Difference between revisions of "Talk:Imbue (Action Powers Technique)"

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(Created page with "=== Follow Up === Trigger Action (Combo) When you hit with a Melee attack, you can use this schtick to make an additional Imbue_(Action_Powers_Technique)...")
 
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=== Cleave ===
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Trigger Action (Combo)
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When you inflict a [[Hit (Action)|Hit]] wit with a [[Melee (Action)|Melee]] attack you can immediately use this to attack another adjacent opponent with the same attack you just used. This does not work with any attack that potentially affects more than one target.
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=== Follow Up ===
 
=== Follow Up ===
 
Trigger Action (Combo)
 
Trigger Action (Combo)
  
 
When you hit with a [[Melee (Action)|Melee]] attack, you can use this schtick to make an additional [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] on the same target.
 
When you hit with a [[Melee (Action)|Melee]] attack, you can use this schtick to make an additional [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] on the same target.
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=== Great Cleave ===
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Trigger Action (Combo)
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You must have [[#Cleave|Cleave]] to use this schtick.
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When inflict a [[Hit (Action)|Hit]] with with [[#Cleave|Cleave]] or [[#Great Cleave|Great Cleave]] you can immediately use this to attack another adjacent opponent with the same attack you just used to [[#Cleave|Cleave]]. You cannot attack any opponent twice in the same shot. This does not work with any area attack or that otherwise affects more than one target, nor with weapons that do [[Damage_Types_(Action)#Piercing|Piercing]] damage except by [[GM]] fiat.
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Great Cleave is an exception to the rule that a trigger action cannot trigger of another trigger action.
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=== Roll With Blow ===
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Stance
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You can use your [[Reflexes (Action)|Reflexes]] in place of your [[Body (Action)|Body]] or [[Toughness (Action)|Toughness]] to soak damage from a [[Melee (Action)|Melee]] attack, including thrown weapons.
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Each time you are hit, you must move a meter in any direction of your choice.
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If you won't or can't do so, the stance ends.
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The space cannot be occupied by another creature.
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If the space you are moving into requires a [[Shapeshift_(Action_Powers_Technique)#Free_Running|Fee Running]] check, you must pass that check or you cannot move into that space, which ends the stance.
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=== Shield Master ===
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Inherent
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Any shield you wield gains the [[Weapon_Abilities_(Action)#Entangle|Entangle]], [[Weapon_Abilities_(Action)#Returning|Returning]], and [[Weapon_Abilities_(Action)#Throw|Throw]] abilities.
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When you are wielding a melee weapon with shield in the name in one hand and another melee weapon in the other hand, both weapons gain the [[Weapon_Abilities_(Action)#Intercept|Intercept]] and [[Weapon_Abilities_(Action)#Second_Strike|Second Strike (Offhand Strike)]] weapon abilities.

Revision as of 12:51, 27 March 2023

Cleave

Trigger Action (Combo)

When you inflict a Hit wit with a Melee attack you can immediately use this to attack another adjacent opponent with the same attack you just used. This does not work with any attack that potentially affects more than one target.

Follow Up

Trigger Action (Combo)

When you hit with a Melee attack, you can use this schtick to make an additional Normal Melee Attack on the same target.

Great Cleave

Trigger Action (Combo)

You must have Cleave to use this schtick.

When inflict a Hit with with Cleave or Great Cleave you can immediately use this to attack another adjacent opponent with the same attack you just used to Cleave. You cannot attack any opponent twice in the same shot. This does not work with any area attack or that otherwise affects more than one target, nor with weapons that do Piercing damage except by GM fiat. Great Cleave is an exception to the rule that a trigger action cannot trigger of another trigger action.

Roll With Blow

Stance

You can use your Reflexes in place of your Body or Toughness to soak damage from a Melee attack, including thrown weapons. Each time you are hit, you must move a meter in any direction of your choice. If you won't or can't do so, the stance ends. The space cannot be occupied by another creature. If the space you are moving into requires a Fee Running check, you must pass that check or you cannot move into that space, which ends the stance.

Shield Master

Inherent

Any shield you wield gains the Entangle, Returning, and Throw abilities. When you are wielding a melee weapon with shield in the name in one hand and another melee weapon in the other hand, both weapons gain the Intercept and Second Strike (Offhand Strike) weapon abilities.