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{{IB}}{{FiD}}
{{IB}}
Glossary of Icarus Burning terms and their Blades in the Dark equivalents.
{{FiD}}
{{PW}}
{{tocright}}
Glossary of Fox in the Dark, Icarus Burning, and Princess World terms and their Blades in the Dark equivalents.


=== Game Terms ===
{|class="wikitable sortable"
{|class="wikitable sortable"
|+'''Terms '''
!Blades in the Dark !!Fox in the Dark !! Icarus Burning !! Meaning
!Blades in the Dark !!Fox in the Dark !! Icarus Burning !! Meaning
|-
|-
Line 9: Line 12:
|-
|-
| valign=top | Gang|| valign=top | Gang|| valign=top | Team || valign=top | Group of NPCs working for the crew
| valign=top | Gang|| valign=top | Gang|| valign=top | Team || valign=top | Group of NPCs working for the crew
|-
| valign=top | Lair || valign=top | Lair  || valign=top | Base || valign=top | Home of your crew
|-
| valign=top | Coin || valign=top | Coin || valign=top | Credit || valign=top | Unit of value, grows by Tier
|-
| valign=top | Tier '''0-6''' || valign=top | Tier '''0-6''' || valign=top | Tier '''1-6'''|| valign=top | Resources (level)
|-
| valign=top | Stash || valign=top | Stash || valign=top | — || valign=top | Savings for a better lifestyle.
|-
| valign=top | Heat || valign=top | Heat || valign=top | Friction || valign=top | Complications.
|-
| valign=top | Vice || valign=top | Vice || valign=top | Indulgence || valign=top | Stress recovery.
|-
| valign=top | Wanted Level || valign=top | Wanted Level || valign=top | Entropy || valign=top | Notoriety.
|-
|-
|}
|}


=== Actions ===
{|class="wikitable sortable"
!Blades in the Dark !!Fox in the Dark !! Icarus Burning !! Princess World !! Meaning
|-
| valign=top | Hunt || valign=top | Hunt || valign=top | Mark || valign=top | [[Actions (PW)#Lofty|Lofty]] || valign=top | Range
|-
| valign=top | Study || valign=top | Study || valign=top | Study || valign=top | [[Actions (PW)#Solid|Solid]] || valign=top | Analysis
|-
| valign=top | Survey || valign=top | Survey || valign=top | Mark|| valign=top | [[Actions (PW)#Flowing|Flowing]] || valign=top | Observation
|-
| valign=top | Tinker || valign=top | Tinker || valign=top | Rig || valign=top | [[Actions (PW)#Supple|Supple]] || valign=top | Mechanic
|-
| valign=top | Finesse || valign=top | Finesse || valign=top | Helm || valign=top | [[Actions (PW)#Tender|Tender]] || valign=top | Vehicles
|-
| valign=top | Finesse || valign=top | Finesse || valign=top | Micro|| valign=top | [[Actions (PW)#Swift|Swift]] || valign=top | Acrobatics
|-
| valign=top | Finesse || valign=top | Finesse || valign=top | Micro|| valign=top | [[Actions (PW)#Grace|Grace]] || valign=top | Fencing
|-
| valign=top | Prowl || valign=top | Prowl || valign=top | Lunar || valign=top | [[Actions (PW)#Swift|Swift]] || valign=top | Agility
|-
| valign=top | Prowl || valign=top | Prowl || valign=top | Micro|| valign=top | [[Actions (PW)#Grace|Grace]] || valign=top | Agility
|-
| valign=top | Prowl || valign=top | Prowl || valign=top | Terran || valign=top | [[Actions (PW)#Grace|Grace]] || valign=top | Agility
|-
| valign=top | Skirmish || valign=top | Skirmish || valign=top | Terran || valign=top | [[Actions (PW)#Flowing|Flowing]] || valign=top | Endurance
|-
| valign=top | Wreck || valign=top | Wreck || valign=top | Rig || valign=top | [[Actions (PW)#Flash|Flash]] || valign=top | Demolition
|-
| valign=top | Wreck || valign=top | Wreck || valign=top | Lunar || valign=top | [[Actions (PW)#Flash|Flash]] || valign=top | Brute
|-
| valign=top | Attune || valign=top | Attune || valign=top | Judge || valign=top | [[Actions (PW)#Pulse|Pulse]] || valign=top | Intuition
|-
| valign=top | Attune || valign=top | Attune || valign=top | Judge || valign=top | [[Actions (PW)#Tender|Tender]] || valign=top | Empathy
|-
| valign=top | Command || valign=top | Command || valign=top | Command || valign=top | [[Actions (PW)#Stylish|Stylish]] || valign=top | Presence
|-
| valign=top | Consort || valign=top | Consort || valign=top | Consort || valign=top | [[Actions (PW)#Tender|Tender]] || valign=top | Empathy
|-
| valign=top | Consort || valign=top | Consort || valign=top | Consort || valign=top | [[Actions (PW)#Chatty|Chatty]] || valign=top | Socializing
|-
| valign=top | Sway || valign=top | Sway || valign=top | Sway || valign=top | [[Actions (PW)#Foxy|Foxy]] || valign=top | Charisma
|}
=== Character Playbooks ===
{|class="wikitable sortable"
{|class="wikitable sortable"
|+'''Playbooks'''
!Blades in the Dark !!Fox in the Dark !! Icarus Burning !! Meaning
!Blades in the Dark !!Fox in the Dark !! Icarus Burning !! Meaning
|-
|-
| valign=top | Cutter || valign=top | Warrior || valign=top | Lancer || valign=top | Warrior playbook
| valign=top | Cutter || valign=top | Warrior || valign=top | Rover || valign=top | Bruiser
|-
| valign=top | Hound || valign=top | Ranger || valign=top | Rover || valign=top | Wilderness
|-
| valign=top | Leech || valign=top | Sage || valign=top | Philosopher || valign=top | Scholar
|-
|-
| valign=top | Hound || valign=top | Ranger || valign=top | Rover || valign=top | Wilderness playbook
| valign=top | Lurk || valign=top | Rogue || valign=top | Outis || valign=top | Burglar
|-
|-
| valign=top | Leech || valign=top | Sage || valign=top | Philosopher || valign=top | Scholar playbook
| valign=top | Slide || valign=top | Mountebank || valign=top | Sophist || valign=top | Charmer
|-
|-
| valign=top | Lurk || valign=top | Rogue || valign=top | Outis || valign=top | Burglar playbook
| valign=top | Spider || valign=top | Mastermind || valign=top | Machinator|| valign=top | Planner
|-
|-
| valign=top | Slide || valign=top | Mountebank || valign=top | Sophist || valign=top | Charmer playbook
| valign=top | Whisperer || valign=top | Occultist || valign=top | || valign=top | Mystic
|-
|-
| valign=top | Spider || valign=top | Mastermind || valign=top | Machinator|| valign=top | Planner playbook
| valign=top | || valign=top | Knight || valign=top | Helio|| valign=top | Rider
|-
|-
| valign=top | Whisperer || valign=top | Occultist || valign=top | || valign=top | Mystic playbook
| valign=top | Leech || valign=top | Savant || valign=top | Praxic || valign=top | Technician
|-
|-
| valign=top | Lurk || valign=top | Knight || valign=top | Helio|| valign=top | Rider playbook
| valign=top | Hound || valign=top | Sharpshooter || valign=top | Rover || valign=top | Sniper
|-
|-
| valign=top | || valign=top | Savant || valign=top | Praxic || valign=top | Technician playbook
| valign=top | Cutter || valign=top | Fighter || valign=top | Lancer || valign=top | Soldier
|-
|-
| valign=top | Hound || valign=top | Sharpshooter || valign=top | Rover || valign=top | Sniper playbook
| valign=top | Cutter || valign=top | Captain|| valign=top | Captain || valign=top | Leader
|-
|-
| valign=top | Cutter || valign=top | Fighter || valign=top | Lancer || valign=top | Soldier playbook
| valign=top | Vampire || valign=top | Monster || valign=top | Posthuman  || valign=top | Nonhuman
|-
| valign=top | Ghost || valign=top | Spirit || valign=top | — || valign=top | Noncorporeal
|-
| valign=top | Hull || valign=top | Monster || valign=top | Cyborg || valign=top | Machine
|-
|-
| valign=top | Cutter || valign=top | Weapon Master|| valign=top | Lancer || valign=top | Martial artist playbook
|}
|}
== Fox in the Dark ==
The [[Powers (FiD)|Powers]] of [[Fox in the Dark]] use specific terms that have defined meanings within the system.
==== Ability ====
One of the four Abilities tied to a specific combination of an Action and a Form, defined by its level of Complexity: Basic, Advanced, Master, or Apex.
==== Action ====
One of the twelve core Blades in the Dark Actions. Form Abilities are activated using an Action roll.
==== Advanced ====
The second level of Complexity for a Form Ability. Requires at least 2d and a 4+ result to avoid Stress Cost.
==== Animus ====
The animating principle bound into matter that grants motion and purpose to elementals, constructs, and lesser undead, distinct from a free-willed [[#Spirit|Spirit]].
==== Apex ====
The highest level of Complexity for a Form Ability. Requires at least 6d and a critical result to avoid Stress Cost.
==== Area ====
The fictional space affected by an Ability. Some Abilities explicitly affect an Area; others may extend to multiple targets when the fiction supports it.
==== Attribute ====
One of the three broad categories of Actions in Blades in the Dark: Insight, Prowess, and Resolve.
An Attribute rating equals the number of Actions under it that have at least one dot. 
Attributes are used to resist Consequences and determine trauma capacity.
==== Basic ====
The lowest level of Complexity for a Form Ability. Has no minimum die requirement and avoids Stress Cost unless a fumble is rolled.
==== Complexity ====
The level of sophistication of a Form Ability: Basic, Advanced, Master, or Apex.
==== Effect ====
The initial scale or potency of an Action, determined by the fiction and negotiation between player and GM.
==== Form ====
A themed collection of Abilities linked to all twelve Actions. Each Form provides 48 Abilities.
==== Form Ability ====
A specific Ability defined by a combination of Action, Form, and Complexity.
==== Master ====
The third level of Complexity for a Form Ability. Requires at least 4d and a 6 to avoid Stress Cost.
==== Outcome ====
The final result of an Action after all modifiers, including Tier differences, Set Up Actions, and pushing for Effect.
==== Range ====
The fictional reach of an Ability. Unless specified otherwise, it follows the normal range of its associated Action.
==== Scene ====
A discrete challenge or exchange in play, typically involving one or more Action rolls and ending with a change of location, opposition, or stakes.
==== Score ====
A full operation undertaken by the crew, as defined in Blades in the Dark. Some Abilities last for the duration of a Score.
==== Spirit ====
A creature native to the Spirit World. Also a [[Spirit (FiD)|Playbook]]. 
Spirits are greater than an [[#animus|animus]]. They can manifest limited physical effects and may temporarily materialize.
==== Stress Cost ====
The 2 Stress paid when a roll fails to meet the minimum success threshold required by an Ability’s Complexity.
==== True name ====
The unique identity required to summon a specific creature. 
For technomancers this may take the form of an ID signature, blueprint, or holographic pattern. 
Learning such an identity may require a flashback, downtime research, or be gained as a reward.

Latest revision as of 23:02, 17 March 2026

Icarus Burning logoIcarus Burning
Icarus Burning logo
Starfox's Blades Hack
Fox in the Dark logoFox in the Dark
Fox in the Dark logo
Starfox's Blades in the Dark fan page
Fox in the Dark logoPrincess World
Fox in the Dark logo
Starfox's Princess World

Glossary of Fox in the Dark, Icarus Burning, and Princess World terms and their Blades in the Dark equivalents.

Game Terms

Blades in the Dark Fox in the Dark Icarus Burning Meaning
Score Score Operation Adventure
Gang Gang Team Group of NPCs working for the crew
Lair Lair Base Home of your crew
Coin Coin Credit Unit of value, grows by Tier
Tier 0-6 Tier 0-6 Tier 1-6 Resources (level)
Stash Stash Savings for a better lifestyle.
Heat Heat Friction Complications.
Vice Vice Indulgence Stress recovery.
Wanted Level Wanted Level Entropy Notoriety.

Actions

Blades in the Dark Fox in the Dark Icarus Burning Princess World Meaning
Hunt Hunt Mark Lofty Range
Study Study Study Solid Analysis
Survey Survey Mark Flowing Observation
Tinker Tinker Rig Supple Mechanic
Finesse Finesse Helm Tender Vehicles
Finesse Finesse Micro Swift Acrobatics
Finesse Finesse Micro Grace Fencing
Prowl Prowl Lunar Swift Agility
Prowl Prowl Micro Grace Agility
Prowl Prowl Terran Grace Agility
Skirmish Skirmish Terran Flowing Endurance
Wreck Wreck Rig Flash Demolition
Wreck Wreck Lunar Flash Brute
Attune Attune Judge Pulse Intuition
Attune Attune Judge Tender Empathy
Command Command Command Stylish Presence
Consort Consort Consort Tender Empathy
Consort Consort Consort Chatty Socializing
Sway Sway Sway Foxy Charisma

Character Playbooks

Blades in the Dark Fox in the Dark Icarus Burning Meaning
Cutter Warrior Rover Bruiser
Hound Ranger Rover Wilderness
Leech Sage Philosopher Scholar
Lurk Rogue Outis Burglar
Slide Mountebank Sophist Charmer
Spider Mastermind Machinator Planner
Whisperer Occultist Mystic
Knight Helio Rider
Leech Savant Praxic Technician
Hound Sharpshooter Rover Sniper
Cutter Fighter Lancer Soldier
Cutter Captain Captain Leader
Vampire Monster Posthuman Nonhuman
Ghost Spirit Noncorporeal
Hull Monster Cyborg Machine

Fox in the Dark

The Powers of Fox in the Dark use specific terms that have defined meanings within the system.

Ability

One of the four Abilities tied to a specific combination of an Action and a Form, defined by its level of Complexity: Basic, Advanced, Master, or Apex.

Action

One of the twelve core Blades in the Dark Actions. Form Abilities are activated using an Action roll.

Advanced

The second level of Complexity for a Form Ability. Requires at least 2d and a 4+ result to avoid Stress Cost.

Animus

The animating principle bound into matter that grants motion and purpose to elementals, constructs, and lesser undead, distinct from a free-willed Spirit.

Apex

The highest level of Complexity for a Form Ability. Requires at least 6d and a critical result to avoid Stress Cost.

Area

The fictional space affected by an Ability. Some Abilities explicitly affect an Area; others may extend to multiple targets when the fiction supports it.

Attribute

One of the three broad categories of Actions in Blades in the Dark: Insight, Prowess, and Resolve.

An Attribute rating equals the number of Actions under it that have at least one dot. Attributes are used to resist Consequences and determine trauma capacity.

Basic

The lowest level of Complexity for a Form Ability. Has no minimum die requirement and avoids Stress Cost unless a fumble is rolled.

Complexity

The level of sophistication of a Form Ability: Basic, Advanced, Master, or Apex.

Effect

The initial scale or potency of an Action, determined by the fiction and negotiation between player and GM.

Form

A themed collection of Abilities linked to all twelve Actions. Each Form provides 48 Abilities.

Form Ability

A specific Ability defined by a combination of Action, Form, and Complexity.

Master

The third level of Complexity for a Form Ability. Requires at least 4d and a 6 to avoid Stress Cost.

Outcome

The final result of an Action after all modifiers, including Tier differences, Set Up Actions, and pushing for Effect.

Range

The fictional reach of an Ability. Unless specified otherwise, it follows the normal range of its associated Action.

Scene

A discrete challenge or exchange in play, typically involving one or more Action rolls and ending with a change of location, opposition, or stakes.

Score

A full operation undertaken by the crew, as defined in Blades in the Dark. Some Abilities last for the duration of a Score.

Spirit

A creature native to the Spirit World. Also a Playbook. Spirits are greater than an animus. They can manifest limited physical effects and may temporarily materialize.

Stress Cost

The 2 Stress paid when a roll fails to meet the minimum success threshold required by an Ability’s Complexity.

True name

The unique identity required to summon a specific creature. For technomancers this may take the form of an ID signature, blueprint, or holographic pattern. Learning such an identity may require a flashback, downtime research, or be gained as a reward.