Difference between revisions of "Sandbox"

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=== Lexicon of Revelation ===
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=== Ring of Keys ===
'''Effect:''' This ritual dips deep into the astral plane to uncover the meaning of a text, translating it from any language, code, or cipher into a form you can understand. The ritual’s complexity depends on two factors: how alien the source language is and the volume of text—sum the two values to find the final complexity. The translation is magically recorded on a physical medium you supply.
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'''Effect:''' This ritual creates a magical key ring with a number of primed keys equal to the complexity (minimum two keys). Each key can make one attempt to unlock a lock. To use, you touch a key to a lock and make a complexity roll, treating it as if you were using a Tinker roll with common burglary gear. 
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Each key can be used only once. All the keys turn to dust at the end of a score.
  
'''Alienness & Volume Table'''
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'''Requirements:'''
{| class="wikitable"
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* A sturdy key ring made of a magically conductive material (e.g., cold iron or silver)
|+ Complexity Ratings
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* A symbolic "master key," such as a broken piece of a locksmith’s tool or a key from an ancient door.
! Rating !! Alienness !! Volume
 
|-
 
| 1 || Neighboring living language || Single inscription
 
|-
 
| 2 || Neighboring dead language || Page or wall
 
|-
 
| 3 || Planar language || Book (a codex or several scrolls)
 
|-
 
| 4 || Faraway language (dead or alive) || Bookshelf
 
|-
 
| 5 || Language from alien worlds || Library
 
|}
 
  
* To determine base complexity, choose the relevant rating from the Alienness column and the Volume column, then sum those ratings (minimum total complexity is 2, maximum is 10).
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'''Cost:''' 
* Any illustrations or graphics will be included in the appropriate places, but artistic value or magical effect is lost.
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* You take stress equal to the final complexity rating.   
* If the text is in several languages, use the highest alienness complexity and add one.   
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* The number of keys created is equal to the complexity rating of the ritual.
* If the text is coded or ciphered, add '''+1''' (or more, for very advanced encryption) to the final complexity.
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* Once used, a key is destroyed, leaving behind a faint wisp of magical residue.
* You can prepare this ritual in advance by creating a '''Ritual Object''', a piece of text in the relevant language. You trigger the Ritual Object on site and the ritual activates. This doubles the Volume factor when calculating complexity.
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* All the keys turn to dust at the end of a score.  
  
'''Cost:'''
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'''Consequences of Failure:'''
* You take stress equal to the final complexity rating.
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* ''Key Breaks:'' The key is stuck in the lock, preventing further attempts.
* You must provide sufficient pages to record the translated text. This can be quite expensive and hard to transport for large volumes of text.
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* ''Knock:'' An loud knocking emanates from the lock, attracting attention..   
* The ritual triggers any trap, curse, or other harmful effect, as if you opened and read each text.
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* ''Backlash:'' The key explodes, causing you light Harm.
  
'''Consequences of Failure or Inaccuracy:'''
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'''Weird Aspect:'''
* ''Garbled Translation:'' You may misinterpret the text, leading to dangerous misunderstandings or false information.
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The keys shimmer faintly with an otherworldly glow, and those attuned to magic can hear soft whispers emanating from the key ring, as though the keys remember the locks they’ve opened. When a key is used and destroyed, a brief spark of light and a faint sigh mark its passing.
* ''Revelatory Backlash:'' Particularly alien or forbidden texts might unleash psychic shock, haunting your dreams or warping your perceptions.
 
 
 
'''Weird Aspect:'''
 
As you perform the ritual, illuminated runes spiral around the text, and faint echoes of the original authors’ voices are heard. You might glimpse visions of the circumstances in which the words were first penned, leaving you disoriented and unable to understand your mother tounge.
 
 
 
This ritual may be impossible for texts that are [[Crafting_(FiD)#Item_Rules|Artifacts]] with a destiny or other plot effects.
 

Latest revision as of 19:35, 17 January 2025

Ring of Keys

Effect: This ritual creates a magical key ring with a number of primed keys equal to the complexity (minimum two keys). Each key can make one attempt to unlock a lock. To use, you touch a key to a lock and make a complexity roll, treating it as if you were using a Tinker roll with common burglary gear. Each key can be used only once. All the keys turn to dust at the end of a score.

Requirements:

  • A sturdy key ring made of a magically conductive material (e.g., cold iron or silver).
  • A symbolic "master key," such as a broken piece of a locksmith’s tool or a key from an ancient door.

Cost:

  • You take stress equal to the final complexity rating.
  • The number of keys created is equal to the complexity rating of the ritual.
  • Once used, a key is destroyed, leaving behind a faint wisp of magical residue.
  • All the keys turn to dust at the end of a score.

Consequences of Failure:

  • Key Breaks: The key is stuck in the lock, preventing further attempts.
  • Knock: An loud knocking emanates from the lock, attracting attention..
  • Backlash: The key explodes, causing you light Harm.

Weird Aspect: The keys shimmer faintly with an otherworldly glow, and those attuned to magic can hear soft whispers emanating from the key ring, as though the keys remember the locks they’ve opened. When a key is used and destroyed, a brief spark of light and a faint sigh mark its passing.