Difference between revisions of "Osprem (Greyhawk Action)"

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<noinclude>{{greyhawk gods action}}</noinclude>
''Lawful Neutral''</noinclude>
 
  
[[Osprem (Greyhawk Action)| Osprem]] is the [[Suel (Greyhawk Action)| Suel]] goddess of sea travel, [[Osprem (Greyhawk Action)| Osprem]] is a civilizing influence on the sea lanes.
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[[Osprem (Greyhawk Action)| Osprem]] is the [[Suel (Greyhawk Action)| Suel]] goddess of sea travel and wife of [[Xerbo (Greyhawk Action)| Xerbo]], a civilizing influence on the sea lanes. Legends say that after the mythical war with AnaKeri, the seas were closed and Xerbo was a sea monster that enforced this divine rule. Osprem was a villager who fell in love with the monster and after many trials succeeded in winning his heart—and won the Suel the right to travel on water. This is said to have happened after the twin cataclysms, making Osprem one of the youngest Suel gods.
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Osprem (AH-sprem) is a generally benign goddess,
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revered by the Suel people as the protector of those
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who travel on the water. She is more compassionate
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than her occasional companion Xerbo, yet she is not
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averse to punishing those who offend her or disobey
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her laws. She is shown as a beautiful gowned woman,
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a dolphin, a barracuda, or a sperm whale; the latter
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two are interchangeably used as her holy symbol. She
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wears no armor but is protected by a ring carved from
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a whale's tooth, given to her by the grandfather of all
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whales.
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''The seas provide a bounty of food and a means of travel; protect the sea as you would your own home, or face Osprem's wrath.
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She protects those who sail and their vessels as long as they respect her and abide by her laws. She guides vessels through dangerous waters and is the patron goddess of naval explorers. Those who defy her laws are punished by storms of ice, and it is said entire towns were wiped out because of serious transgressions against her.
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Her clerics are skilled navigators and often become
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the spiritual leaders of communities that rely on the
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sea for survival. Many gain political power for themselves
 +
based on the need for their abilities. Clerics
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not tied to one place might travel a great deal by ship;
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though they feel awkward away from the ocean, they
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are comfortable enough near lakes or rivers to venture
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inland.
 +
 
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'''Alignment''': Lawful Neutral
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'''Weapon''': Trident
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'''Symbol:
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Barracuda or a sperm whale
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=== Action Domains ===
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[[Animal (Action Powers Form) | Animal]],
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[[Life (Action Powers Form) | Life]],
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[[Order (Action Powers Form) | Order]],
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[[Spiritual (Action Powers Form) | Spiritual]],
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[[Water (Action Powers Form) | Water]].
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=== Pathfinder Domains ===
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Animal (Any subdomain),
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Law,
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Protection,
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Travel,
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Water (Flotsam).
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=== Pathfinder Traits ===
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* [[Religious_Traits_(Greyhawk)#Inspired_Navigator|Inspired Navigator]]
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* [[Religious_Traits_(Greyhawk)#Totem_Incarnate|Totem Incarnate]]
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=== Pathfinder Obedience ===
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Recite a sailor's tale from memory ot sing a sea chanty while weaving a small basket from reed and filling the basket with food, money, or other sources of comfort and releasing it on the waves. Gain a +4 sacred bonus on Swim checks and Constitution checks to hold your breath.
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==== Boons ====
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# '''Comfort of Faith (Sp)''' ''sanctuary'' 3/day, ''air step'' 2/day, or ''water breathing'' 1/day
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# '''Aquatic Assistance (Sp''') You can cast ''summon nature's ally VII'' once per day, but only to summon swimming creatures. You have telepathy range 100 ft. to summoned creatures, and the effect lasts one minute per HD you have. If you restrict yourself to ''summon nature's ally IV'', the duration is extended to one hour per level.
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# '''Sea Sight (Su)''' You gain blindsense 100 ft. and blindsight 30 ft., but only in water.

Latest revision as of 14:44, 3 November 2022

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Osprem is the Suel goddess of sea travel and wife of Xerbo, a civilizing influence on the sea lanes. Legends say that after the mythical war with AnaKeri, the seas were closed and Xerbo was a sea monster that enforced this divine rule. Osprem was a villager who fell in love with the monster and after many trials succeeded in winning his heart—and won the Suel the right to travel on water. This is said to have happened after the twin cataclysms, making Osprem one of the youngest Suel gods.

Osprem (AH-sprem) is a generally benign goddess, revered by the Suel people as the protector of those who travel on the water. She is more compassionate than her occasional companion Xerbo, yet she is not averse to punishing those who offend her or disobey her laws. She is shown as a beautiful gowned woman, a dolphin, a barracuda, or a sperm whale; the latter two are interchangeably used as her holy symbol. She wears no armor but is protected by a ring carved from a whale's tooth, given to her by the grandfather of all whales.

The seas provide a bounty of food and a means of travel; protect the sea as you would your own home, or face Osprem's wrath.

She protects those who sail and their vessels as long as they respect her and abide by her laws. She guides vessels through dangerous waters and is the patron goddess of naval explorers. Those who defy her laws are punished by storms of ice, and it is said entire towns were wiped out because of serious transgressions against her.

Her clerics are skilled navigators and often become the spiritual leaders of communities that rely on the sea for survival. Many gain political power for themselves based on the need for their abilities. Clerics not tied to one place might travel a great deal by ship; though they feel awkward away from the ocean, they are comfortable enough near lakes or rivers to venture inland.

Alignment: Lawful Neutral

Weapon: Trident

Symbol: Barracuda or a sperm whale

Action Domains

Animal, Life, Order, Spiritual, Water.

Pathfinder Domains

Animal (Any subdomain), Law, Protection, Travel, Water (Flotsam).

Pathfinder Traits

Pathfinder Obedience

Recite a sailor's tale from memory ot sing a sea chanty while weaving a small basket from reed and filling the basket with food, money, or other sources of comfort and releasing it on the waves. Gain a +4 sacred bonus on Swim checks and Constitution checks to hold your breath.

Boons

  1. Comfort of Faith (Sp) sanctuary 3/day, air step 2/day, or water breathing 1/day
  2. Aquatic Assistance (Sp) You can cast summon nature's ally VII once per day, but only to summon swimming creatures. You have telepathy range 100 ft. to summoned creatures, and the effect lasts one minute per HD you have. If you restrict yourself to summon nature's ally IV, the duration is extended to one hour per level.
  3. Sea Sight (Su) You gain blindsense 100 ft. and blindsight 30 ft., but only in water.