Difference between revisions of "Shapeshift Psi (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
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+ | === Adaptive Psionics === | ||
+ | Limit Break | ||
+ | |||
+ | When you use this power pick one [[Powers_(Action)|Power]] of a [[Forms and Techniques (Action Powers)|Form]] you know; you can use this power until the end of the scene. | ||
=== Body Shift === | === Body Shift === | ||
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Body Shift normally lasts a scene but can last longer as the plot requires. At the end of a round you can choose to switch back and end the power. | Body Shift normally lasts a scene but can last longer as the plot requires. At the end of a round you can choose to switch back and end the power. | ||
+ | |||
+ | === Alter Reality === | ||
+ | Limit Break | ||
+ | |||
+ | ''Rather than pit your will directly against the inertia of the universe, you subtly alter the perception of the universe, making your effect a natural thing.'' | ||
+ | |||
+ | Choose one power when you use Alter Reality. For the rest of the scene, you can use this power with [[Charm (Action)|Charm]] instead of whatever skill it is normally based on. | ||
+ | |||
+ | {{:Meta Power (Action)}} |
Latest revision as of 23:35, 2 May 2023
Templates for Action |
- Main article: Powers (Action)
Adaptive Psionics
Limit Break
When you use this power pick one Power of a Form you know; you can use this power until the end of the scene.
Body Shift
Limit Break
Your mind changes bodies with another willing creature you touch. You each assume each others' physical location, Body, bodily shape, and any schticks or powers dependent on race or physical form, losing those attributes your partner gets. You both get Reflexes equal to the lower of your normal scores. Damage remains with the body, while Fortune points belong to the mind. The GM is the final arbiter on which powers belong in the body and which belong in the mind.
Body Shift normally lasts a scene but can last longer as the plot requires. At the end of a round you can choose to switch back and end the power.
Alter Reality
Limit Break
Rather than pit your will directly against the inertia of the universe, you subtly alter the perception of the universe, making your effect a natural thing.
Choose one power when you use Alter Reality. For the rest of the scene, you can use this power with Charm instead of whatever skill it is normally based on.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.