Difference between revisions of "Imbue Plant (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
===Doom Hammer===
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=== Falling Timber ===
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Limit Break
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Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes [[Damage_Types_(Action)#Blunt| Blunt damage]] equal to twice your [[Body (Action)|Body]].
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=== Log Lunge ===
 
Basic Action
 
Basic Action
  
Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes damage equal to twice your [[Body (Action)|Body]]. If the enemy takes any damage from this, you lose a shot regaining your balance.
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You strike an opponent with a limb, branch, root or other massive appendage for [[Body (Action)|Body]] +6 damage, soaked by [[Toughness (Action)|Toughness]] or [[Reflexes (Action)|Reflexes]], whichever is best.
  
===Gaia's Gift===
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=== Poison Strike ===
Limit Break
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Inherent
  
If you touch the ground when using this limit break, you heal three hits.
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Neurotoxin| Neurotoxin]] damage, soaked by [[Toughness (Action)|Toughness]].
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Neurotoxin damage has special rules for bypassing soak.
  
 
===Poison Touch===
 
===Poison Touch===
{{Template:Touch (Action Powers)}}
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{{: Touch Special (Action Powers)}}
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Poison Touch does [[Damage_Types_(Action)#Neurotoxin| neurotoxin damage]] soaked with [[Body (Action)|Body]].
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Not the special wounding rules for biological damage.
  
Poison Touch does [[Damage Types (Action)#Biological| biological/neurotoxin damage]].
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=== Serenity of the Soil ===
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Focus
  
===Root===
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At any time when you have taken hits equal to half your [[Body (Action)|Body]], you can use this power to become Focused.
Trigger Action (Result)
 
  
You root yourself to the ground. Any attacks or Stunts designated to move or throw you automatically fail, with no effect whatsoever. You cannot lose shots from physical Stunts when rooted in this way. Attacks enhanced by movement, such as Flying Strike or Plummet automatically fail.
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=== Sticky Sap ===
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Trigger Action
  
=== Serenity of the Soil ===
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When an opponent hits you with a [[Melee (Action)|Melee]] attack and inflicts damage, you can make their weapon or limb get stuck in you. Make an opposed [[Melee (Action)|Melee]] check. On a success, the attacker must either lose three shots or is disarmed, their weapon stuck to you. On an outcome matching the attacker's [[Body (Action)|Body]], both effects happen. An unarmed attacker sticks to you instead of being disarmed, and cannot chose to be disarmed and can only lose shots. The one of you with the lower [[Body (Action)|Body]] score cannot move away from the other. If one of you has a greater [[Body (Action)|Body]], he can move away from the other as a Basic action, dragging the weaker one along.
Trigger Action (Focus)
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An entangled weapon or limb can be dispelled, escaped with a [[Reflexes_(Action)#Contortions|Contortions]] stunt pitting [[Reflexes (Action)|Reflexes]] against your [[Body (Action)|Body]] or destroyed; they have a [[Body (Action)|Body]] equal to your [[Impress (Action)|Impress]].
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=== Thorn Explosion ===
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Basic Action
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Make a [[Melee (Action)|Melee]] attack with a natural attack or a wood-shafted weapon against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this.
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See [[Actions_(Action)#Combination_Action|Combination Action]] for how you can combine this with movement.
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=== Thorn Strike ===
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Basic Action, Trigger Action (Combo)
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You grow thorns and use a Basic Action to make a [[Melee (Action)|Melee]] attack attack doing [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Piercing|Piercing]] damage.
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If you hit with this attack, you can attack another target you can reach as a [[Actions_(Action)#Trigger_Action|Trigger Action (Combo)]].
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You can continue to do this as long as you don't attack any target more than once and continue to hit with each attack.
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This is an exception to the rule that Trigger Actions cannot trigger Trigger Actions.
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=== Woodwield===
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{{:Create_Weapon_(Action_Powers)}}
  
At any time when you have taken hits equal to half your Body, you can use this schtick to become focused.
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This power can create wooden and shafted weapons; axes, spears, staffs, shields, and clubs

Latest revision as of 09:14, 29 March 2023

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Templates for Action
Main article: Powers (Action)

Falling Timber

Limit Break

Use your entire body as a weapon, battering your enemy down with your mass and power. A foe hit by this dreaded attack takes Blunt damage equal to twice your Body.

Log Lunge

Basic Action

You strike an opponent with a limb, branch, root or other massive appendage for Body +6 damage, soaked by Toughness or Reflexes, whichever is best.

Poison Strike

Inherent

You can make melee attacks that do Body +4 Neurotoxin damage, soaked by Toughness. Neurotoxin damage has special rules for bypassing soak.

Poison Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Poison Touch does neurotoxin damage soaked with Body. Not the special wounding rules for biological damage.

Serenity of the Soil

Focus

At any time when you have taken hits equal to half your Body, you can use this power to become Focused.

Sticky Sap

Trigger Action

When an opponent hits you with a Melee attack and inflicts damage, you can make their weapon or limb get stuck in you. Make an opposed Melee check. On a success, the attacker must either lose three shots or is disarmed, their weapon stuck to you. On an outcome matching the attacker's Body, both effects happen. An unarmed attacker sticks to you instead of being disarmed, and cannot chose to be disarmed and can only lose shots. The one of you with the lower Body score cannot move away from the other. If one of you has a greater Body, he can move away from the other as a Basic action, dragging the weaker one along.

An entangled weapon or limb can be dispelled, escaped with a Contortions stunt pitting Reflexes against your Body or destroyed; they have a Body equal to your Impress.

Thorn Explosion

Basic Action

Make a Melee attack with a natural attack or a wood-shafted weapon against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.

Thorn Strike

Basic Action, Trigger Action (Combo)

You grow thorns and use a Basic Action to make a Melee attack attack doing Body +4 Piercing damage. If you hit with this attack, you can attack another target you can reach as a Trigger Action (Combo). You can continue to do this as long as you don't attack any target more than once and continue to hit with each attack. This is an exception to the rule that Trigger Actions cannot trigger Trigger Actions.

Woodwield

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create wooden and shafted weapons; axes, spears, staffs, shields, and clubs