Difference between revisions of "Character Creation (5A)"

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=== Benefits of Intelligence ===
 
=== Benefits of Intelligence ===
To make Intelligence more beneficial to characters who do not have it as a class ability, all characters with 12 or more in Intelligence gain an additional spell, skill, or proficiency. You only ever get one such bonus, but depending on your intelligence score, you can apply it to different things. You gain one bonus available at your Intelligence score or lower.
+
To make Intelligence more beneficial to characters who do not have it as a class ability, all characters with 12 or more in Intelligence gain an additional spell, skill, or proficiency at level 1. You only ever get one such bonus, and later increases in Intelligence cannot change the bonus. Depending on your intelligence score, you can apply this bonus to different things. You get to choose one bonus available at your Intelligence score or lower.
  
 
:11 Vehicle proficiency (land, water) or Gaming set
 
:11 Vehicle proficiency (land, water) or Gaming set
 
:12 Musical Instrument or Living language (excluding secret and planar languages)
 
:12 Musical Instrument or Living language (excluding secret and planar languages)
:13 Brewer’s supplies, Calligrapher’s supplies, Carpenter’s tools, Cobbler’s tools, Cook’s utensils, Glassblower’s tools, Jeweler’s tools, Leatherworker’s tools, Mason’s tools, Painter’s supplies, Potter’s tools, Smith’s tools, Weaver’s tools, Woodcarver’s tools.  
+
:13 Brewer’s supplies, Calligrapher’s supplies, Carpenter’s tools, Cobbler’s tools, Cook’s utensils, Glassblower’s tools, Jeweler’s tools, Leatherworker’s tools, Mason’s tools, Painter’s supplies, Potter’s tools, Smith’s tools, Weaver’s tools, or Woodcarver’s tools.  
 
:14 Dead language (excluding secret languages)
 
:14 Dead language (excluding secret languages)
:15 Alchemist’s supplies, Cartographer’s tools, Thieves’ Tools, Tinker’s tools
+
:15 Alchemist’s supplies, Cartographer’s tools, Thieves’ Tools, or Tinker’s tools
 
:16 Arcana, History, Nature, or Religion.
 
:16 Arcana, History, Nature, or Religion.
  
 
You do not require an intelligence score to learn these things in other ways.
 
You do not require an intelligence score to learn these things in other ways.

Revision as of 22:09, 16 August 2022

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Post-Candlekeep Rules

These rules do not apply in the current Candlekeep Mysteires campaign

Ability Scores

At the end of character generation, characters of all races gain a +1 to one ability score of their choice, not to exceed 16.

Hit Points

All characters have maximum Hit Points on each of their Hit Dice.

Benefits of Intelligence

To make Intelligence more beneficial to characters who do not have it as a class ability, all characters with 12 or more in Intelligence gain an additional spell, skill, or proficiency at level 1. You only ever get one such bonus, and later increases in Intelligence cannot change the bonus. Depending on your intelligence score, you can apply this bonus to different things. You get to choose one bonus available at your Intelligence score or lower.

11 Vehicle proficiency (land, water) or Gaming set
12 Musical Instrument or Living language (excluding secret and planar languages)
13 Brewer’s supplies, Calligrapher’s supplies, Carpenter’s tools, Cobbler’s tools, Cook’s utensils, Glassblower’s tools, Jeweler’s tools, Leatherworker’s tools, Mason’s tools, Painter’s supplies, Potter’s tools, Smith’s tools, Weaver’s tools, or Woodcarver’s tools.
14 Dead language (excluding secret languages)
15 Alchemist’s supplies, Cartographer’s tools, Thieves’ Tools, or Tinker’s tools
16 Arcana, History, Nature, or Religion.

You do not require an intelligence score to learn these things in other ways.