Difference between revisions of "Gnomes (Greyhawk)"
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Less tinkerers and inventors, more tricksters and craftsmen than in other worlds. | Less tinkerers and inventors, more tricksters and craftsmen than in other worlds. | ||
+ | |||
+ | == Rules == | ||
+ | These are changes to the [https://sites.google.com/site/pathfinderogc/races/core-races/gnome Gnome] race as presented in the pathfinder SRD. | ||
+ | |||
+ | * '''Ability Score Racial Traits:''' Gnomes are robust and quick in mind, but their small size gives them less leverage and pure physical force. They gain +2 Constitution, +2 Intelligence, and -2 Strength | ||
== Cultural Traits == | == Cultural Traits == | ||
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==== Family ==== | ==== Family ==== | ||
− | Casual relationships. Child care is seen as a profession and child support is a matter for the clan; often one or several gnomes will rear all the children, with other gnomes taking turns to help and socialize. Children are seen as an asset, never a burden. | + | Casual relationships. Child care is seen as a profession and child support is a matter for the clan; often one or several gnomes will rear all the children, with other gnomes taking turns to help and socialize. Children are seen as an asset, never a burden. What outsiders see as a large family is often in fact a live-in adoption agency with professional parenting. |
==== Magic ==== | ==== Magic ==== | ||
− | Gnomes favor the magic of deceit and trickery | + | Gnomes favor the magic of deceit and trickery, tough there are gnomes of all the magic-using classes. |
== Pantheon == | == Pantheon == | ||
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'''Burrowing Friends (Racial):''' You gain a +2 trait bonus to Handle Animal, Ride, and Wild Empathy checks against burrowing animals, such as badgers and dire badgers. | '''Burrowing Friends (Racial):''' You gain a +2 trait bonus to Handle Animal, Ride, and Wild Empathy checks against burrowing animals, such as badgers and dire badgers. | ||
− | '''Dabbler (Racial):''' Select one first-level illusion spell from any spell list. Add this spell to your list | + | '''Dabbler (Racial):''' Select one first-level illusion spell from any spell list. Add this spell to your class' spell list. |
'''[http://www.d20pfsrd.com/traits/race-traits/rapscallion-gnome Rapscallion (Racial))]''' | '''[http://www.d20pfsrd.com/traits/race-traits/rapscallion-gnome Rapscallion (Racial))]''' | ||
+ | |||
+ | == External Links == | ||
+ | * [https://sites.google.com/site/pathfinderogc/races/core-races/gnome Gnome] at [https://sites.google.com/site/pathfinderogc/ Pathfinder SRD] | ||
+ | {{OGL}} |
Latest revision as of 15:01, 13 October 2017
Less tinkerers and inventors, more tricksters and craftsmen than in other worlds.
Rules
These are changes to the Gnome race as presented in the pathfinder SRD.
- Ability Score Racial Traits: Gnomes are robust and quick in mind, but their small size gives them less leverage and pure physical force. They gain +2 Constitution, +2 Intelligence, and -2 Strength
Cultural Traits
Witty, Humorous, Caring, Inventive.
Practices
Experimentation, Fetishes, Bisexuality, Foreplay, Interspecies sex, Recreational sex, Roleplay, Sex toys.
Taboos
Domination, Sado-masochism.
Family
Casual relationships. Child care is seen as a profession and child support is a matter for the clan; often one or several gnomes will rear all the children, with other gnomes taking turns to help and socialize. Children are seen as an asset, never a burden. What outsiders see as a large family is often in fact a live-in adoption agency with professional parenting.
Magic
Gnomes favor the magic of deceit and trickery, tough there are gnomes of all the magic-using classes.
Pantheon
Garl Glittergold leads a small pantheon of tricksters and craftsgnomes.
Name | Rank | Alignment | Sphere | Domains | |
Baervan | Lesser | NG | Adventure, Thieves | Animal, Plant, Trickery | Gnome |
Flandal | Demigod | NG | Metalworking | Fire, Metal, Strength | Gnome |
Garl Glittergold | Greater | NG | Gnomes, Wit, Illusion, Jewelry | Good, Protection, Trickery, Craft, Illusion | Gnome, Elder |
Segojan | Lesser | NG | Earth, Nature | Earth, Summoning, Illusion | Gnome |
Ulaa | Intermediate | LG | Hills, Mountains, Gemstones | Earth, Good, Healing (Restoration) Law, Protection (Purity) | Oerdian, Dwarf, Gnome, Flan |
Urdlen | Lesser | CE | Evil, Greed | Cavern, Celerity, Evil | Gnome |
Traits
Brastlewark Businessman (Racial)
Burrowing Friends (Racial): You gain a +2 trait bonus to Handle Animal, Ride, and Wild Empathy checks against burrowing animals, such as badgers and dire badgers.
Dabbler (Racial): Select one first-level illusion spell from any spell list. Add this spell to your class' spell list.
External Links
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |