Difference between revisions of "Dodge Stunts (Action)"
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You can use your [[Dodge (Action)|Dodge]] as if it was [[Recon (Action)|Recon]] for | You can use your [[Dodge (Action)|Dodge]] as if it was [[Recon (Action)|Recon]] for | ||
[[Recon_(Action_Powers_Technique)#Alertness|Alertness]] stunts used to spot sneaking enemies, and as the difficulty of [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] checks. | [[Recon_(Action_Powers_Technique)#Alertness|Alertness]] stunts used to spot sneaking enemies, and as the difficulty of [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] checks. | ||
− | This sense only registers actively hostile creatures; ambushes and enemy with intent to harm. | + | This sense only registers actively hostile creatures; ambushes and enemy with intent to immediate harm. |
You do not sense scouts, spies, thieves, or traps. It does not work against a creature using [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] to Hide (see the stunt description). | You do not sense scouts, spies, thieves, or traps. It does not work against a creature using [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] to Hide (see the stunt description). | ||
Revision as of 10:43, 3 August 2023
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Heroic Action Role-Play |
- Main article: Action
Basic combat, movement and evasion stunts.
Active Dodge
Trigger Action (Defense)
You can gain a +3 bonus to Dodge used as a defense for the current shot.
Danger Sense
Inherent
You have an instinctive sense for when danger approaches. You can use your Dodge as if it was Recon for Alertness stunts used to spot sneaking enemies, and as the difficulty of Sneak checks. This sense only registers actively hostile creatures; ambushes and enemy with intent to immediate harm. You do not sense scouts, spies, thieves, or traps. It does not work against a creature using Sneak to Hide (see the stunt description).
Kiss the Ground
Trigger Action (Defense)
When attacked by an area or ranged attack you get a Dodge bonus of +3. You become Static for the rest of the round.
Meatshield
Trigger Action (Defense)
You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead. You must be aware of the attack and have shots to spend. You can't take further trigger actions to defend yourself from the attack.