Difference between revisions of "Satyr (Greyhawk 4E)"

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'''Attack:''' Strength +2 vs AC.<br>
 
'''Attack:''' Strength +2 vs AC.<br>
 
'''Hit:''' 2d8 + Strength modifier damage, and target is knocked prone.<br>
 
'''Hit:''' 2d8 + Strength modifier damage, and target is knocked prone.<br>
Increase damage to 3d8 + Strength modifier at level 21.
+
Increase damage to 3d8 + Strength modifier at level 21.<br>
'''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.
+
'''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.<br>
 
'''Sustain Minor''': The effedct is only sustained for targets previously affected that are in a Close Burst 5.
 
'''Sustain Minor''': The effedct is only sustained for targets previously affected that are in a Close Burst 5.
 
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Revision as of 01:05, 9 November 2008

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Greyhawk for 4E

Average Height: 4'8"-6'
Average Weight: 120-180 lb.

Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision

Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Ability: Satyr Ram.

Satyr Ram Satyr Racial
You use your horns to butt an opponent.
EncounterWeapon, Implement
Standard Action      Melee
Attack: Strength +3 vs AC.
Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31.

Hit: 1d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21.

Feats

Mountain Goat [Satyr]

Prerequisite: Satyr, Trained in Endurance

Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.

Nimble Hooves [Satyr]

Prerequisite: Satyr, Trained in Nature

Benefit: You gain the Nimble Hooves feat power.

Nimble Hooves Satyr Feat
Your clever hooves lets you make surprisingly agile moves.
Encounter
Minor Action      Personal
You shift 3 squares

Paragon Path

Template:4E paragon path

Satyr Piper Paragon Path Features

Prerequisites: Satyr.

Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.

Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.

Piper's Implement (11th level): You can use a wand as an implement for all your powers regardless of source. You can also use musical instruments that work as implements. This is in addition to any implements you can already use.

Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.


Satyr Piper Spells

Feral Overture Satyr Piper Attack 11
You head-butt an enemy while playing furiously on your instrument.
DailyArcane, Implement
Standard Action      Melee
Attack: Strength +2 vs AC.

Hit: 2d8 + Strength modifier damage, and target is knocked prone.
Increase damage to 3d8 + Strength modifier at level 21.
Effect: Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.
Sustain Minor: The effedct is only sustained for targets previously affected that are in a Close Burst 5.

Leaping Stag Dance Satyr Piper Utility 12
You inspire your allies to skip and jump.
EncounterArcane
Standard Action      Burst 5
Targets: Allies in burst, deafened targets are immune.

Effect: Targets can shift 2 squares immediately.

Dazing Melody Satyr Piper Attack 20
Your music overwhelms your audience.
EncounterArcane, Charm, Implement
Standard Action      Burst 5
Targets: Enemies in burst, deafened targets are immune.

Attack: Charisma vs Will
Hit: The target is dazed until the end of your next turn.
Sustain Standard: You must make a new attack roll when it sustains this effect.