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=== Beast Companion === | === Beast Companion === | ||
− | ''Prerequisite: | + | ''Prerequisite: Animal Handling |
You can have a beast companion, which is in most respects the same as the [http://dnd5e.wikidot.com/ranger:beast-master beast master ranger's] Primal Companion. | You can have a beast companion, which is in most respects the same as the [http://dnd5e.wikidot.com/ranger:beast-master beast master ranger's] Primal Companion. |
Revision as of 13:18, 10 March 2022
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Beast Companion
Prerequisite: Animal Handling
You can have a beast companion, which is in most respects the same as the beast master ranger's Primal Companion. Unlike the Primal Companion, your beast companion is not magically summoned. You must tame and train your companion by other means. The easiest way is to purchase a trained animal. You can have multiple beast companions, but you can only take one of them on travel and adventures, you must lead the others in a pen or wilderness area where they can survive. If you have more than one beast companion accompanying you, neither will take commands as they are marking position against each other.
Familiar Mastery
You learn Find Familiar and can cast it as a ritual. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. The DM may allow you to have other creatures of similar power and utility as a familiar.
If you have a special familiar, you can take a bonus action to order the familiar to take a hostile action.
Martial Versatility
You can switch between using martial arts and armor at will. Barbarians have this ability as a part of their class, with some restrictions.
- Increase your Dexterity or Constitution by +1, to a maximum of 20.
- Select one style of Martial Arts Defense. When fulfilling the prerequisites of your style, you gain the benefits of the style.
- You can wear any armor you are proficient with, but when you do, you cannot use your style of martial arts.