Difference between revisions of "Air (Action Powers Form)"
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+ | Air magics deal with natural conditions such as precipitation and cloud cover. It can be quite useful in that it can alter the battlefield itself, rather than the abilities of the combatants, evening the odds in an unfair fight by preventing the use or overwhelming odds or allowing escape from a hopeless battle. It is most practical when invoked over a small area, and can be dangerously powerful if used over wide areas. | ||
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==Bind Air== | ==Bind Air== | ||
''([[Template:Bind-Air (Action Powers) |Open Bind Air]]) '' | ''([[Template:Bind-Air (Action Powers) |Open Bind Air]]) '' |
Revision as of 12:52, 11 October 2007
Heroic Action Role-Play |
Air magics deal with natural conditions such as precipitation and cloud cover. It can be quite useful in that it can alter the battlefield itself, rather than the abilities of the combatants, evening the odds in an unfair fight by preventing the use or overwhelming odds or allowing escape from a hopeless battle. It is most practical when invoked over a small area, and can be dangerously powerful if used over wide areas.
Bind Air
(Open Bind Air) Template:Bind-Air (Action Powers)
Blast Air
(Open Blast Air) Template:Blast-Air (Action Powers)
Call Air
(Open Call Air) Template:Call-Air (Action Powers)
Create Air
(Open Create Air) Template:Create-Air (Action Powers)
Detect Air
(Open Detect Air) Template:Detect-Air (Action Powers)
Dispel Air
(Open Dispel Air) Template:Dispel-Air (Action Powers)
Emote Air
(Open Emote Air) Template:Emote-Air (Action Powers)
Imbue Air
(Open Imbue Air) Template:Imbue-Air (Action Powers)
Move Air
(Open Move Air) Template:Move-Air (Action Powers)