Difference between revisions of "Satyr (Greyhawk 4E)"
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'''Languages''': Elven, Common<br> | '''Languages''': Elven, Common<br> | ||
'''Skill Bonuses''': +2 Bluff, +2 Nature<br> | '''Skill Bonuses''': +2 Bluff, +2 Nature<br> | ||
− | '''Ability''': | + | '''Ability''': Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.<br> |
'''Ability''': Satyr Ram.<br> | '''Ability''': Satyr Ram.<br> | ||
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|fluff=You use your horns to butt an opponent. | |fluff=You use your horns to butt an opponent. | ||
|use=Encounter | |use=Encounter | ||
− | |keywords= | + | |keywords=Weapon, Implement |
|action=Standard Action | |action=Standard Action | ||
|target=Melee | |target=Melee | ||
|text= | |text= | ||
− | '''Attack:''' Strength vs AC.<br> | + | '''Attack:''' Strength +3 vs AC.<br>Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31. |
'''Hit:''' 1d8 + Strength modifier damage, and target is knocked prone.<br> | '''Hit:''' 1d8 + Strength modifier damage, and target is knocked prone.<br> | ||
Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21. | Increase damage to 2d8 + Strength modifier at level 11 and 3d8 + Strength modifier at level 21. | ||
}} | }} | ||
+ | |||
+ | ==Feats== | ||
+ | |||
+ | ===Mountain Goat [Satyr]=== | ||
+ | '''Prerequisite''': Satyr, Trained in Endurance | ||
+ | |||
+ | '''Benefit''': You gain Earthwalk and do not pay extra movement points for moving up a slope or stair. | ||
+ | |||
+ | ==Paragon Paths== | ||
+ | {{wip}} | ||
+ | {{4E paragon path | ||
+ | |name=Satyr Piper | ||
+ | |quote=This will be fun! Dance to this! | ||
+ | |description=You have mastered satyr musical magic. It is traditional to use pipes, but you can use other instruments as well, or even sing. | ||
+ | }} | ||
+ | {{TOCright|limit=3}} | ||
+ | |||
+ | ===Nimble Hooves [Satyr]=== | ||
+ | '''Prerequisite''': Satyr, Trained in Nature | ||
+ | |||
+ | '''Benefit''': You gain the Nimble Hooves feat power. | ||
{{4E power | {{4E power | ||
|name=Nimble Hooves | |name=Nimble Hooves | ||
|class=Satyr | |class=Satyr | ||
− | |type= | + | |type=Feat |
|level= | |level= | ||
|fluff=Your clever hooves lets you make surprisingly agile moves. | |fluff=Your clever hooves lets you make surprisingly agile moves. | ||
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|text=You shift 3 squares | |text=You shift 3 squares | ||
}} | }} | ||
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==Paragon Path== | ==Paragon Path== | ||
===Metamagician Paragon Path Features=== | ===Metamagician Paragon Path Features=== | ||
− | '''Prerequisites:''' | + | '''Prerequisites:''' Satyr. |
− | ''' | + | '''Piper Frenzy (11th level)''': When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power. |
− | ''' | + | '''Piper's Insight (11th level)''': You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn. |
− | ''' | + | '''Piper's Implement (11th level)''': You can use a wand as an implement for all your implement powers. You can also use musical instruments that work as implements. |
− | === | + | '''Song of Freedom (16th level)''': When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy. |
+ | |||
+ | |||
+ | ===Satyr Piper Spells=== | ||
{{4E power | {{4E power | ||
− | |name= | + | |name=Feral Overture |
− | |class= | + | |class=Satyr Piper |
|type=Attack | |type=Attack | ||
|level=11 | |level=11 | ||
− | |fluff=You | + | |fluff=You head-butt an enemy while playing furiously on your instrument. |
− | |use= | + | |use=Daily |
− | |keywords=Arcane | + | |keywords=Arcane, Implement |
− | |action= | + | |action=Standard Action |
− | |target= | + | |target=Melee |
|text= | |text= | ||
− | '''Effect:''' | + | '''Attack:''' Strength +2 vs AC.<br> |
+ | '''Hit:''' 2d8 + Strength modifier damage, and target is knocked prone.<br> | ||
+ | Increase damage to 3d8 + Strength modifier at level 21. | ||
+ | '''Effect:''' Allies within Close Burst 5 gain a +1 power bonus to attack roll and +2 power bonus to damage. Deafened targets are immune. | ||
+ | '''Sustain Minor''': The effedct is only sustained for targets previously affected that are in a Close Burst 5. | ||
}} | }} | ||
{{4E power | {{4E power | ||
− | |name= | + | |name=Leaping Stag Dance |
− | |class= | + | |class=Satyr Piper |
|type=Utility | |type=Utility | ||
|level=12 | |level=12 | ||
− | |fluff=You | + | |fluff=You inspire your allies to skip and jump. |
|use=Encounter | |use=Encounter | ||
|keywords=Arcane | |keywords=Arcane | ||
− | |action= | + | |action=Standard Action |
− | |target= | + | |target=Close |
+ | |target=Burst 5 | ||
|text= | |text= | ||
− | ''' | + | '''Targets:''' Allies in burst, deafened targets are immune. |
− | + | '''Effect:''' Targets can shift 2 squares immediately. | |
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}} | }} | ||
{{4E power | {{4E power | ||
− | |name= | + | |name=Dazing Melody |
− | |class= | + | |class=Satyr Piper |
|type=Attack | |type=Attack | ||
|level=20 | |level=20 | ||
− | |fluff= | + | |fluff=Your music overwhelms your audience. |
− | |use= | + | |use=Encounter |
− | |keywords=Arcane | + | |keywords=Arcane, Charm, Implement |
− | |action= | + | |action=Standard Action |
− | |target= | + | |target=Close |
− | |text=''' | + | |target=Burst 5 |
+ | |text= | ||
+ | '''Targets:''' Enemies in burst, deafened targets are immune. | ||
+ | '''Attack:''' Charisma vs Will <br> | ||
+ | '''Hit:''' The target is dazed until the end of your next turn. <br> | ||
+ | '''Sustain Standard:''' You must make a new attack roll when it sustains this effect. | ||
}} | }} |
Revision as of 01:00, 9 November 2008
Error: Image is invalid or non-existent. |
Average Height: 4'8"-6'
Average Weight: 120-180 lb.
Ability Scores: +2 Dex, +2 Cha
Size: Medium
Speed: 6
Vision: low-light vision
Languages: Elven, Common
Skill Bonuses: +2 Bluff, +2 Nature
Ability: Satyr weapon training. You are proficient with the shortbow. You can use any feat or power that can be used with the sling with the shortbow.
Ability: Satyr Ram.
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You use your horns to butt an opponent. | ||
Encounter ✦ Weapon, Implement | ||
Standard Action Melee | ||
Attack: Strength +3 vs AC. Increase to Strength +5 vs AC at level 11 and Strength +7 vs AC at level 31. Hit: 1d8 + Strength modifier damage, and target is knocked prone. |
Feats
Mountain Goat [Satyr]
Prerequisite: Satyr, Trained in Endurance
Benefit: You gain Earthwalk and do not pay extra movement points for moving up a slope or stair.
Paragon Paths
- This is a work in progress.
Nimble Hooves [Satyr]
Prerequisite: Satyr, Trained in Nature
Benefit: You gain the Nimble Hooves feat power.
| ||
Your clever hooves lets you make surprisingly agile moves. | ||
Encounter | ||
Minor Action Personal | ||
You shift 3 squares |
Paragon Path
Metamagician Paragon Path Features
Prerequisites: Satyr.
Piper Frenzy (11th level): When you use an action point to use a Satyr Piper power, you can shift 3 squares before or after using the power.
Piper's Insight (11th level): You gain a saving throw against effects with the Domination, Fear, and Charm keyword at the beginning of your turn instead of at the end of your turn.
Piper's Implement (11th level): You can use a wand as an implement for all your implement powers. You can also use musical instruments that work as implements.
Song of Freedom (16th level): When you use an action point to use a Satyr Piper power, all allies in a Close Burst 5 can make a saving throw against an effect that an effect that a saving throw can end. This is in addition to the benefits of Piper's Frenzy.
Satyr Piper Spells
| ||
You head-butt an enemy while playing furiously on your instrument. | ||
Daily ✦ Arcane, Implement | ||
Standard Action Melee | ||
Attack: Strength +2 vs AC. Hit: 2d8 + Strength modifier damage, and target is knocked prone. |
| ||
You inspire your allies to skip and jump. | ||
Encounter ✦ Arcane | ||
Standard Action Burst 5 | ||
Targets: Allies in burst, deafened targets are immune.
Effect: Targets can shift 2 squares immediately. |
| ||
Your music overwhelms your audience. | ||
Encounter ✦ Arcane, Charm, Implement | ||
Standard Action Burst 5 | ||
Targets: Enemies in burst, deafened targets are immune.
Attack: Charisma vs Will |