Difference between revisions of "Satyr (Greyhawk 4E)"
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'''Attack:''' Strength +2 vs AC.<br> | '''Attack:''' Strength +2 vs AC.<br> | ||
'''Hit:''' 2d8 + Strength modifier damage, and target is knocked prone.<br> | '''Hit:''' 2d8 + Strength modifier damage, and target is knocked prone.<br> | ||
− | Increase damage to 3d8 + Strength modifier at level 21. | + | Increase damage to 3d8 + Strength modifier at level 21.<br> |
− | '''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune. | + | '''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune.<br> |
'''Sustain Minor''': The effedct is only sustained for targets previously affected that are in a Close Burst 5. | '''Sustain Minor''': The effedct is only sustained for targets previously affected that are in a Close Burst 5. | ||
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Revision as of 01:05, 9 November 2008
Error: Image is invalid or non-existent. |
Average Height: 4'8"-6'
Average Weight: 120-180 lb.
Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision
Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Ability: Satyr Ram.
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You use your horns to butt an opponent. | ||
Encounter ✦ Weapon, Implement | ||
Standard Action Melee | ||
Attack: Strength +3 vs AC. Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31. Hit: 1d8 + Strength modifier damage, and target is knocked prone. |
Feats
Mountain Goat [Satyr]
Prerequisite: Satyr, Trained in Endurance
Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.
Nimble Hooves [Satyr]
Prerequisite: Satyr, Trained in Nature
Benefit: You gain the Nimble Hooves feat power.
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Your clever hooves lets you make surprisingly agile moves. | ||
Encounter | ||
Minor Action Personal | ||
You shift 3 squares |
Paragon Path
Satyr Piper Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
Piper's Implement (11th level): You can use a wand as an implement for all your powers regardless of source. You can also use musical instruments that work as implements. This is in addition to any implements you can already use.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
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You head-butt an enemy while playing furiously on your instrument. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Melee | ||
Attack: Strength +2 vs AC. Hit: 2d8 + Strength modifier damage, and target is knocked prone. |
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You inspire your allies to skip and jump. | ||
Encounter ✦ Arcane | ||
Standard Action Burst 5 | ||
Targets: Allies in burst, deafened targets are immune.
Effect: Targets can shift 2 squares immediately. |
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Your music overwhelms your audience. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Burst 5 | ||
Targets: Enemies in burst, deafened targets are immune.
Attack: Charisma vs Will |