Difference between revisions of "College of Palinodes (5A)"

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This is an original [[Bard_(5A)|Bard]] subclass for [[5A]].  
 
This is an original [[Bard_(5A)|Bard]] subclass for [[5A]].  
  
''The College of Palinodes focus on retracting poetry and spells used by others. Challenging other colleges to battles of performance is only the beginning. Palinoders engage hostile spells with their music, twisting and seducing the magic to their cause.
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''The College of Palinodes focuses on poetry and art discrediting others and the spells they cast. Challenging other colleges to battles of performance is only the beginning. Palinoders engage hostile spells with their music, twisting and seducing magic to their cause.
  
 
'' '''Greyhawk:''' ''
 
'' '''Greyhawk:''' ''
''Goblins and gnomes have been engaging in battles of insults and performance since time immemorial, and the same is true among the Flan. It is yet to gain cosmopolitan recognition, but individual members have successful careers.
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''Goblins and gnomes have been engaging in battles of insults and performance since time immemorial, and the same is true among the Flan and Tuov. The college is yet to gain cosmopolitan recognition, but individual members have successful careers.
  
 
== Subclass Features ==
 
== Subclass Features ==
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| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:aura-of-purity Aura of Purity], [http://dnd5e.wikidot.com/spell:banishment Banishment]
 
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:aura-of-purity Aura of Purity], [http://dnd5e.wikidot.com/spell:banishment Banishment]
 
|-
 
|-
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:bigbys-hand Bigby's Hand], [http://dnd5e.wikidot.com/spell:synaptic-static Synaptic Static]
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| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:circle-of-power Circle of Power], [http://dnd5e.wikidot.com/spell:dispel-evil-and-good Dispel Evil and Good]
 
|}
 
|}
  
=== Words of Assurance ===
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=== Words of Rebuke ===
At 3rd level, when an ally within 60 feet fails a saving throw, you can spend an inspiration and add an inspiration die to the result of the failed saving throw, possibly turning it into a success.
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At 3rd level, when you or an ally within 60 feet fails a saving throw, you can spend an inspiration and add an inspiration die to the result of the failed saving throw, possibly turning it into a success.
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You can only do this once for each failed saving throw, but if you previously granted the creature an inspiration die and they used it on this saving throw, the effects stack.
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This does not require an action.
  
=== Countercharm ===
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=== Repudiate Spells ===
At 6th level you gain the ability to use musical notes to disrupt mind-influencing effects. As a bonus action on your turn or as a reaction outside of your turn,
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At 6th level when you use Countercharm,  
you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.
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you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed and against all spells.
  
=== Cosmic Inspiration ===
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=== Rebound Magic ===
At 14th level, you can gain temporary access to any spell through song.
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At 14th level,  
As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the end of your current turn, you can cast it as normal using a spell slot. It counts as a druid spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn.
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when you successfully Counterspell another spell, you can immediately cast that spell against the original caster, using the same spell level as the original caster, and the save DC is your Spell DC.
You can use this ability only once, and regain the ability when you finish a long rest.
 
  
 
== Designer's Notes ==
 
== Designer's Notes ==
 
A bardic college focusing on defense against spells.
 
A bardic college focusing on defense against spells.
 
== See Also ==
 
* [[Circle of Song (5A)|Circle of Song]] a druid circle on a similar theme.
 

Latest revision as of 14:38, 1 July 2024

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This is an original Bard subclass for 5A.

The College of Palinodes focuses on poetry and art discrediting others and the spells they cast. Challenging other colleges to battles of performance is only the beginning. Palinoders engage hostile spells with their music, twisting and seducing magic to their cause.

Greyhawk: Goblins and gnomes have been engaging in battles of insults and performance since time immemorial, and the same is true among the Flan and Tuov. The college is yet to gain cosmopolitan recognition, but individual members have successful careers.

Subclass Features

Palinode Spells

Starting at 3rd level when you join this bardic college, you learn additional spells when you reach certain levels as a bard, as shown on the Palinode Spells table. Each of these spells counts as a bard spell for you, but it doesn't count against the number of bard spells you know.

Whenever you gain a bard level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the bard spell list.

Palinode Spells
Bard Level Spells
3 Absorb Elements, Identify
3 Silence, Warding Bond
5 Counterspell, Remove Curse
7 Aura of Purity, Banishment
9 Circle of Power, Dispel Evil and Good

Words of Rebuke

At 3rd level, when you or an ally within 60 feet fails a saving throw, you can spend an inspiration and add an inspiration die to the result of the failed saving throw, possibly turning it into a success. You can only do this once for each failed saving throw, but if you previously granted the creature an inspiration die and they used it on this saving throw, the effects stack. This does not require an action.

Repudiate Spells

At 6th level when you use Countercharm, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed and against all spells.

Rebound Magic

At 14th level, when you successfully Counterspell another spell, you can immediately cast that spell against the original caster, using the same spell level as the original caster, and the save DC is your Spell DC.

Designer's Notes

A bardic college focusing on defense against spells.