Difference between revisions of "Orcs (Greyhawk)"

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== Traits ==
 
== Traits ==
When playing in Flaness, common human start with only one language and gain an additional trait by way of compensation. Outside the flaness in areas dominated by other languages, common human know the locally dominant language, and do not gain a bonus trait.
 
 
 
'''[http://www.d20pfsrd.com/traits/race-traits/brute-half-orc Brute]'''
 
'''[http://www.d20pfsrd.com/traits/race-traits/brute-half-orc Brute]'''
  
 
'''[http://www.d20pfsrd.com/traits/race-traits/trait-race-half-orc-legacy-of-sand Legacy of the Sand]'''
 
'''[http://www.d20pfsrd.com/traits/race-traits/trait-race-half-orc-legacy-of-sand Legacy of the Sand]'''
  
=== Mercenary ===
+
'''Orc of Zeif (Racial)''': You are one of the few civilized orcs of Zeif. You speak Baklunish and gain a +2 trait bonus to Diplomacy and Knowledge (local) checks pertaining to the Baklunish.
You are good at ferreting out the best possible payment from your clients.
 
 
 
'''Benefit''': Sense Motive is a class skill for you. When negotiation the price of your services you can make a Sense Motive check against 10 + the clients Bluff skill bonus as a standard action during negotiations to learn learn how high the client can be bargained in price. You can only try this once per negotiation.
 
  
=== Quick-Witted ===
+
'''[http://www.d20pfsrd.com/traits/race-traits/outcast Outcast]'''
You are used to outwitting opponents. Failing that, you can usually outrun them.
 
  
'''Benefit''': You gain a +1 trait bonus on initiative checks.
+
'''Shamanic Domination (Racial):''' When casting Conjuration/summoning spells, you gain a +2 trait bonus to caster level.

Revision as of 14:49, 7 August 2012

GreyhawkGreyhawk Arms

Orcs live all over Oerth, usually in small tribes. It takes an exceptionally strong leader to forge a nation of orcs, but they do exist in the Pomarj and Bone March. The Empire of Iuz also has a large orc population.

Orcs usually get along terribly with other races - except possibly goblinoids. Only in Zeif are orcs accepted into civilized society, and the orcs of Zeif are more enlightened than in other places.

Cultural Traits

Brutish, bullying, enduring.

Sexual Practices

Relationships outside culture/race, homosexuality, dominance, polygamy, sexual slavery, rape.

Taboos

Masturbation.

Family

Orc families are based around submission; those who are weak submit to one that is stronger in hope for food and protection. Such families always have one alpha, who can have betas and gammas of either sex. The one relationship between orcs that is not based on domination is the one between mother/caretaker and child; orcs are fiercely protective of their young, and once grown care for their old caretakers, who often become shamans or advisers to successful orcs.

Magic

Crude and direct, with a streak for dominance, orcs prefer curses, buffs, and summoning magics.

Pantheon

Grumsh the one-euyed god leads a pantheon of lesser croonies and locally important tribal heroes.

Traits

Brute

Legacy of the Sand

Orc of Zeif (Racial): You are one of the few civilized orcs of Zeif. You speak Baklunish and gain a +2 trait bonus to Diplomacy and Knowledge (local) checks pertaining to the Baklunish.

Outcast

Shamanic Domination (Racial): When casting Conjuration/summoning spells, you gain a +2 trait bonus to caster level.