Difference between revisions of "Spellheart (5A)"
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This is a [[Fencer (5A)|Fencer]] subclass for [[5A]]. | This is a [[Fencer (5A)|Fencer]] subclass for [[5A]]. | ||
− | + | A few fencers are born with innate magic talent. | |
'' '''Greyhawk:''' '' | '' '''Greyhawk:''' '' | ||
− | '' | + | ''Ancient bloodlines often have a bit of magic and the rising tide of magic is constantly creating new ones. |
Source: Original. | Source: Original. | ||
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=== Spellcasting === | === Spellcasting === | ||
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''' Spells Known of 1st Level and Higher ''' | ''' Spells Known of 1st Level and Higher ''' | ||
− | You know three 1st-level sorcerer spells of your choice | + | You know three 1st-level sorcerer spells of your choice. |
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− | The spells you | + | The Spells Known column of the Spellheart Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be sorcerer spell of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. |
− | Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, | + | Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, |
''' Spellcasting Ability ''' | ''' Spellcasting Ability ''' | ||
− | Charisma is your spellcasting ability for your sorcerer spells, since | + | Charisma is your spellcasting ability for your sorcerer spells, since magic is in your blood. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one. |
'''Spell save DC | '''Spell save DC | ||
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=== Spellheart's Improvisation === | === Spellheart's Improvisation === | ||
− | At 11th level, you learn how to improvise your spellcasting. You can cast any one sorcerer spell | + | At 11th level, you learn how to improvise your spellcasting. You can cast any one sorcerer spell as long as you have a spells slot of that level. |
You can use this ability once, and regain the ability when you take a long rest. | You can use this ability once, and regain the ability when you take a long rest. | ||
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== Designer's Notes == | == Designer's Notes == | ||
− | Eldritch Knight powered down. | + | Eldritch Knight powered down and using Charisma. |
Revision as of 08:50, 6 June 2025
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Starfox's 5th Edition Fan Page |
This is a work in progress.
This is a Fencer subclass for 5A.
A few fencers are born with innate magic talent.
Greyhawk: Ancient bloodlines often have a bit of magic and the rising tide of magic is constantly creating new ones.
Source: Original.
Spellcasting
Fighter Level |
Cantrips Known |
Spells Known |
Spells per Day | |||
1 | 2 | 3 | 4 | |||
3rd | 2 | 3 | 2 | — | — | — |
4th | 2 | 4 | 3 | — | — | — |
5th | 2 | 4 | 3 | — | — | — |
6th | 2 | 4 | 3 | — | — | — |
7th | 2 | 5 | 4 | 2 | — | — |
8th | 2 | 6 | 4 | 2 | — | — |
9th | 2 | 6 | 4 | 2 | — | — |
10th | 3 | 7 | 4 | 3 | — | — |
11th | 3 | 8 | 4 | 3 | — | — |
12th | 3 | 8 | 4 | 3 | — | — |
13th | 3 | 9 | 4 | 3 | 2 | — |
14th | 3 | 10 | 4 | 3 | 2 | — |
15th | 3 | 10 | 4 | 3 | 2 | — |
16th | 3 | 11 | 4 | 3 | 3 | — |
17th | 3 | 11 | 4 | 3 | 3 | — |
18th | 3 | 11 | 4 | 3 | 3 | — |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
Cantrips You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots The Spellheart Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Cause Fear and have a 1st-level and a 2nd-level spell slot available, you can cast Cause Fear using either slot.
Spells Known of 1st Level and Higher You know three 1st-level sorcerer spells of your choice.
The Spells Known column of the Spellheart Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be sorcerer spell of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots,
Spellcasting Ability Charisma is your spellcasting ability for your sorcerer spells, since magic is in your blood. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Weapon Bond
At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
You can have only one bonded weapon. If you attempt to bond with a second weapon, you break your previous Weapon Bond.
War Magic
At 7th level, when you cast a sorcerer spell that causes damage, add your precision bonus to the damage of that spell.
Spellheart's Improvisation
At 11th level, you learn how to improvise your spellcasting. You can cast any one sorcerer spell as long as you have a spells slot of that level. You can use this ability once, and regain the ability when you take a long rest.
Spellheart's Dodge
Beginning at 15th level, you can spend an action to use both the Dodge and Cast a Spell actions.
Designer's Notes
Eldritch Knight powered down and using Charisma.