Difference between revisions of "Inventory (IB)"

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{{IB}}{{tocright}}
 
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Equipment in [[Icarus Burning]] is not listed in advance; instead you select a level of '''Load''' and then decide what you are carrying when you need it within the limits of your Load.  
 
Equipment in [[Icarus Burning]] is not listed in advance; instead you select a level of '''Load''' and then decide what you are carrying when you need it within the limits of your Load.  
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'''[[Inventory (IB)|Inventory]]'''
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— '''[[Imperio (IB)|Imperio]]''' ([[Actions_(IB)#Insight|Insight]])
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— '''[[Limes (IB)|Limes]]''' ([[Actions_(IB)#Prowess|Prowess]])
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— '''[[Forum (IB)|Forum]]''' ([[Actions_(IB)#Resolve|Resolve]])
  
 
== Load ==  
 
== Load ==  
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Load is measured in ☐.  
 
Load is measured in ☐.  
 
Some items count as two items for load (they have two connected boxes) or even more.  
 
Some items count as two items for load (they have two connected boxes) or even more.  
''Items in italics don’t count toward your load at all, and are often noted ■. ''  
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''Items in italics don’t count toward your load at all, and are noted ■ in the description, but not on the character sheet. ''  
  
 
Your load also determines your movement speed and conspicuousness:   
 
Your load also determines your movement speed and conspicuousness:   
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'''Fabrication and Load'''   
 
'''Fabrication and Load'''   
Most tools and gear are 3D-printed as needed. Marking Load during an Operation assumes the item is printed or assembled on site — you don’t need to carry a printer unless cut off from your ship or habitat.
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Most tools and gear are 3D-printed as needed. Marking Load during an Operation assumes the item is printed or assembled in your base — you don’t need to carry a printer unless cut off from your ship or habitat.
  
 
== Items ==
 
== Items ==
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* '''Cargo'''. Too large to be carried by a person, must be transported by a vehicle unless it can move under its own power. It cannot be made in a standard 3D-printer.
 
* '''Cargo'''. Too large to be carried by a person, must be transported by a vehicle unless it can move under its own power. It cannot be made in a standard 3D-printer.
 
* '''Common'''. This is commonly available and need not be invented or sought out, +2d to Acquire Asset.  
 
* '''Common'''. This is commonly available and need not be invented or sought out, +2d to Acquire Asset.  
* ''Concealed'''. The function of the item is not obvious from its form. Roll Quality to see how well this works under observation.
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* '''Concealed'''. The function of the item is not obvious from its form, or the item is easy to conceal on a person. Roll Quality to see how well this works under observation.
 
* '''Conspicuous'''. This item doesn't go unnoticed. Take '''1 Heat''' if is a Conspicuous item is used on an operation.  
 
* '''Conspicuous'''. This item doesn't go unnoticed. Take '''1 Heat''' if is a Conspicuous item is used on an operation.  
 
* '''Consumable.''' This creation has one use.  
 
* '''Consumable.''' This creation has one use.  
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These are the same as Item Tags above, but a separate list for tags only applicable to weapons.
 
These are the same as Item Tags above, but a separate list for tags only applicable to weapons.
  
* '''Holdout'''. Small and easily concealed. Short range; −1d when attacking outside of your reach.
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* '''Energy'''. Inflicts damage through energy transfer — kinetic projectiles, directed-energy weapons, and burns.  
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* '''Momentum'''. Inflicts damage through mass and motion — crushing blows, blades, and melee attacks.  
 
* '''Longarm'''. Long range; +1d when fired two-handed with space to aim; −1d when opponents are close.
 
* '''Longarm'''. Long range; +1d when fired two-handed with space to aim; −1d when opponents are close.
* '''Padded'''. Ineffective against construction and armor; double any Harm reduction from armor.
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* '''Point-blank'''. Short range; −1d when attacking outside of your reach.   
* '''Piercing'''. Ignores personal armor; designed to penetrate hard materials.
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* '''Padded'''. Ineffective against construction and armor; double any Harm reduction from armor.
* '''Stun'''. Non-lethal. Any Harm inflicted downgrades one level after a few minutes.
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* '''Piercing'''. Ignores personal armor; designed to penetrate hard materials.
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* '''Stun'''. Consequences lean towards stun and incapacitation instead of Harm.
  
 
=== Quality ===
 
=== Quality ===

Latest revision as of 21:17, 15 October 2025

Icarus BurningIcarus Burning logo
Starfox's Blades in the Dark hack

Equipment in Icarus Burning is not listed in advance; instead you select a level of Load and then decide what you are carrying when you need it within the limits of your Load.

InventoryImperio (Insight) — Limes (Prowess) — Forum (Resolve)

Load

You have access to all of the Items on your character sheet and all the standard items below. For each operation, decide what your character’s load will be. During the operation, you may say that your character has an item on hand by checking the box for the item you want to use — up to a number of items equal to your chosen load. Why did you bring this? It was all the part of the plan your characters (not the players) made before the Engagement Roll.

Load is measured in ☐. Some items count as two items for load (they have two connected boxes) or even more. Items in italics don’t count toward your load at all, and are noted ■ in the description, but not on the character sheet.

Your load also determines your movement speed and conspicuousness:

1-2 load: Light. You’re faster, less conspicuous; you blend in.
3/4 load: Normal. You look ready for work — or trouble.
5/6/7 load: Heavy. You’re slower. You look like you are ready for heavy work — or war.
8/9/10 load: Encumbered. You’re overburdened and can’t do anything except walk.

In an emergency you can shed load, but this means dropping precious gear you planned to use.

Some special abilities (like the Lancer's Mule ability) increase the load limits. You still don’t need to select specific items before an Operation.

Fabrication and Load Most tools and gear are 3D-printed as needed. Marking Load during an Operation assumes the item is printed or assembled in your base — you don’t need to carry a printer unless cut off from your ship or habitat.

Items

Item Tags

These are Tags Items can have. The rules given are ideas of how it can work, some Items have their own rules, and the GM may play it differently.

  • Active. Emits fields or effects that can be detected at a long distance; for a sensor, it can be detected beyond the range of the sensor itself. This may be continuous or only when in active use.
  • Artifact is an item that only exists in a few copies and more can only be made with extreme effort or not at all. Many artifacts are plot items and under the GM's protection, be warned.
  • Cargo. Too large to be carried by a person, must be transported by a vehicle unless it can move under its own power. It cannot be made in a standard 3D-printer.
  • Common. This is commonly available and need not be invented or sought out, +2d to Acquire Asset.
  • Concealed. The function of the item is not obvious from its form, or the item is easy to conceal on a person. Roll Quality to see how well this works under observation.
  • Conspicuous. This item doesn't go unnoticed. Take 1 Heat if is a Conspicuous item is used on an operation.
  • Consumable. This creation has one use.
  • Military. Reserved for military use in most polities, licensed only special conditions and to sanctioned groups. Take 4 Heat if a military item is seen on an operation — this does not stack with the Heat of Conspicuous and Regulated. With a license (or where it is legal) this is merely Conspicuous.
  • Playbook. This item is only useable by those who have it on their playbook's inventory, it involves secrets only some people understand. These are only listed in playbooks that have access to them, not in the inventory lists.
  • Regulated. This item is illegal for civilians in many jurisdictions. Take 2 Heat if a Regulated item is seen on an operation — this does not stack with the Heat of Conspicuous. With a license (or where it is legal) this is merely Conspicuous.
  • Unreliable. When you use the item, make a Quality roll to see how well it stands up to wear. On 1-3 or after two 4-5 results the item becomes Volatile after this use.
  • Volatile. Worsen Position when using item, Consequences often result from the item itself.

Weapon Tags

These are the same as Item Tags above, but a separate list for tags only applicable to weapons.

  • Energy. Inflicts damage through energy transfer — kinetic projectiles, directed-energy weapons, and burns.
  • Momentum. Inflicts damage through mass and motion — crushing blows, blades, and melee attacks.
  • Longarm. Long range; +1d when fired two-handed with space to aim; −1d when opponents are close.
  • Point-blank. Short range; −1d when attacking outside of your reach.
  • Padded. Ineffective against construction and armor; double any Harm reduction from armor.
  • Piercing. Ignores personal armor; designed to penetrate hard materials.
  • Stun. Consequences lean towards stun and incapacitation instead of Harm.

Quality

This is a rating for how well-made and expensive the item is and what Tier you need to be to have access. Items have a minimum Quality, and is not available at Tiers lower than this unless you spend Downtime Actions. Sometimes an Item might be available at a lower Quality rating, but such under-quality Items are Unreliable and Volatile. All items are available at any Quality from the minimum and up. If you are higher Tier, your items will have higher Quality. When the function of an item is critical and in question, you roll Quality as if it was an Action, with Consequences causing problems with the item.

Domains of Artifice

Every device belongs to one of three Domains, each reflecting a range of human action and intent. This framework defines the focus and scope of technological mastery.

The three Domains are:

Imperio, the reach, associated with Insight
Limes, the body, associated with Prowess
Forum, the spirit, associated with Resolve