Difference between revisions of "Dodge Magic (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude> | ||
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+ | === Absorb Form === | ||
+ | Trigger Action (Damage) | ||
+ | |||
+ | Choose one [[Form_and_Technique_Descriptions_(Action)|Form]]. When you take the type damage of damage associated with this form, but not enough to inflict a [[Hit (Action)|Hit]], you can use this power to recover one [[Hit (Action)|Hit]]. | ||
+ | |||
+ | === Damage Form Focus === | ||
+ | Focus | ||
+ | |||
+ | When you are attacked by damage of a type that correspond to one of the [[Form_and_Technique_Descriptions_(Action)|Forms]] you know, you can focus. | ||
+ | The damage need not be sufficient to cause a Hit or otherwise have an effect on you. {{:Damage Focus (Action)}} | ||
+ | |||
+ | === Explosive Core === | ||
+ | Inherent | ||
+ | |||
+ | Wizards often imbue their constructs with an a magical core that explodes when overloaded. | ||
+ | When you go unconscious, your body explodes, doing damage typical of a [[Form_and_Technique_Descriptions_(Action)|Form]] you know or that was used in your creation. | ||
+ | Creatures in a diameter equal to your [[Mind (Action)|Mind]] take damage equal to your [[Dodge (Action)|Dodge]] and also using [[Dodge (Action)|Dodge]] as the attack value. | ||
=== Damage Resistance Spell === | === Damage Resistance Spell === | ||
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Select the [[Damage_Types_(Action) | subtype of damage]] associated with a [[Form_and_Technique_Descriptions_(Action)|Form]] you know. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only protect yourself from one kind of damage at a time, but you can learn this power several times to be able to stack several instances of this spell, protecting yourself against multiple forms of damage. | Select the [[Damage_Types_(Action) | subtype of damage]] associated with a [[Form_and_Technique_Descriptions_(Action)|Form]] you know. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only protect yourself from one kind of damage at a time, but you can learn this power several times to be able to stack several instances of this spell, protecting yourself against multiple forms of damage. | ||
+ | |||
+ | === Wizard's Vengeance === | ||
+ | Trigger Action (Defense) | ||
+ | |||
+ | Your create a shield radiating magical energy, and anyone striking you risks being burnt. | ||
+ | You gain a +3 bonus to [[Dodge (Action)|Dodge]]. | ||
+ | Select the [[Damage_Types_(Action) | subtype of damage]] associated with a [[Form_and_Technique_Descriptions_(Action)|Form]] you know. | ||
+ | If you are missed in [[Melee (Action)|Melee]] while using this power, the attacker takes damage of the selected type equal to your [[Mind (Action)|Mind]] plus his (negative) attack outcome—subtract the margin of failure to your [[Mind (Action)|Mind]] to calculate the damage. | ||
+ | Missing by a wide margin means he never got close to your shield. |
Latest revision as of 09:36, 10 August 2023
Templates for Action |
- Main article: Dodge (Action Powers)
Absorb Form
Trigger Action (Damage)
Choose one Form. When you take the type damage of damage associated with this form, but not enough to inflict a Hit, you can use this power to recover one Hit.
Damage Form Focus
Focus
When you are attacked by damage of a type that correspond to one of the Forms you know, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.
Explosive Core
Inherent
Wizards often imbue their constructs with an a magical core that explodes when overloaded. When you go unconscious, your body explodes, doing damage typical of a Form you know or that was used in your creation. Creatures in a diameter equal to your Mind take damage equal to your Dodge and also using Dodge as the attack value.
Damage Resistance Spell
Basic Action
Select the subtype of damage associated with a Form you know. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only protect yourself from one kind of damage at a time, but you can learn this power several times to be able to stack several instances of this spell, protecting yourself against multiple forms of damage.
Wizard's Vengeance
Trigger Action (Defense)
Your create a shield radiating magical energy, and anyone striking you risks being burnt. You gain a +3 bonus to Dodge. Select the subtype of damage associated with a Form you know. If you are missed in Melee while using this power, the attacker takes damage of the selected type equal to your Mind plus his (negative) attack outcome—subtract the margin of failure to your Mind to calculate the damage. Missing by a wide margin means he never got close to your shield.