Difference between revisions of "Alchemist (D&D balance)"
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|colspan=3|'''Armor class''' | |colspan=3|'''Armor class''' | ||
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− | |colspan=2| Each armor proficiency (light, medium, heavy, shield, tower shield)||align=right| | + | |colspan=2| Each armor proficiency (light, medium, heavy, shield, tower shield)||align=right|2 |
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|colspan=3|'''Hit Dice''' | |colspan=3|'''Hit Dice''' |
Revision as of 16:14, 30 January 2007
This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
|
Ability | Example Classes | Points |
Spells | ||
Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels | Bard | 2 |
Arcane spells | Sorcerer | 4 |
Combat Ability | ||
Per point of base attack bonus at level 4 | 3 | |
Armor class | ||
Each armor proficiency (light, medium, heavy, shield, tower shield) | 2 | |
Hit Dice | ||
Per point of average die roll (rounded down) | 3 | |
Saving Throws | ||
Each good saving throw category (Fortitude, Reflex, Will) | 2 | |
Skill Points | ||
Every 2 skill points per level | 1 | |
Bonus Feats and Class Abilities | ||
Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice | 2 | |
Multiply potions | Alchemist | 1 |