or inflict a Hit, but cannot be self-inflicted. You can also focus when in complete darkness.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.

Devil Skin

Stance

You gain the red or black, pitted and barbed skin of a devil. You add your Mind to soak against Fire, Neurotoxin and Physical damage except from silver weapons.

Eater of Sin

Trigger Action (Defense)

You can take the failures of others upon yourself. When an ally within Dodge meters suffers a Setback or is Stymied, you can negate that condition, but you suffer a Setback yourself. You cannot negate Hits from damage or Damage Setbacks. When an ally within range gives up an Advantage, Loses Shots you can negate this, but you take a Hit. At the GM's discretion, you can absorb other similar conditions as they occur.

Retreat of the Mind

Trigger Action (Defense)

When you take , Biological or Psychic damage, you can retreat into nothingness, adding your Mind to your Body or Toughness for the shot.

Shadow Cloak

Trigger Action (Defense)

You gain a +3 bonus to defensive Dodge, Maneuver, and Recon.

Shadow Shield

Trigger Action (Defense)

Use this when an attack would succeed against you. Your Dodge increases by +3 until you next take an action. If you are missed while in a place where you could Sneak, you become hidden.