Difference between revisions of "Affiliations (4E)"

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An adoption of affiliations to [[4E]]. Affiliations are organizations that heroes can join and advance in trough their heroic activities. Each affiliation has a list of actions and prerequisites that combine to give you an affiliation score, this score determines your standing in the affiliation and gives various benefits. Each affiliation also has a number of statistics used to record it and its activities, as well as a general description.
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An adoption of affiliations to [[4E]].  
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Affiliations are organizations that heroes can join and advance in trough their heroic activities. They encourage role-playing and offer tangible but non-material rewards. As described here, they do not replace the monetary economy of a campaign, but they can be modified to do so if desired.
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Each affiliation is actually a hierarchy of organizations from the local to the interplanar level. To make this comprehensible, affiliations are divided into tiers; Heroic, Paragon, and Epic, corresponding to the different tiers of adventuring. Heroic characters join heroic affiliations and gain local fame and influence. As the scope of adventure grows at the paragon tier, the heroic affiliation leads on to its paragon mother organization. Finally, at epic levels, the movers and shakers behind the affiliation are discovered, epic creatures with influence in many worlds and places. In many ways, paragon and heroic affiliations are branches of the epic level mega-affiliation, independent but connected to a greater whole. Each epic and paragon level affiliation can have several different branches at lower levels. It is even possible for a lower-level branch to have ties to several higher level affiliations, offering a choice of mother-organizations to move to as you advance, but this is unusual. The normal structure is a pyramid, with several lower-level affiliations tied to a single higher-level one. Certain affiliations exist at several levels, allowing characters to remain in the same organization over a wide level spread, but even then lower-level characters are likely to deal with and be recognized mostly with a single branch of the organization. Affiliations are listed by their entry level.
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Each affiliation has a number of statistics used to record it and its activities, as well as a general description.
  
 
'''Background''': This is the history of the affiliation, its goals and purpose. If it has any allies and enemies these are detailed here as well.
 
'''Background''': This is the history of the affiliation, its goals and purpose. If it has any allies and enemies these are detailed here as well.
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'''Members''': Thus is a description of a typical member, which usually includes both a supporting members and adventuring members. This can include the symbol of the affiliation, any uniform or distinctive dress it prefers, as well as the professions and classes of members.
 
'''Members''': Thus is a description of a typical member, which usually includes both a supporting members and adventuring members. This can include the symbol of the affiliation, any uniform or distinctive dress it prefers, as well as the professions and classes of members.
  
'''Goods''': Most affiliations provide goods and or services at a reduced price; these are listed here. Typically, any item of a level equal to or less than the character's affiliation score can be bought at 150% price instead of the normal 200% price.
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'''Goods''': Most affiliations provide goods and or services at a reduced price; these are listed here. Typically, any magic item of a level equal to or less than the character's affiliation score can be bought at 150% price instead of the normal 200% price.
  
'''Scope''': This is a numeric measure of the size, reach and power of the affiliation. Anyone with an affiliation score equal to this number or higher is considered a ranking ember of the affiliation, and has major say in its policies. Larger affiliations typically provide greater benefits, but it is harder to become a ranking member. Scope ranges from 3 to 20.
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'''Services''': The services and influence the affiliation wields.  
{| class="wikitable"||||||
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||'''Scale'''|||'''Scale of Influence'''|||'''Examples'''
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'''Alliances''': Affiliations of a higher or lower level in the hierarchy, as well as those merely sympathetic to the affiliations.
|-
 
||3|||City quarter/small town||| Small business or gang
 
|-
 
||4|||City quarter/large town ||| Small guild
 
|-
 
||5|||Small city |||Large gang or small tribe
 
|-
 
||6|||Large city |||Military company, large guild
 
|-
 
||7|||City and outliers|||College, large tribe
 
|-
 
||8|||Metropolis/county|||Frontier fort, druid sect
 
|-
 
||9|||Regional/barony|||Small church
 
|-
 
||10|||Regional/march|||Powerful guild
 
|-
 
||11|||Multiregional/duchy||| Established knightly order, dread pirate fleet
 
|-
 
||12|||Multiregional/kingdom|||Standing army, orc horde
 
|-
 
||13|||Multiregional/kingdom and vassal states|||Multi-city trading league
 
|-
 
||14|||Continental/sefaring kingdom|||Centuries-old seafaring kingdom, illithid nation
 
|-
 
||15|||Continental/empire|||Circle of archmages
 
|-
 
||16|||Multicontinental/empire|||Empire
 
|-
 
||17|||Global|||Ancient order of paragon-level knights
 
|-
 
||18|||Planar|||Githyanki incursion
 
|-
 
||19|||Multiplanar|||Armies in blood war
 
|-
 
||20|||Cosmic|||Epic-level affiliations
 
|}
 
  
 
'''Advancement''': These are the criteria for advancing in the affiliation.
 
'''Advancement''': These are the criteria for advancing in the affiliation.
  
 
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== Heroic Tier Affiliations ==
==Affiliations in Greyhawk==
 
=== Universal===
 
*[[Twin Lights  (Greyhawk 4E)|Twin Lights]]
 
*[[Scarlet Brotherhood (Greyhawk 4E)|The Scarlet Brotherhood]]
 
*[[Church of Whirling Fury (Greyhawk 4E)|The Church of Whirling Fury]]
 
*[[Circle of Eight (Greyhawk 4E)|The Circle of Eight]]
 
 
*[[Familiar Club (Greyhawk 4E)|The Familiar Club]]
 
*[[Familiar Club (Greyhawk 4E)|The Familiar Club]]
*[[Free City Guild of Wizardry (Greyhawk 4E)| Free City Guild of Wizardry]]
 
 
*[[Seekers (Greyhawk 4E)|The Seekers]]
 
*[[Seekers (Greyhawk 4E)|The Seekers]]
*[[Sons of Boccob (Greyhawk 4E)|The Sons of Boccob]]
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*[[Twin Lights  (Greyhawk 4E)|Twin Lights]]
  
 
=== Sasserine and the South ===
 
=== Sasserine and the South ===
 
*[[Azure Cathedral (Greyhawk 4E)|The Azure Cathedral]]
 
*[[Azure Cathedral (Greyhawk 4E)|The Azure Cathedral]]
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*[[Church of Whirling Fury (Greyhawk 4E)|The Church of Whirling Fury]]
 
*[[Club (Greyhawk 4E)|The Club]]
 
*[[Club (Greyhawk 4E)|The Club]]
 
*[[Dawn Council (Greyhawk 4E)|The Dawn Council of Sasserine]]
 
*[[Dawn Council (Greyhawk 4E)|The Dawn Council of Sasserine]]
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*[[Witchwardens (Greyhawk 4E)|Witchwardens]]
 
*[[Witchwardens (Greyhawk 4E)|Witchwardens]]
 
*[[Zelkarunes Horns  (Greyhawk 4E)| Zelkarune's Horns]]
 
*[[Zelkarunes Horns  (Greyhawk 4E)| Zelkarune's Horns]]
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===Central Flanesse===
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*[[Free City Guild of Wizardry (Greyhawk 4E)| Free City Guild of Wizardry]]
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== Paragon Level affiliations ==
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*[[Church of Pelor (Greyhawk 4E)|Church of Pelor]]
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*[[Lords of Commerce (Greyhawk 4E)|Lords of Commerce]]
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*[[Masons (Greyhawk 4E)|Masons]]
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*[[The Peerage (Greyhawk 4E)|The Peerage]]
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*[[Sanguine Domina (Greyhawk 4E)|Sanguine Domina]]
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*[[Scarlet Brotherhood (Greyhawk 4E)|The Scarlet Brotherhood]]
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*[[Sons of Boccob (Greyhawk 4E)|The Sons of Boccob]]
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*[[
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== Epic Level affiliations ==
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*[[Circle of Eight (Greyhawk 4E)|The Circle of Eight]]
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*[[Court of Stars (Greyhawk 4E)|The Court of Stars]]
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*[[Circle of Nations (Greyhawk 4E)|Circle of Nations]]
  
 
==References==
 
==References==
 
* [[Affiliations (Greyhawk)|Affiliations for 3E]]
 
* [[Affiliations (Greyhawk)|Affiliations for 3E]]

Revision as of 14:46, 17 November 2008

Error: Image is invalid or non-existent.

Greyhawk for 4E
Notepad.png This is a work in progress.


An adoption of affiliations to 4E.

Affiliations are organizations that heroes can join and advance in trough their heroic activities. They encourage role-playing and offer tangible but non-material rewards. As described here, they do not replace the monetary economy of a campaign, but they can be modified to do so if desired.

Each affiliation is actually a hierarchy of organizations from the local to the interplanar level. To make this comprehensible, affiliations are divided into tiers; Heroic, Paragon, and Epic, corresponding to the different tiers of adventuring. Heroic characters join heroic affiliations and gain local fame and influence. As the scope of adventure grows at the paragon tier, the heroic affiliation leads on to its paragon mother organization. Finally, at epic levels, the movers and shakers behind the affiliation are discovered, epic creatures with influence in many worlds and places. In many ways, paragon and heroic affiliations are branches of the epic level mega-affiliation, independent but connected to a greater whole. Each epic and paragon level affiliation can have several different branches at lower levels. It is even possible for a lower-level branch to have ties to several higher level affiliations, offering a choice of mother-organizations to move to as you advance, but this is unusual. The normal structure is a pyramid, with several lower-level affiliations tied to a single higher-level one. Certain affiliations exist at several levels, allowing characters to remain in the same organization over a wide level spread, but even then lower-level characters are likely to deal with and be recognized mostly with a single branch of the organization. Affiliations are listed by their entry level.

Each affiliation has a number of statistics used to record it and its activities, as well as a general description.

Background: This is the history of the affiliation, its goals and purpose. If it has any allies and enemies these are detailed here as well.

Members: Thus is a description of a typical member, which usually includes both a supporting members and adventuring members. This can include the symbol of the affiliation, any uniform or distinctive dress it prefers, as well as the professions and classes of members.

Goods: Most affiliations provide goods and or services at a reduced price; these are listed here. Typically, any magic item of a level equal to or less than the character's affiliation score can be bought at 150% price instead of the normal 200% price.

Services: The services and influence the affiliation wields.

Alliances: Affiliations of a higher or lower level in the hierarchy, as well as those merely sympathetic to the affiliations.

Advancement: These are the criteria for advancing in the affiliation.

Heroic Tier Affiliations

Sasserine and the South

Central Flanesse

Paragon Level affiliations

Epic Level affiliations

References