Difference between revisions of "Affiliations (4E)"

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'''Advancement''': These are the criteria for advancing in the affiliation.
 
'''Advancement''': These are the criteria for advancing in the affiliation.
  
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==Affiliations in Greyhawk==
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=== Universal===
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*[[Twin Lights  (Greyhawk 4E)|Twin Lights]]
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*[[Scarlet Brotherhood (Greyhawk 4E)|The Scarlet Brotherhood]]
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*[[Church of Whirling Fury (Greyhawk 4E)|The Church of Whirling Fury]]
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*[[Circle of Eight (Greyhawk 4E)|The Circle of Eight]]
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*[[Familiar Club (Greyhawk 4E)|The Familiar Club]]
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*[[Free City Guild of Wizardry (Greyhawk 4E)| Free City Guild of Wizardry]]
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*[[Seekers (Greyhawk 4E)|The Seekers]]
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*[[Sons of Boccob (Greyhawk 4E)|The Sons of Boccob]]
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=== Sasserine and the South ===
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*[[Azure Cathedral (Greyhawk 4E)|The Azure Cathedral]]
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*[[Club (Greyhawk 4E)|The Club]]
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*[[Dawn Council (Greyhawk 4E)|The Dawn Council of Sasserine]]
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*[[Merchant's Maze (Greyhawk 4E)|The Merchant's Maze]]
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*[[Shadewise  (Greyhawk 4E)|Shadewise]]
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*[[Spire of Sasserine (Greyhawk 4E)|The Spire of Sasserine]]
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*[[Sun Lodge (Greyhawk 4E)|The Sun Lodge]]
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*[[Witchwardens (Greyhawk 4E)|Witchwardens]]
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*[[Zelkarunes Horns  (Greyhawk 4E)| Zelkarune's Horns]]
  
 
==References==
 
==References==
 
* [[Affiliations (Greyhawk)|Affiliations for 3E]]
 
* [[Affiliations (Greyhawk)|Affiliations for 3E]]

Revision as of 19:38, 17 October 2008

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Greyhawk for 4E

An adoption of affiliations to 4E. Affiliations are organizations that heroes can join and advance in trough their heroic activities. Each affiliation has a list of actions and prerequisites that combine to give you an affiliation score, this score determines your standing in the affiliation and gives various benefits. Each affiliation also has a number of statistics used to record it and its activities, as well as a general description.

Background: This is the history of the affiliation, its goals and purpose. If it has any allies and enemies these are detailed here as well.

Members: Thus is a description of a typical member, which usually includes both a supporting members and adventuring members. This can include the symbol of the affiliation, any uniform or distinctive dress it prefers, as well as the professions and classes of members.

Goods: Most affiliations provide goods and or services at a reduced price; these are listed here. Typically, any item of a level equal to or less than the character's affiliation score can be bought at 150% price instead of the normal 200% price.

Scope: This is a numeric measure of the size, reach and power of the affiliation. Anyone with an affiliation score equal to this number or higher is considered a ranking ember of the affiliation, and has major say in its policies. Larger affiliations typically provide greater benefits, but it is harder to become a ranking member. Scope ranges from 3 to 20.

Scale Scale of Influence Examples
3 City quarter/small town Small business or gang
4 City quarter/large town Small guild
5 Small city Large gang or small tribe
6 Large city Military company, large guild
7 City and outliers College, large tribe
8 Metropolis/county Frontier fort, druid sect
9 Regional/barony Small church
10 Regional/march Powerful guild
11 Multiregional/duchy Established knightly order, dread pirate fleet
12 Multiregional/kingdom Standing army, orc horde
13 Multiregional/kingdom and vassal states Multi-city trading league
14 Continental/sefaring kingdom Centuries-old seafaring kingdom, illithid nation
15 Continental/empire Circle of archmages
16 Multicontinental/empire Empire
17 Global Ancient order of paragon-level knights
18 Planar Githyanki incursion
19 Multiplanar Armies in blood war
20 Cosmic Epic-level affiliations

Advancement: These are the criteria for advancing in the affiliation.


Affiliations in Greyhawk

Universal

Sasserine and the South

References