Difference between revisions of "Zelkarunes Horns"
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| − | + | Organizers of public festivities, arena games, and mercenary contracts, the horns are very popular. | |
| + | |||
| + | Type: Fighting company. | ||
| + | |||
| + | Scale: 6 (City) | ||
| + | |||
| + | Capital: 10 (gp limit 60, assets 600 gp) | ||
==== Advancement ==== | ==== Advancement ==== | ||
Revision as of 16:45, 27 February 2007
This article is imported from the Hastur wiki. See the import log for details.
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Organizers of public festivities, arena games, and mercenary contracts, the horns are very popular.
Type: Fighting company.
Scale: 6 (City)
Capital: 10 (gp limit 60, assets 600 gp)
Advancement
| Critereon | Affiliation Score Modifier | |
| Work | 2 | |
| Arena fame rating | +1/2 | |
| Works in a business that sells appropriate services or gear to members at 3/4 price (see benefits) | +2 | |
| Can cast Fake Fighting and officiates in the arena at least 1 day/week | +1 | |
| Inherent | 2 | |
| Is a monstrous humanoid | +1 | |
| Is not a humanoid or monstrous humanoid | +2 | |
| Acquired | 4 | |
| Has the Arena Blood feat | +1 | |
| Handle Animal five ranks or more | +1 | |
| * Handle Animal ten ranks or more | +1 | |
| Craft (Armorer) five ranks or more | +1 | |
| * Craft (Armorer) ten ranks or more | +2 | |
| Adventure | 3 | |
| Donate a trophy from a non-humanoid foe to arena (must be relative CR +2 or more) | +1, max 1/month | |
| Recover a live monster suitable for the arena (relative CR -2 or more) | +2, max 1/month | |
| Gather fame for the mercenary branch | +1 | |
| Otherwise increase the prestige of the 'Horns | +1 | |
| Penalty | 2 | |
| Behave dishonorably as a mercenary | -2 | |
| Not appear in arena for 3 consecutive months | -2 | |
Benefits
| Affiliation Score | Title: Benefits and Duties |
| 3 or lower | Fan: May watch games and fight in open arena events. |
| 4-10 | Pit Boy/Girl: Member of the mercenary company and may fight in the arena. Purchase divine spell services and trained animals/monsters at 3/4 price. |
| 11-20 | Scrapper: Purchase nonmagical gear and weapons at 3/4 price, excluding items made from special materials. +2 circumstance bonus on Intimidate checks in Sasserine. |
| 21-29 | Gladiator: Purchase magic weapons and armor for 3/4 price. Draw a monthly income of 200 gp as long as you fight in the arena. |
| 30 or higher | Arena Champion: Once per month you may take one of the caged monsters (CR = affiliation Score /2 or less) with you on an expedition for one week. The DM decided if a beast is available. These trained beasts obey basic signals and can be ordered to follow, stay, attack a target, or guard an area. |
