Difference between revisions of "Dodge Plant (Action Powers)"
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Trigger Action (Defense) | Trigger Action (Defense) | ||
− | Use this when attacked. Increase your [[Dodge (Action)|Dodge]] by +3 for the current shot, and you will not take a [[Damage_(Action)#Damage_Setbacks|Damage Setback]] | + | Use this when attacked. Increase your [[Dodge (Action)|Dodge]] by +3 for the current shot, and you will not take a [[Damage_(Action)#Damage_Setbacks|Damage Setback]] regardless of the damage inflicted. |
=== Blockhead === | === Blockhead === |
Revision as of 09:50, 10 August 2023
Templates for Action |
- Main article: Dodge (Action Powers)
Bending Reed
Trigger Action (Defense)
Use this when attacked. Increase your Dodge by +3 for the current shot, and you will not take a Damage Setback regardless of the damage inflicted.
Blockhead
Inherent
You have all the mental sensitivity of a block of wood.
You are immune to social interactions and thus to most stunts and powers targeting your Charm or Impress. You are also unable to use stunts and schticks based on these skills, but you can use such powers. If a stunt using either of these skills is made so that it would still reasonably affect you, usually a physical trick, you can use Dodge as your defense. An addition, always add your Mind to your soak attribute against Neurotoxin damage
You also ignore Psychic Damage.
Entangling Embrace
Trigger Action (Defense)
When you are attacked, you can use this power to surround yourself in deflecting and entangling vines. Increase your defensive Dodge by +3 for the current shot. If the target hits you with a in Melee attack, he loses one shot from his shot counter. An unnamed target instead loses his next action.
Plant Support
Focus
When completely supported by living plants you can focus. Grass and undergrowth that cannot carry your weight does not count, but climbing on trees, vines, or brambles does.
Resist Disruption
Basic Action
Add your Mind to your soak attribute against Disruption damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
Root
Stance
You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fail, with no effect whatsoever; you cannot lose shots from physical Stunts when rooted. Against attacks enhanced by or including movement, such as Charge or Flying Strike, you can substitute your Dodge for your Toughness.
You move one multiple less of your Move while this stance is in effect, removing the move that usually accompanies a Basic Action. You have to take some action that includes extra movement, such as the Full Move action, to move at all.
Warp Wood
Basic action
You gain a +3 bonus to Dodge for the rest of the scene, but only against weapons and attacks at least partially made of wood. A wooden weapon or other personal object that touches you is warped and unusable for the rest of the scene. You can use this to break a wood door, wooden wall, or wooden construction like the side of a ship, using your Dodge as if it was your Body in a Feat of Strength.