Difference between revisions of "Wolfen (Action)"
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'''Alternate Names:''' Wolf, Wolfmen, Ungor. | '''Alternate Names:''' Wolf, Wolfmen, Ungor. | ||
== Attributes and Schticks == | == Attributes and Schticks == | ||
− | '''Body:''' | + | '''Body:''' 5-10 <br> |
− | '''Mind:''' | + | '''Mind:''' 5-10 <br> |
− | '''Reflexes:''' | + | '''Reflexes:''' 5-10<br> |
− | '''Move:''' | + | '''Move:''' 7 |
− | + | {{:Endurance Hunter (Action)}} | |
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{{:Rage (Action)}} | {{:Rage (Action)}} | ||
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{{:Play (Action)}} | {{:Play (Action)}} | ||
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=== Politics === | === Politics === | ||
− | Wolfen are popular as mercenaries and wolfen tribes are considered good neigbors as long as they | + | Wolfen are popular as mercenaries and wolfen tribes are considered good neigbors as long as they don't feel themselves to be in a position of overwhelming strength. When they do feel strong, they tend to quickly and efficiently conquer their neighbors, and several wolfen empires have existed. |
=== Integration === | === Integration === |
Latest revision as of 10:53, 7 October 2019
Heroic Action Role-Play |
Alternate Names: Wolf, Wolfmen, Ungor.
Attributes and Schticks
Body: 5-10
Mind: 5-10
Reflexes: 5-10
Move: 7
Endurance Hunter
Inherent or Limit Break
You have trained your endurance to its full potential. Substitute your Maneuver for your Body when using Endurance, Hold Breath and other stamina-related stunts. These uses of Endurance Hunter are all Inherent abilities.
You can use this as a Limit break when pursuing or being pursued to drive your prey past their endurance. Make an opposed Maneuver check. On a success the target suffers one Hit from fatigue. On an outcome matching the target's Move, it suffers 2 Hits.
Rage
Focus
When you take a Hit, you can focus.
Play
Trigger Action (Combo)
You can mix social and physical interactions. When you succeed on a Charm, Impress, or Melee roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills: an opposed Charm or Impress roll or Melee roll against Dodge. If you succeed the target loses 3 shots.
Description
Anthropomorphic wolves who are proud and swift hunters .
Appearance
Wolfen are anthropomorphic wolves. They have wolf heads, fur, paws, and tails but are otherwise very human-like. They are built much like humans. Their fur has a wide range of colors, from honey-blond over brown to black; a few wolves are pure white or speckled. Ther belly fur is usually of a lighter shade of their base color. Their eyes are large and generally of a pale color; blue, yellow, amber, or gray are most common.
Role
Wolfen are proud but fit well in a group as soon as a pecking order is established. They can have a hard time with anarchic groups and loathe a lack of loyalty or excessive frivolity.
Politics
Wolfen are popular as mercenaries and wolfen tribes are considered good neigbors as long as they don't feel themselves to be in a position of overwhelming strength. When they do feel strong, they tend to quickly and efficiently conquer their neighbors, and several wolfen empires have existed.
Integration
Wolfen have a wild streak, but still work well with others. They are dutiful and make good rangers, soldiers, herdsmen, bounty-hunters and scouts. They don't fare so well in sedate jobs, but make decent laborers and porters.
Family
Wolfen are monogamous, and will only mate when they feel they are in a well-established position. When they do mate, they birth litters of puppies that grow up close together, often taken care of by dependents of their parents. It is rare for an alpha wolfen to have time for their kids.