Difference between revisions of "Twin Lights"

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{{Greyhawk}}
 
{{Greyhawk}}
 
{{Savage Tide}}
 
{{Savage Tide}}
A covert organization devoted to freeing slaves and fighting the Scarlet Brotherhood. At the same time, it is an informal guild of performers and entertainers.
+
An informal guild of performers and entertainers with a covert agenda of fighting oppression and the Scarlet Brotherhood.
  
'''Symbol''': Twin lights, held in each hand. This is used as part of other emblems or as a signal. Carrying a light in each hand is wasteful for a slave and a sign of defiance, but at the same time it happens enough by accident that it cannot serve to identify members.  
+
'''Symbol''': Lights, at least two, held in each hand or by many different people. Holding a light aloft, greeted by the same gesture, is a symbol of freedom among performers and slaves alike. This is used as part of other emblems or as a signal. Carrying a light in each hand is wasteful for a slave and a sign of defiance, but at the same time it happens enough by accident that it cannot serve to identify members.  
  
'''Background, Goals, and Dreams''': The Twin Lights want to exterminate slavery and humiliation of the human spirit; some members want to end all servitude and incarceration. They also want to spread joy and work to improve their performing arts.
+
'''Background, Goals, and Dreams''': The Twin Lights want to spread joy and exterminate slavery and oppression of the human spirit; some members want to end all servitude and incarceration. They work through building hope, joy, and the strength among common people.
  
'''Enemies and Allies''': The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs. Some members are such fervent revolutionaries that they consider all governments their enemies.
+
'''Enemies and Allies''': With a secret agenda, the Twin Lights has few official allies, tough it shares its ideals with many good and chaotic organizations, especially chaotic good churches and resistance movements. The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs as well as corrupt and oppressive employers everywhere. Some members are such fervent revolutionaries that they consider all governments their enemies.
  
'''Secrets''': The true goals of the society is shrouded in further secrecy; not all members know of the revolutionary agenda. To most people it is merely a lose guild of entertainers.
+
'''Secrets''': The true goals of the society is shrouded in secrecy; not all members know of the revolutionary agenda. To most people it is merely a lose guild of entertainers.
  
 
'''Classes''': Bards, monks, and rogues are favored, tough all classes are welcome.   
 
'''Classes''': Bards, monks, and rogues are favored, tough all classes are welcome.   
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||Character level ||| +1/2 levels
 
||Character level ||| +1/2 levels
 
|-
 
|-
|colspan=2|'''Inherent''' ||| 1
+
|colspan=2|'''Acquired''' ||| 4
 
|-
 
|-
||Slave or former slave||| +2
+
||Slave or former slave||| +1
|-
 
|colspan=2|'''Acquired''' ||| 4
 
 
|-
 
|-
 
|| 5 or more ranks in Perform ||| +1
 
|| 5 or more ranks in Perform ||| +1
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|colspan=2|'''Work''' ||| 2
 
|colspan=2|'''Work''' ||| 2
 
|-
 
|-
|| Lives as a wandering minstrel || +2
+
|| Lives on the road || +1
 
|-
 
|-
|| Work at safe house, often in the guise of an entertainment establishment ||| +1
+
|| Works to entertain and spread joy ||| +1
 
|-
 
|-
 
|colspan=2|'''Adventure''' ||| 4
 
|colspan=2|'''Adventure''' ||| 4
 
|-
 
|-
|| Free slaves, smuggle freed slaves, or prevent people from being enslaved  ||| +1
+
|| Free prisoners, slaves or the oppressed ||| +1
 +
|-
 +
|| Free a group of prisoners, slaves or the oppressed ||| +2
 
|-
 
|-
|| Spread the word of the Twin Lights among slaves ||| +1
+
|| Smuggle freed slaves, or prevent people from being oppressed ||| +2
 +
|-
 +
|| Spread the word of the Twin Lights among the oppressed ||| +1
 
|-
 
|-
 
|| Fight the Scarlet Brotherhood ||| +1
 
|| Fight the Scarlet Brotherhood ||| +1
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|colspan=2|'''Penalties''' ||| 3
 
|colspan=2|'''Penalties''' ||| 3
 
|-
 
|-
|| Deals in slaves ||| -4
+
|| Oppress or unjustly incarcerate others ||| -2
 +
|-
 +
|| Deal in slaves ||| -4
 
|}
 
|}
  
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||'''Affiliation Score''' |||''' Title: Benefits and Duties'''
 
||'''Affiliation Score''' |||''' Title: Benefits and Duties'''
 
|-
 
|-
|| 3 or lower ||| '''Mote''': The Twin Lights tries to keep in touch.
+
|| 3 or lower ||| '''Mote''': The Twin Lights tries to keep in touch and carry messages for you.
 
|-
 
|-
|| 4-10 ||| '''Spark''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves.
+
|| 4-10 ||| '''Spark''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves, entertainers, and patrons.
 
|-
 
|-
 
|| 11-20 ||| '''Light''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks.
 
|| 11-20 ||| '''Light''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks.
 
|-
 
|-
|| 21-29 ||| '''Beacon''': +4 affiliation bonus on Will saves against enchantment spells and effects.
+
|| 21-29 ||| '''Beacon''': Message of Freedom: use either ''break enchantment'' or ''freedom of movement'' as a spell-like ability once per day. Requires a one-minute performance, and the caster level is your skill bonus in the performance skill used.
 
|-
 
|-
|| 30 or higher ||| '''Burst''':  Aura of freedom: grants all allies within 30 ft. a +4 affiliation bonus on Will saves against enchantment spells and effects.
+
|| 30 or higher ||| '''Flare''':  Aura of freedom: when you use your Message of Freedom ability, you can opt to affect yourself and all allies within 30 ft.
 
|}
 
|}
 
'''Executive Powers''': Research, Shadow War
 
'''Executive Powers''': Research, Shadow War

Latest revision as of 17:03, 20 September 2008

GreyhawkGreyhawk Arms
Savage TideSavage Tide banner

An informal guild of performers and entertainers with a covert agenda of fighting oppression and the Scarlet Brotherhood.

Symbol: Lights, at least two, held in each hand or by many different people. Holding a light aloft, greeted by the same gesture, is a symbol of freedom among performers and slaves alike. This is used as part of other emblems or as a signal. Carrying a light in each hand is wasteful for a slave and a sign of defiance, but at the same time it happens enough by accident that it cannot serve to identify members.

Background, Goals, and Dreams: The Twin Lights want to spread joy and exterminate slavery and oppression of the human spirit; some members want to end all servitude and incarceration. They work through building hope, joy, and the strength among common people.

Enemies and Allies: With a secret agenda, the Twin Lights has few official allies, tough it shares its ideals with many good and chaotic organizations, especially chaotic good churches and resistance movements. The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs as well as corrupt and oppressive employers everywhere. Some members are such fervent revolutionaries that they consider all governments their enemies.

Secrets: The true goals of the society is shrouded in secrecy; not all members know of the revolutionary agenda. To most people it is merely a lose guild of entertainers.

Classes: Bards, monks, and rogues are favored, tough all classes are welcome.

Type: Spy Ring

Scale: 14, Wholly Bay and Azure Sea area.

Capital: 4. Gp limit 6,600. Assets 92,400

Affiliation Score Criteria:

Advancement

Criterion Affiliation Score Modifier
Character level +1/2 levels
Acquired 4
Slave or former slave +1
5 or more ranks in Perform +1
10 or more ranks in Perform +1
5 or more ranks in Bluff and Disguise +1
5 or more ranks in Diplomacy +1
Work 2
Lives on the road +1
Works to entertain and spread joy +1
Adventure 4
Free prisoners, slaves or the oppressed +1
Free a group of prisoners, slaves or the oppressed +2
Smuggle freed slaves, or prevent people from being oppressed +2
Spread the word of the Twin Lights among the oppressed +1
Fight the Scarlet Brotherhood +1
Spread hope and joy +1
Penalties 3
Oppress or unjustly incarcerate others -2
Deal in slaves -4

Titles, Benefits, and Duties

As you progress in the lodge, you become more and more famous as a keeper of the peace and doer of good deeds.

Affiliation Score Title: Benefits and Duties
3 or lower Mote: The Twin Lights tries to keep in touch and carry messages for you.
4-10 Spark: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves, entertainers, and patrons.
11-20 Light: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks.
21-29 Beacon: Message of Freedom: use either break enchantment or freedom of movement as a spell-like ability once per day. Requires a one-minute performance, and the caster level is your skill bonus in the performance skill used.
30 or higher Flare: Aura of freedom: when you use your Message of Freedom ability, you can opt to affect yourself and all allies within 30 ft.

Executive Powers: Research, Shadow War