Difference between revisions of "Zelkarunes Horns"
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Revision as of 11:33, 10 February 2007
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Organisers of public festivities, arena games, and mercenary contracts, the horns are very popular.
Advancement
Critereon | Affiliation Score Modifier |
Arena fame rating | +1/2 |
Has the Arena Blood feat | +1 |
Handle Animal five ranks or more | +1 |
* Handle Animal ten ranks or more | +1 |
Craft (Armorer) five ranks or more | +1 |
* Craft (Armorer) ten ranks or more | +2 |
Works in a business that sells appropriate services or gear to members at 3/4 price (see benefits) | +2 |
Can cast Fake Fighting and officiates in the arena at least 1 day/week | +1 |
Donate a trophy from a non-humanoid foe to arena (must be relative CR +2 or more) | +1, max 1/month |
Recover a live monster suitable for the arena (relative CR -2 or more) | +2, max 1/month |
Gather fame for the mercenary branch | +1 |
Behave dishonorably as a mercenary | -2 |
Otherwise increase the prestige of the 'Horns | +1 |
Benefits
Affiliation Score | Title: Benefits and Duties |
3 or lower | Fan: May watch games and fight in open arena events. |
4-10 | Pit Boy/Girl: Member of the mercenary company and may fight in the arena. Purchase divine spell services and trained animals/monsters at 3/4 price. |
11-20 | Scrapper: Purchase nonmagical gear and weapons at 3/4 price, excluding items made from special materials. +2 circumstance bonus on Intimidate checks in Sasserine. |
21-29 | Gladiator: Purchase magic weapons and armor for 3/4 price. Draw a monthly income of 200 gp as long as you fight in the arena. |
30 or higher | Arena Champion: Once per month you may take one of the caged monsters (CR = affiliation Score /2 or less) with you on an expedition for one week. The DM decided if a beast is available. These trained beasts obey basic signals and can be ordered to follow, stay, attack a target, or guard an area. |