Difference between revisions of "Blast Fey (Action Powers)"
m (→Elfshot: wk) |
m (→Fairy Horn: wk) |
||
Line 21: | Line 21: | ||
Inherent | Inherent | ||
− | You have one or more horns or antennas that | + | You have one or more horns or antennas that radiate power. This is clearly visible when in use and surrounded by special effects reminiscent of the blast powers you have. |
You use your horns as if it was an [[Implements_(Action)|Implement]], doing [[Mind (Action)|Mind]] +7 damage. | You use your horns as if it was an [[Implements_(Action)|Implement]], doing [[Mind (Action)|Mind]] +7 damage. |
Revision as of 14:34, 30 December 2019
Templates for Action |
- Main article: Powers (Action)
Elfbolt
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Elfshot does Physical Piercing damage soaked with Toughness. On a damage setback, the damage also has the effects of Infection damage. You can cure this Infection with a touch.
Elfshot
Basic Action
You can make a very precise Ranged Attack. Damage is Reflexes +0 Physical Piercing damage. This is a material attack that uses ephemeral matter and thus cannot use any special materials such as silver or iron.
Note that this is a Basic Action, which limits what other powers it works with.
Fairy Breath
Limit Break
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Fairy Breath does Physical Piercing damage soaked with Toughness. On a damage setback, the damage also has the effects of Infection damage. You can cure this Infection with a touch.
Fairy Horn
Inherent
You have one or more horns or antennas that radiate power. This is clearly visible when in use and surrounded by special effects reminiscent of the blast powers you have.
You use your horns as if it was an Implement, doing Mind +7 damage.
Holding on to or tying up your horns seals them, giving you Power Loss. This can be achieved with a setback with an appropriate stunt by those in the know.
Fairy Revenge
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Fairy's Revenge does Physical Piercing damage soaked with Toughness. On a damage setback, the damage also has the effects of Infection damage. You can cure this Infection with a touch.
Fairy Shot
Trigger Action (Combo)
Select one stunt, power, or stick that you can use and that is normally a basic action. Your ranged abilities manifests this effect very strongly; whenever you hit another creature with a Shoot attack you you make, you can use the selected ability as a trigger action instead of a basic action.