Difference between revisions of "Blast Force (Action Powers)"
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Electric Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]]. | Electric Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]]. | ||
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=== Force Ram === | === Force Ram === | ||
{{Template:Blast (Action Powers)}} | {{Template:Blast (Action Powers)}} | ||
− | Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]] damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram tries to move or force open the object, using its damage value as [[Body )Action)|Body]] in a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]]. | + | Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]] damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram tries to move or force open the object, using its damage value as [[Body )Action)|Body]] in a [[All_Attributes_(Action)#Feat_of_Strength|Feat of Strength]] - after the effect of the damage has been applied. |
=== Telekinetic Hand === | === Telekinetic Hand === |
Revision as of 09:25, 23 April 2012
Templates for Action |
- Main article: Powers (Action)
Force Blast
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Force Blast does Impact damage. Its target-seeking and ignores Cover.
Force Bolt
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Force bolt does Impact damage. Its target-seeking and ignores Cover.
Force Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Electric Burst does Impact damage. Its target-seeking and ignores Cover.
Force Ram
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Force Ram deals Blunt damage when to creatures. For each point your damage exceeds a creature's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram tries to move or force open the object, using its damage value as Body in a Feat of Strength - after the effect of the damage has been applied.
Telekinetic Hand
Stance
You can manipulate objects at range with the same efficiency as one of your normal hands would, but with normal Range and Concealment penalties.