Difference between revisions of "Blast Force (Action Powers)"
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===Force Blast=== | ===Force Blast=== | ||
{{Template:Ball (Action Powers)}} | {{Template:Ball (Action Powers)}} | ||
+ | Force Blast does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]]. | ||
− | Force Blast does [[Damage Types (Action)#Impact| | + | ===Force Bolt=== |
+ | {{Template:Blast (Action Powers)}} | ||
+ | Force bolt does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]]. | ||
=== Force Burst === | === Force Burst === | ||
{{Template:Burst (Action Powers)}} | {{Template:Burst (Action Powers)}} | ||
+ | Force Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]]. | ||
+ | |||
+ | === Force Deflect === | ||
+ | Trigger Action (Defense) | ||
+ | Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your [[Shoot (Action)|Shoot]] for your [[Toughness (Action)|Toughness]] to soak damage. | ||
+ | |||
+ | === Force Ram === | ||
+ | Basic Action | ||
− | + | ''Notice that as a Basic Action, this cannot be combined with many other abilities. | |
− | === | + | You can make a [[Blast_(Action_Powers_Technique)#Ranged_Attack|Ranged Attack]] - either the basic stunt or using some other stunt, schtick, or power. Damage is [[Mind (Action)|Mind]] +2, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. |
+ | Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]] damage and pushes creatures or objects with [[Body (Action)|Body]] no more than higher than the damage value. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. | ||
+ | Against immobile objects or targets with [[Body (Action)|Body]] five or more points above the damage value, Force Ram does +5 additional damage instead of pushing them back, breaking what it cannot push. | ||
+ | |||
+ | ===Lift=== | ||
{{Template:Blast (Action Powers)}} | {{Template:Blast (Action Powers)}} | ||
+ | Lift does [[Damage Types (Action)#Concussion | concussion damage]]. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor. | ||
− | + | ===Reverse Gravity=== | |
+ | {{Template:Ball (Action Powers)}} | ||
+ | The target can use [[Body (Action)|Body]] as [[Dodge (Action)| Dodge]] if [[Body (Action)|Body]] is higher. | ||
+ | Reverse Gravity does [[Damage Types (Action)#Concussion | concussion damage]]. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor. |
Latest revision as of 14:48, 21 April 2023
Templates for Action |
- Main article: Powers (Action)
Force Blast
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Force Blast does Impact damage. Its target-seeking and ignores Cover.
Force Bolt
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Force bolt does Impact damage. Its target-seeking and ignores Cover.
Force Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Force Burst does Impact damage. Its target-seeking and ignores Cover.
Force Deflect
Trigger Action (Defense) Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your Shoot for your Toughness to soak damage.
Force Ram
Basic Action
Notice that as a Basic Action, this cannot be combined with many other abilities.
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Force Ram deals Blunt damage and pushes creatures or objects with Body no more than higher than the damage value. For each point your damage exceeds a creature's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects or targets with Body five or more points above the damage value, Force Ram does +5 additional damage instead of pushing them back, breaking what it cannot push.
Lift
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Lift does concussion damage. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.
Reverse Gravity
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. The target can use Body as Dodge if Body is higher. Reverse Gravity does concussion damage. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.