Difference between revisions of "Emote Life (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Control Emotions ===
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===Corners of the Mouth===
 
Basic Action
 
Basic Action
  
Allows you to foster a desired emotion in any thinking being. The love spell is the most famous example of this type. You may also specify the object of the emotion, which need not be another thinking being. For example, you could inspire hatred of a truck or lust to own a jewel. Make an opposed [[Charm (Action)|Charm]] skill roll. If the Outcome exceeds the target's [[Mind (Action)|Mind]], he cannot control his emotions, otherwise he is influenced but can master himself when needed. Any social interaction that uses the emotion gets a bonus equal to the power outcome; any interaction that works counter to it receives the same penalty.
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Make a wisecrack, quotation from the classics, or other mysterious or inspirational remark. The person you directed this at (within [[Charm (Action)|Charm]] meters, is immediately focused.
  
 
===Life Inspiration===
 
===Life Inspiration===
Reflex Action
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Trigger Action
  
You inspire others to be sensual, libidinous, and generous. Whenever someone in the vicinity fails an action based on these virtues, you can take a reflex action to give him an immediate reroll. This applies to most uses of the [[Charm (Action) | Charm]] skill, and to other skills and rolls as determined my the GM.
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You inspire others to be sensual, libidinous, and generous. {{ : Inspiration (Action)}}  This applies to most uses of the [[Charm (Action) | Charm]] skill, and to other skills and rolls as determined my the GM.
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=== Sexual Influence ===
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Basic Action
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You can only use this power against someone you have just brought to orgasm. Make an opposed [[Charm (Action)|Charm]] roll. If you succeed, you can use a [[Actions (Action)#Finisher)|Finisher]] against him, just as if you had defeated him in combat.
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=== Sleep ===
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Basic Action or Finisher
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Make an opposed [[Charm (Action)|Charm]] roll, on a success the target loses three shots napping and cannot use his [[Recon (Action)|Recon]] as a defense, using his [[Reflexes (Action)|Reflexes]] instead until his next shot comes up.
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This is important when people try to [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] on him.
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If the attack scores an Outcome matching the target's [[Mind (Action)|Mind]], the target does not loose any shots, but cannot take any actions for the rest of the round or until he takes damage or is successfully interacted with.
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If used out of combat, the target is momentarily distracted and doesn't realize something strange happened.
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As a Finisher, the target is permanently asleep and the effect is a [[Curse (Action)|Curse]]. This is a suspended animation and reduces the targets physical needs to almost nothing—as the plot requires.
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=== The Master's Voice ===
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Focus
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If someone else takes a Basic Action to praise you, you can use this schtick to focus. This can always be used in front of an appreciative audience, whose constant praise you thrive on.
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This can even let you focus when another uses an appropriate stunt against you.

Latest revision as of 12:42, 5 May 2023

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Templates for Action
Main article: Powers (Action)

Corners of the Mouth

Basic Action

Make a wisecrack, quotation from the classics, or other mysterious or inspirational remark. The person you directed this at (within Charm meters, is immediately focused.

Life Inspiration

Trigger Action

You inspire others to be sensual, libidinous, and generous. Whenever you or someone within Charm meters fails an action based on these virtues, you can take a trigger action to give him an immediate reroll. If the original roll was Confident or Stymied it remains so. This applies to most uses of the Charm skill, and to other skills and rolls as determined my the GM.

Sexual Influence

Basic Action

You can only use this power against someone you have just brought to orgasm. Make an opposed Charm roll. If you succeed, you can use a Finisher against him, just as if you had defeated him in combat.

Sleep

Basic Action or Finisher

Make an opposed Charm roll, on a success the target loses three shots napping and cannot use his Recon as a defense, using his Reflexes instead until his next shot comes up. This is important when people try to Sneak on him. If the attack scores an Outcome matching the target's Mind, the target does not loose any shots, but cannot take any actions for the rest of the round or until he takes damage or is successfully interacted with. If used out of combat, the target is momentarily distracted and doesn't realize something strange happened. As a Finisher, the target is permanently asleep and the effect is a Curse. This is a suspended animation and reduces the targets physical needs to almost nothing—as the plot requires.

The Master's Voice

Focus

If someone else takes a Basic Action to praise you, you can use this schtick to focus. This can always be used in front of an appreciative audience, whose constant praise you thrive on. This can even let you focus when another uses an appropriate stunt against you.