Difference between revisions of "Kingmaker"

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Based in the court of nearby Chendl, the king is and has traditionally been a paladin devoted to Heironeous, and gathers enthusiastic young knights to its cause. It is closely allied to the church of Heironeous.
 
Based in the court of nearby Chendl, the king is and has traditionally been a paladin devoted to Heironeous, and gathers enthusiastic young knights to its cause. It is closely allied to the church of Heironeous.
  
'''Knights of the Hart - Knights of Furyondy
+
'''Knights of the Hart - Furyondy
 +
The ancient knightly Order of the Hart has split into several independent chapters, but all focus on defending the lands of good and defeating Iuz. The Furyondy chapter is a combination of noble's club and paladin order, and like to face problems head-on.
  
 
'''County of Crystalreach
 
'''County of Crystalreach
 +
The north-westmost region of the Kingdom of Furyondy, Crystalreach was more or less destroyed by Iuz's armies and has been re-established by the combined efforts of Furyondy and Highfolk. This makes it a poor by dynamic region.
  
 
'''Barony of Kalinstren
 
'''Barony of Kalinstren
 +
This northern barony of Furyondy bore the brunt of the Iuz invasion and stood firm, taking copious losses. A grim, militaristic land of many castles, the Kalinstreni are eager to get revenge against Iuz in any way they can.
  
 
=== Crusader Faction ===
 
=== Crusader Faction ===
 
'''Shield Lands
 
'''Shield Lands
 +
The Order of Holy Shielding was more or less destroyed in fighting, first against the Horned Society and bandit Kingdoms, later against Iuz himself. Working hard to maintain its independence from Furyondy, the Shield Lands have always recruited from the lands of Urnst and Greyhawk, making the order more cosmopolitan than rural Furyondy.
 +
It was a great humiliation for the order to be re-instituted by Furyondy, but the appointed leader, Lady Katrina, has been a very lucky choice.
 +
After the mendevian Crusade the Shield Lands have recovered almost all of their former territory, but the order itself has changed; there are still proud paladins riding divinely blessed steeds, but the core of the Shield Lands army are now hardened veterans that fight on foot.
  
'''Church of Mayaheine
+
'''Church of Mayaheine and St XXX
 +
A mark that has always differentiated the Shield Lands from Furyondy is religion; the shield lands revered Pelor and St Cuthbert, and later Mayaheine. After the crusade Mayaheines church has grown greatly in scope and power, almost top the point of becoming a state religion. This church advocates defense as the best offense and securing your own resources before attacking those of the enemy.
  
 
'''Horned Society
 
'''Horned Society
 +
A land of masked infernalists that employ orcs and other humanoids in their armies, the Horned Society was an enemy of the Shield Lands and later destroyed by Iuz. Reemerging after the wars, the society has stayed within its own borders and been a reliable ally in the war against Iuz, but an ally that always looks to its own interests first.
  
 
=== Highfolk Faction ===
 
=== Highfolk Faction ===
 +
An old elven city that has always kept its doors open to other races, Highfolk is today a city of humans, half-elves, elves, dwarfs, and gnomes, as well as a fair number of fairy creatures from the Vesve. The city is a melting pot, and it seems half-elves are the ones most comfortable in such a setting; they dominate city politics.
 +
 +
'''Rangers of the High Forest and Church of Ehlonna
 +
 +
 +
'''Council of the High Folk
  
 
=== Vesve faction ===
 
=== Vesve faction ===
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'''Greyhawk
 
'''Greyhawk
 +
 +
'''Highfolk
  
 
'''Perrenland
 
'''Perrenland
  
 
=== Native Faction ===
 
=== Native Faction ===
 +
'''Dwarf'''
 +
 
'''Flan  
 
'''Flan  
 +
 +
'''Halfling'''
  
 
'''Humanoid
 
'''Humanoid
 +
 +
'''Rhenne'''
  
 
=== Magic Faction ===
 
=== Magic Faction ===
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'''Circle of 8
 
'''Circle of 8
 
'''Dwarf'''
 
 
'''Rhenne'''
 
 
'''Halfling'''
 
  
 
== Rules ==
 
== Rules ==

Revision as of 13:29, 20 April 2018

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Heroic Action Role-Play

This is the campaign page for the Kingmaker campaign set to the west of Lake Whyestil and east of the great Veseve Forest.

Background

In CY 586 the Iuz wars (part of the continent-spanning as the Greyhawk Wars) end as the Staff of Rao is used to create the Flight of Fiends, when most outsiders are banished from the Flanaess, including Iuz the Old himself. This banishment is to last for a hundred years and a day. A power vacuum appears in the north-central Flanaess.

In CY 629, the demon-tree of the Defiled Glades Vesve was defeated by the demi-godess Honeypot and the elven kingdom in the region reestablished.

In CY 646 the Medevian Crusade breaks the power of the demon lords that have usurped power in the Shield Lands and Rift Canyon. (Wrath of the Righteous) In a coordinated attack, the nobles of Furyondy launch an army along the western shore of Lake Whyestil, encoutering little organized resistance but a lot of friction from disorganized forces of humanoids and evil fey. About half of the army returned, the other parts having been lost or established dominions of their own in the area.

It is now CY 664 and a more focused attempt at colonizing and fortifying the area in preparation for Iuz possible return in CY 746 is about to be undertaken. This colonization effort is the result of diplomatic efforts by the Circle of Eight and the Pathfinder Society, and involves backing from a lot of power groups in the area.

Factions

The idea is for the heroes to become leaders for various factions and their interests in the area. This requires that player characters be well established with the various power groups. Here is a list of the major groups and their sub-groups.

Feudal Faction

The Kingdom of Furyondy sent an army to pacify the area, and has a number of younger lords eager to establish fiefdoms in the area. Strong in cavalry, knights, and divine magic, the feudal faction is mainly a military power.

Kingdom of Furyondy Based in the court of nearby Chendl, the king is and has traditionally been a paladin devoted to Heironeous, and gathers enthusiastic young knights to its cause. It is closely allied to the church of Heironeous.

Knights of the Hart - Furyondy The ancient knightly Order of the Hart has split into several independent chapters, but all focus on defending the lands of good and defeating Iuz. The Furyondy chapter is a combination of noble's club and paladin order, and like to face problems head-on.

County of Crystalreach The north-westmost region of the Kingdom of Furyondy, Crystalreach was more or less destroyed by Iuz's armies and has been re-established by the combined efforts of Furyondy and Highfolk. This makes it a poor by dynamic region.

Barony of Kalinstren This northern barony of Furyondy bore the brunt of the Iuz invasion and stood firm, taking copious losses. A grim, militaristic land of many castles, the Kalinstreni are eager to get revenge against Iuz in any way they can.

Crusader Faction

Shield Lands The Order of Holy Shielding was more or less destroyed in fighting, first against the Horned Society and bandit Kingdoms, later against Iuz himself. Working hard to maintain its independence from Furyondy, the Shield Lands have always recruited from the lands of Urnst and Greyhawk, making the order more cosmopolitan than rural Furyondy. It was a great humiliation for the order to be re-instituted by Furyondy, but the appointed leader, Lady Katrina, has been a very lucky choice. After the mendevian Crusade the Shield Lands have recovered almost all of their former territory, but the order itself has changed; there are still proud paladins riding divinely blessed steeds, but the core of the Shield Lands army are now hardened veterans that fight on foot.

Church of Mayaheine and St XXX A mark that has always differentiated the Shield Lands from Furyondy is religion; the shield lands revered Pelor and St Cuthbert, and later Mayaheine. After the crusade Mayaheines church has grown greatly in scope and power, almost top the point of becoming a state religion. This church advocates defense as the best offense and securing your own resources before attacking those of the enemy.

Horned Society A land of masked infernalists that employ orcs and other humanoids in their armies, the Horned Society was an enemy of the Shield Lands and later destroyed by Iuz. Reemerging after the wars, the society has stayed within its own borders and been a reliable ally in the war against Iuz, but an ally that always looks to its own interests first.

Highfolk Faction

An old elven city that has always kept its doors open to other races, Highfolk is today a city of humans, half-elves, elves, dwarfs, and gnomes, as well as a fair number of fairy creatures from the Vesve. The city is a melting pot, and it seems half-elves are the ones most comfortable in such a setting; they dominate city politics.

Rangers of the High Forest and Church of Ehlonna


Council of the High Folk

Vesve faction

Elven Court

Forest Peoples

Church of Honeypot

Knights of the Hart - Knights of the High Forest

Merchant Faction

Dyvers

Greyhawk

Highfolk

Perrenland

Native Faction

Dwarf

Flan

Halfling

Humanoid

Rhenne

Magic Faction

Pathfinders

Circle of 8

Rules

See also

External Links

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