Difference between revisions of "Icarus Fall"

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== Timeline of the Dedalus Fall Setting ==
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{{IF}}{{tocright}}
  
'''2071''' — First successful Near-Earth Asteroid (NEA) mining missions. Initial operations target water and carbonaceous materials.
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Icarus Fall is a science-fiction setting of the Solar System in 2330, two decades after the collapse of the Dedalus solar-mining project; named Icarus Fall, this disaster shattered inner-system infrastructure and long-held optimism.
  
'''2080''' Carbon-rich NEAs remain vital for off-Earth industry. The Moon dominates the cislunar economy, but reliance on NEAs continues.
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=== Places ===
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* [[First Orbital Zone: Mercury (IF)|First Orbital Zone: Mercury]] [[Gamemaster First Orbital Zone: Mercury (IF)|GM: First Orbital Zone: Mercury]]
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* [[Second Orbital Zone: Venus (IF)|Second Orbital Zone: Venus]] — [[Gamemaster Second Orbital Zone: Venus (IF)|GM: Second Orbital Zone: Venus]]
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* [[Third Orbital Zone: Terra (IF)|Third Orbital Zone: Terra]] — [[Gamemaster Third Orbital Zone: Terra (IF)|GM: Third Orbital Zone: Terra]]
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* [[Fourth Orbital Zone: Mars (IF)|Fourth Orbital Zone: Mars]] — [[Gamemaster Fourth Orbital Zone: Mars (IF)|GM: Fourth Orbital Zone: Mars]]
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* [[Fifth Orbital Zone: Asteroid Belt (IF)|Fifth Orbital Zone: Asteroid Belt]] — [[Gamemaster Fifth Orbital Zone: Asteroid Belt (IF)|GM: Fifth Orbital Zone: Asteroid Belt]]
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* [[Sixth Orbital Zone: Jovian System (IF)|Sixth Orbital Zone: Jovian System]] — [[Gamemaster Sixth Orbital Zone: Jovian System (IF)|GM: Sixth Orbital Zone: Jovian System]]
  
'''2102''' Establishment of a mature cislunar economy. Lunar industry expands significantly.
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=== Topics ===
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* [[History (IF)|History]] [[Gamemaster History (IF)|GM: History]]
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* [[Culture (IF)|Culture]] — [[Gamemaster Culture (IF)|GM: Culture]]
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* [[Technology (IF)|Technology]] — [[Gamemaster Technology (IF)|GM: Technology]]
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* [[Environments (IF)|Environments]] — [[Gamemaster Environments (IF)|GM: Environments]]
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* [[Spacecraft and Space Warfare (IF)|Spacecraft and Space Warfare]] — [[Gamemaster Spacecraft and Space Warfare (IF)|GM: Spacecraft and Space Warfare]]
  
'''2130''' — First operational space elevator completed on Waigeo in Indonesia, spearheaded by international cooperation led by Japan. Enables vastly cheaper and more efficient access to cislunar space but soon proves too small and too remote.
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== See Also ==
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* [[Icarus Fall Dictionary (IF)|Icarus Fall Dictionary]]
  
'''2138''' — Invention of the first practical long-duration ion drive. Drastically increases potential for slow but efficient interplanetary travel.
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=== Expanded Subjects ===
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* [[Learning Neural Control (IF)|Learning Neural Control]]
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* [[Belters Guide to Asteroid Mining (IF)|Belters Guide to Asteroid Mining]]
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* [[Franz's Plasma Tunneler (IF)|Franz's Plasma Tunneler]]
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* [[Jovian Government (IF)|Jovian Government]]
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* [[Posthuman Genetic Modifications (IF)|Posthuman Genetic Modifications]]
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* [[Earthforce Navy (IF)|Earthforce Navy]]
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* [[Bern Orbital (FI)|Bern Orbital]]
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* [[Belt Hazards (IF)|Belt Hazards]]
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* [[Jovian Government (IF)|Jovian Government]]
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* [[Franz's Plasma Tunneler (IF)|Franz's Plasma Tunneler]] adventure seed.
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* [[Meteor Kill Chain (IF)|Meteor Kill Chain]]
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* [[Centaur Ark (IF)|Centaur Ark]]
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* [[Solar Alchemy (IF)|Solar Alchemy]]
  
'''2145''' — USA completes its own space elevator on Jarvis Island, focusing on military and commercial cargo transport to orbit.
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=== Old Variants ===
 
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* [[Original Main Page (IF)|Original Main Page]]
'''2155''' — China and ESA finish space elevators on Hainan and São Tomé and Príncipe respectively, expanding global access to orbit and solidifying their roles in the emerging cislunar economy.
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* [[Proposed Icarus Fall Face Page (IC)|Proposed Icarus Fall Face Page]] — Now implemented
 
 
'''2170''' — Chaotic wave of exploration and early colonization across the solar system. Many ventures fail or are absorbed by larger players.
 
 
 
'''2195''' — Second-generation colonies begin. These are launched from space habitats and successful early colonies rather than Earth.
 
 
 
'''2210''' — Launch of the Mars Terraforming Initiative. Massive investment from Earth. Symbolic as much as scientific.
 
 
 
'''2225''' — Mercury Industrial Boom begins. Night-side and twilight-zone settlements extract rare metals. Heavy investment from solar power harvesting firms.
 
 
 
'''2245''' — Solar Alchemy Project officially launched. Ambitious Earth-based attempt to manipulate solar fusion processes and harvest exotic particles and elements from the solar corona using mega-mirrors and orbital infrastructure.
 
 
 
'''2265''' — First large-scale practical fusion reactors come online. These installations require exotic materials, including those produced by the Solar Alchemy Project. Initially limited to major orbital platforms and high-priority installations.
 
 
 
'''2270''' — Climate stabilization efforts on Earth begin to succeed. Massive orbital mirrors and solar shades contribute, in coordination with asteroid carbon capture systems.
 
 
 
'''2285''' — Solar Alchemy Project achieves breakthrough in exotic matter synthesis. These are strategic materials for fusion power and other specialized uses.
 
 
 
'''2290''' — Compact fusion reactors become viable for shipboard use but remain resource-intensive. Rare materials keep production limited to powerful states and megacorps.
 
 
 
'''2310''' — '''**Daedalus Fall'''**: Catastrophic failure of the Solar Alchemy Project. Solar instability increases dramatically. Solar storms wreak havoc from Mercury to the Asteroid Belt. Massive losses in solar orbit infrastructure including the loss of all except the small Japanese space elevator. Earth prestige plummets.
 
 
 
'''2312–2350''' — Widespread fragmentation of political and economic control. Colonies become de facto independent. Earth remains population center but loses coercive power. Apocalyptic cults and radical ideologies emerge.
 
 
 
'''2315–2330''' — Rise of the **Earth First** movement. Following the Daedalus Fall, anti-space sentiment surges on Earth. The new Earth government calls for a rollback of space colonization and demands that colonies devolve and re-integrate. Most colonies ignore these edicts, accelerating Earth's loss of influence.
 
 
 
'''2335''' — Formation of **Earthforce**, a militarized enforcement arm of the Earth government, intended to police and control off-world colonies. Cislunar stations and parts of the Moon are occupied. Colonies rapidly militarize in response using local 3D-printed weapons. Skirmishes erupt.
 
 
 
'''2340''' — Fusion reactor designs no longer require rare materials. Decentralized manufacturing using advanced 3D-printing enables proliferation of cottage-industry fusion tech. Fusion-powered ships and habitats become common across the lawless outer system.
 
 
 
'''"Now" (Setting Present Day, \~2450)''' — Earth is still the most populated region but now heavily reliant on trade with self-sufficient colonies. Exploration and recovery efforts continue in Mercury ruins and abandoned solar orbit structures. High radiation limits drone use, pushing humans into dangerous salvage and diplomacy roles.
 
 
 
== Adventure Seeds ==
 
* Abandoned mining base at an NEA. Small, rapidly rotating cylinder with high gravity gradient. Survivors abandoned in evacuation, xenophobic and radiation-scarred.
 
 
 
* Old base on Mercury’s dark side. Searching for data on surviving parts of Solar Alchemy project. Hazards: static electric charges in metals, seismic fissures, over-pressured living quarters holding plasma from Daedalus Fall.
 
 
 
* Using telemetry from previous mission to chase down a part of Solar Alchemy harvesting array and its exotic matter.
 
 
 
* Various space habitats governed by exotic dogma.
 

Latest revision as of 11:28, 17 September 2025