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| === Gate ===
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| '''Effect:''' This ritual allows the caster to interact with teleportation circles in two distinct ways:
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| *''Variant 1: Create a Gate''
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| This version of the ritual establishes a permanent or semi-permanent teleportation circle that serves as a stable anchor point for magical travel. Unlike the Teleportation Circle power, this ritual enhances the circle with protective wards and linking glyphs, making it resistant to tampering and destruction.
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| *''Variant 2: Activate a Gate''
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| This version utilizes an existing teleportation circle to create a direct passage between two circles. Once the ritual is complete, the caster and any companions may step through the circle and instantly arrive at the connected circle.
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| '''Requirements:''' Rare components attuned to the destination’s properties, such as astral dust or shards of precious metals from the target location, worth 5 coin. A focus imbued with personal arcane energy is also necessary.
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| '''Cost:''' The caster takes 4 stress for creating a gate and 6 stress for activating a gate. Each use of the ritual strains the boundary of the planes slightly, attracting attention from beings that dwell in liminal spaces.
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| '''Basic Parameters:'''
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| - ''Range'': Activation requires knowledge of the exact pattern and location of the target teleportation circle.
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| - ''Duration'': A created Gate remains open for up to 1 hour, or longer with additional complexity.
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| - ''Travel Limit'': Up to 10 individuals or a similar volume of goods may travel per activation.
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| '''Complexity Roll Considerations:'''
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| - ''Creating a Gate'': The caster must etch complex sigils around the teleportation circle, tying it securely to a specific arcane signature.
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| - ''Activating a Gate'': Establishing a stable link between two circles requires precise knowledge of both circles’ patterns.
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| '''Consequences of Failure:'''
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| - ''Misdirection'': Failure in activation could send travelers to an unintended circle, possibly in a dangerous or hostile location.
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| - ''Temporal Flux'': Time may flow differently for travelers, causing them to arrive earlier or later than intended.
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| - ''Dimensional Bleed'': Unstable connections might allow extradimensional entities to slip through the gate uninvited.
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| '''Points of Interest at the Ritual Site:'''
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| - ''Astral Anchor'': The Gate can be attuned to celestial events, enhancing its stability when performed under specific stellar alignments.
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| - ''Whispering Glyphs'': Those near an active Gate hear faint whispers, remnants of the arcane energy used to power the ritual.
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| - ''Phantom Trails'': The site where a Gate is activated might show ghostly imprints of travelers who have passed through.
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| '''Notes:'''
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| - ''Network Expansion'': A series of linked Gates could establish a vast teleportation network, though maintaining such a network requires significant resources and vigilance.
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| - ''Fey Interference'': Activating a Gate in proximity to a Feywild-aligned circle may attract fey creatures, who view the act as an invitation or challenge.
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| === Gate: Creation ===
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| '''Effect:''' This ritual establishes a permanent teleportation circle, enhanced with powerful arcane wards and linking glyphs. The circle serves as a stable anchor for magical travel. Once created, this Gate can be used as a destination for teleportation powers and rituals.
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| '''Requirements:''' Rare components attuned to the local planar energy, such as ground gemstone powder or leyline-infused ink, worth 6 coin. The ritual also requires the caster’s personal focus item.
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| '''Cost:''' The caster takes 5 stress. The ritual requires 8 hours of uninterrupted work, during which the caster carves or inscribes the Gate's unique pattern.
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| '''Basic Parameters:'''
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| - ''Stability'': This Gate is resistant to tampering or environmental wear, though it can still be destroyed through deliberate actions.
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| - ''Activation'': The Gate remains inactive until powered by teleportation rituals or powers.
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| '''Complexity Roll Considerations:'''
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| - ''Magnitude'': Affects the durability and intricacy of the Gate. More complex patterns can support multiple linked destinations or specific time-based activations.
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| - ''Area'': The circle’s size determines how many entities can pass through simultaneously.
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| '''Consequences of Failure:'''
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| - ''Arcane Instability'': The circle may destabilize, creating dangerous magical feedback.
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| - ''False Anchor'': The Gate might form incorrectly, linking to random or hazardous locations.
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| === Gate: Activation ===
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| '''Effect:''' This variant utilizes an existing teleportation circle, activating it to create a temporary portal to a linked Gate. The portal allows near-instantaneous travel between the two circles for a brief period.
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| '''Requirements:''' A piece of the target circle’s pattern (or its detailed schematic) and a token tied to its planar energy, worth 4 coin.
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| '''Cost:''' The caster takes 6 stress. The portal remains open for up to 10 minutes, or longer with additional complexity.
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| '''Basic Parameters:'''
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| - ''Range'': The linked Gate must be within the same plane or a closely adjacent one (e.g., Feywild, Shadowfell).
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| - ''Capacity'': Up to 10 individuals or equivalent cargo may pass through.
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| '''Complexity Roll Considerations:'''
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| - ''Distance'': The farther the destination Gate, the higher the complexity required.
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| - ''Duration'': Prolonging the portal’s openness increases the stress cost and complexity.
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| '''Consequences of Failure:'''
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| - ''Errant Path'': Travelers might emerge at a random location instead of the intended Gate.
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| - ''Planar Rift'': Unintended tears in the fabric of reality could invite hostile entities or unleash chaotic energies.
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| '''Additional Effects:'''
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| - ''Spectral Surge'': Upon activation, the portal emits a pulse of energy visible to magical senses for miles around.
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| - ''Echo of Passage'': Residual arcane traces may linger for days, potentially allowing skilled trackers to trace the portal’s usage.
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| === Gate: Activation Progress ===
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| '''Effect:''' You activate an existing teleportation circle, creating a temporary portal to a linked Gate whose pattern you know. The portal allows near-instantaneous travel between the two circles for a brief period. Each gate has a unique geometric pattern that
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| '''Requirements:''' A piece of the target circle’s pattern (or its detailed schematic) and a token tied to its planar energy, worth 4 coin.
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| '''Cost:''' The caster takes 6 stress. The portal remains open for up to 10 minutes, or longer with additional complexity.
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| '''Basic Parameters:'''
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| - ''Range'': The linked Gate must be within the same plane or a closely adjacent one (e.g., Feywild, Shadowfell).
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| - ''Capacity'': Up to 10 individuals or equivalent cargo may pass through. | |
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| '''Complexity Roll Considerations:'''
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| - ''Distance'': The farther the destination Gate, the higher the complexity required.
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| - ''Duration'': Prolonging the portal’s openness increases the stress cost and complexity.
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| '''Consequences of Failure:'''
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| - ''Errant Path'': Travelers might emerge at a random location instead of the intended Gate.
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| - ''Planar Rift'': Unintended tears in the fabric of reality could invite hostile entities or unleash chaotic energies.
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| '''Additional Effects:'''
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| - ''Spectral Surge'': Upon activation, the portal emits a pulse of energy visible to magical senses for miles around.
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| - ''Echo of Passage'': Residual arcane traces may linger for days, potentially allowing skilled trackers to trace the portal’s usage.
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