Difference between revisions of "Talk:Traits (4E)"

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m (Archive resolves issues?)
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== Thoughts on silos and game balance ==
 
== Thoughts on silos and game balance ==
  
Overall, the rules are modular and sound; they will probably gget the job done. However, I have indicated some rules that I think are doubtful. These are:
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Overall, the rules are modular and sound; they will probably get the job done. However, I have indicated some rules that I think are doubtful. --[[User:Urban|Urban]] 01:59, 3 August 2008 (CEST)
 
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: I am ok with most of these notes, as we have discussed. --[[User:Starfox|Starfox]] 11:11, 2 September 2008 (CEST)
I am ok with most of these notes, as we have discussed. --[[User:Starfox|Starfox]] 11:11, 2 September 2008 (CEST)
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:: I'll look into archiving these discussion. I think they are moved to subpages on Wikipedia. Anyway... there is no need to have resolves issues cluttering up the talk page. --[[User:Urban|Urban]] 11:22, 2 September 2008 (CEST)
  
 
* Cross silo rules such as the Polymath feat which allows players to sacrifice ordinary abilities for more talents.  
 
* Cross silo rules such as the Polymath feat which allows players to sacrifice ordinary abilities for more talents.  
 
* The Language talent is much less of an issue since it only gives one third of the benefit of the Linguist feat. The lack of and intelligent is an interesting features since it allows stupid grunts to learn foreign languages. This is probably only a minor balance issue.
 
* The Language talent is much less of an issue since it only gives one third of the benefit of the Linguist feat. The lack of and intelligent is an interesting features since it allows stupid grunts to learn foreign languages. This is probably only a minor balance issue.
 
** I am actually thinking the solution here could be to get rid of the Linguist feat. If a solution is needed. --[[User:Starfox|Starfox]] 11:11, 2 September 2008 (CEST)
 
** I am actually thinking the solution here could be to get rid of the Linguist feat. If a solution is needed. --[[User:Starfox|Starfox]] 11:11, 2 September 2008 (CEST)
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*** Both Linguist feat and Language talent should work fine as written. --[[User:Urban|Urban]] 11:22, 2 September 2008 (CEST)
 
* Familiars affect the economy of actions. I'm not sure that a statted familiar is a good idea.
 
* Familiars affect the economy of actions. I'm not sure that a statted familiar is a good idea.
 
* Item Familiar can give cross silo powers.
 
* Item Familiar can give cross silo powers.
 
--[[User:Urban|Urban]] 01:59, 3 August 2008 (CEST)
 
  
 
== Talent names ==
 
== Talent names ==
 
 
* Artist changed to Artiste. The latter is sometimes used in English for muscians and other perfomers.
 
* Artist changed to Artiste. The latter is sometimes used in English for muscians and other perfomers.

Revision as of 09:22, 2 September 2008

Escape Artist

Escaping from restraints is covered by the Acrobtics skills (PHB page 180), so this should not be a Talent. I have moved the rules to the Acrobatics page. The contortionist part could be a separate feat. --Urban 00:59, 24 August 2008 (CEST)

Modified this further, making Contorsions a feat. --Starfox 03:14, 30 August 2008 (CEST)

Import

I have converted the text in the User:Starfox talent doc to wiki markup. I have made some minor changes; these are clearly marked for review purposes.

  • Blue is added text.
  • Template:Strike is deleted text. This is mostly phrasing.
  • Gray text indicates rules that I feel are doubtful.

--Urban 01:59, 3 August 2008 (CEST)

Thoughts on silos and game balance

Overall, the rules are modular and sound; they will probably get the job done. However, I have indicated some rules that I think are doubtful. --Urban 01:59, 3 August 2008 (CEST)

I am ok with most of these notes, as we have discussed. --Starfox 11:11, 2 September 2008 (CEST)
I'll look into archiving these discussion. I think they are moved to subpages on Wikipedia. Anyway... there is no need to have resolves issues cluttering up the talk page. --Urban 11:22, 2 September 2008 (CEST)
  • Cross silo rules such as the Polymath feat which allows players to sacrifice ordinary abilities for more talents.
  • The Language talent is much less of an issue since it only gives one third of the benefit of the Linguist feat. The lack of and intelligent is an interesting features since it allows stupid grunts to learn foreign languages. This is probably only a minor balance issue.
    • I am actually thinking the solution here could be to get rid of the Linguist feat. If a solution is needed. --Starfox 11:11, 2 September 2008 (CEST)
      • Both Linguist feat and Language talent should work fine as written. --Urban 11:22, 2 September 2008 (CEST)
  • Familiars affect the economy of actions. I'm not sure that a statted familiar is a good idea.
  • Item Familiar can give cross silo powers.

Talent names

  • Artist changed to Artiste. The latter is sometimes used in English for muscians and other perfomers.