Difference between revisions of "Summoner (Apath)"
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== Variant Unchained Eidolons == | == Variant Unchained Eidolons == | ||
The following [http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained/eidolons-unchained#TOC-Eidolon-Subtypes subtypes of unchained eidolons] are common, and there are also [[Eidolons_(Apath) | additional eidolons]], many of which are not outsiders. The descriptions of these new subtypes of eidolon follow those in Pathfinder Unchained, except as noted. There is a new entry, forbidden evolutions, that supplants any subtype requirements listed for eidolons. Other prerequisites, such as base form, still apply. Each subtype has a set of base evolutions that they start with, these replace the attacks an eidolon normally has because of its subtype. | The following [http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained/eidolons-unchained#TOC-Eidolon-Subtypes subtypes of unchained eidolons] are common, and there are also [[Eidolons_(Apath) | additional eidolons]], many of which are not outsiders. The descriptions of these new subtypes of eidolon follow those in Pathfinder Unchained, except as noted. There is a new entry, forbidden evolutions, that supplants any subtype requirements listed for eidolons. Other prerequisites, such as base form, still apply. Each subtype has a set of base evolutions that they start with, these replace the attacks an eidolon normally has because of its subtype. | ||
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== Frequently Asked Questions == | == Frequently Asked Questions == |
Revision as of 00:54, 25 January 2016
Unofficial rules compendium | |
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Variant Unchained Eidolons
The following subtypes of unchained eidolons are common, and there are also additional eidolons, many of which are not outsiders. The descriptions of these new subtypes of eidolon follow those in Pathfinder Unchained, except as noted. There is a new entry, forbidden evolutions, that supplants any subtype requirements listed for eidolons. Other prerequisites, such as base form, still apply. Each subtype has a set of base evolutions that they start with, these replace the attacks an eidolon normally has because of its subtype.
Frequently Asked Questions
These answers are my interpretation of the rules, not rules changes.
- An eidolon cannot heal naturally, but it can be healed by any supernatural means.
- Eidolons do not begin with traits, but can purchase them using the Additional Traits feat. They must still have a source or trainer for the trait.
- An eidolon is not a player character, and does not gain maximum hit points on its first hit die.
- A creature summoned by the Summon Monster ability (not spell) appears immediately and can act in the turn it appears.
- A creature summoned by a summon monster spell (as opposed to the class ability) uses all the normal rules of the spell, and can be present at the same time as the eidolon or a creature summoned using the class ability.
- Feats that improve or change the abilities or numbers of summoned creatures (like Augment Summoning and Superior Summoning) works for the summon monster ability, but never work with the eidolon, even when it is summoned using the summon eidolon spell.
See Also
External Links
- Unchained Summoner Guide by Mighty Glacier.
- Summoner Guide at Giant in the Playground
- Utility Summoner Guide
- Melee Summoner Guide
- Getting into Someone Else’s Skin N. Jolly’s mini guide to the Synthesis Summoner (chained)
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