Difference between revisions of "Sapper (Apath)"

From Action
Jump to navigation Jump to search
m (spellcheck)
m (→‎Class Information: '''Publisher: Purple Duck Games.)
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
''A sapper is not a dextrous sneak, but a solid warrior specializing in destruction—of blindsided opponents, fortifications, and objects in general.''
+
A sapper is not what is normally considered a rogue at all, they are specialists at siege, urban, and dungeon combat.
 +
They are masters of creative destruction, opening new avenues of attack by opening doors, bypassing traps, and breaching walls. 
 +
<span style="color:#800000">When their special talents are not in demand, they work as snipers, carrying their own cover, tower shields.</span>
  
 
== Class Information ==
 
== Class Information ==
 
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
 
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
 +
 +
'''Publisher:
 +
Purple Duck Games.
  
 
'''Hit Dice:''' d8.
 
'''Hit Dice:''' d8.
Line 16: Line 21:
 
Craft (Int ),
 
Craft (Int ),
 
Diplomacy (Cha),
 
Diplomacy (Cha),
 +
Disable Device (Dex/Str),
 
Escape Artist (Dex),
 
Escape Artist (Dex),
 
Handle Animal (Cha),
 
Handle Animal (Cha),
Line 33: Line 39:
 
Swim (Str), and
 
Swim (Str), and
 
Use Magic Device (Cha).
 
Use Magic Device (Cha).
 +
 +
The sapper can use Strength as the key ability for Disable Device instead of Dexterity.
  
 
'''Skill Ranks at Each Level:''' 6 + Int modifier.
 
'''Skill Ranks at Each Level:''' 6 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
This archetype has all rogue class features, except as noted. If the sapper gains a feat he already has, he gets to select a replacement he fulfills the prerequisites for. The same applies to rogue talents.
+
This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Line 45: Line 53:
 
light hammer,  
 
light hammer,  
 
light pick,  
 
light pick,  
and  
+
pickaxe, and
pickaxe.
+
warhammer.
 
They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.
 
They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.
  
=== Sapping ===
+
=== <span style="color:#800000">Demolition(Ex)===
At 2nd level, a sapper can inflict great harm on objects. He gains the rogue talent [[Rogue_Talents_(Apath)#Sapping_.28Ex.29|Sapping]] an can use Knowledge (Engineering) in place of Disable Device and Perception when opening locks or finding and disabling traps or secret doors. Using Knowledge (Engineering) to disable a door, trap, or lock destroys it. Knowledge (Engineering) gains the benefit from trapfinding and trap- or lock-related rogue talents when used like this.
+
<span style="color:#800000">At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks.  
 
+
<span style="color:#800000">This replaces finesse training from level 1.
Sapping replaces evasion. A sapper cannot select improved evasion as an advanced rogue talent unless he first gains evasion from some other source. See also pavise and greater pavise, below.
 
  
=== Pavise (Ex) ===
+
=== <span style="color:#800000">Pavise (Ex) ===
At 4th level the sapper gains [[Feats_%28Apath%29#Pavise_.28Ex.29|Pavise]] as a bonus feat. When using a pavise, the sapper gains the benefits of the [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Evasion-Ex- evasion] rogue class feature and can use this ability regardless of armor or encumbrance. This does not count having evasion for feat prerequisites. In addition, he can use the Stealth skill to hide behind the pavise and is also considered to have cover when using the [[Rogue_Talents_(Apath)#Sneaky_Sniper_.28Ex.29 | Sneaky Sniper]] rogue talent, but must acquire the talent before she can use this benefit. Pavise replaces uncanny dodge.
+
<span style="color:#800000">At 3rd level the sapper gains [[Feats_(Apath)#Pavise_.28Combat.29|Pavise]] as a bonus feat. When using a pavise, the sapper can gain the benefits of the [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Evasion-Ex- evasion] rogue class feature regardless of armor or encumbrance.
 +
In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late.
 +
Pavise replaces finesse training from level 3.
  
=== Improved Pavise ===
+
=== Breaching (Ex) ===
At 8th level the sapper gains [[Feats_%28Apath%29#Pavise.2C_Improved_.28Ex.29|Improved Pavise]] as a bonus feat. This replaces improved uncanny dodge.
+
At 4th level, the sapper gains the [[Rogue_Talents_(Apath)#Breaching_.28Ex.29|breaching]] rogue talent.
 +
This also increases the digging/tunnel building speed of the sapper; each dice of sneak attack the sapper has increases the digging speed by 50%. With 1d6 sneak attack, the sapper digs at 150% speed, at 2d6 sneak attack he digs at 200% speed and so on.
 +
This replaces uncanny dodge.
  
=== <span style="color:#800000">Improved Critical ===
+
=== Force Device (Ex) ===
<span style="color:#800000">A sapper gains [http://www.d20pfsrd.com/feats/combat-feats/improved-critical-combat- Improved Critical] as a bonus feat at level 11. If she already knows this feat, she gains finesse training instead. This replaces finesse training from level 11.
+
At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap.
 +
Force device replaces improved uncanny dodge.
  
=== Greater Pavise (Ex) ===
+
=== <span style="color:#800000">Improved Pavise ===
At level 11, when using a pavise, the sapper gains the benefits of the rogue talent [[Rogue_Talents_(Apath)#Improved_Evasion_.28Ex.29 | Improved Evasion]] and can use this ability regardless of armor or encumbrance.
+
<span style="color:#800000">At 11th level the sapper gains [[Feats_(Apath)#Pavise.2C_Improved_.28Combat.29 | Improved Pavise]] as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent improved evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11.
  
=== <span style="color:#800000">Critical Focus ===
+
=== <span style="color:#800000">Greater Pavise (Ex) ===
<span style="color:#800000">A sapper gains [http://www.d20pfsrd.com/feats/combat-feats/critical-focus-combat Critical Focus] as a bonus feat at level 19. If she already knows this feat, she gains finesse training instead. This replaces finesse training from level 19.
+
At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19.
  
 
== Table: Sapper ==
 
== Table: Sapper ==
Line 73: Line 85:
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|-
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000">Finesse training (Weapon Finesse)</span>, sneak attack +1d6, trapfinding
+
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000">Demolition</span>, sneak attack +1d6, trapfinding
 
|-
 
|-
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Rogue talent, sapping
+
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Evasion, rogue talent
 
|-
 
|-
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| <span style="color:#800000">Finesse training</span>, sneak attack +2d6, trap sense +1
+
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| <span style="color:#800000">Pavise</span>, sneak attack +2d6, trap sense/<span style="color:#800000">danger sense</span> +1
 
|-
 
|-
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Debilitating injury</span>, Pavise, rogue talent
+
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Breaching, <span style="color:#800000">debilitating injury</span>, rogue talent
 
|-
 
|-
 
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6
 
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6
 
|-
 
|-
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Rogue talent, trap sense +2
+
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +2
 
|-
 
|-
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6
 
|-
 
|-
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| Improved pavise, rogue talent
+
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| Force device, rogue talent
 
|-
 
|-
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense +3
+
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense/<span style="color:#800000">danger sense</span> +3
 
|-
 
|-
 
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span>
 
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span>
 
|-
 
|-
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| <span style="color:#800000">Improved Critical</span>, greater pavise, sneak attack +6d6
+
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| <span style="color:#800000">Improved Pavise</span>, sneak attack +6d6
 
|-
 
|-
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Rogue talent, trap sense +4
+
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +4
 
|-
 
|-
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6
Line 101: Line 113:
 
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Rogue talent
 
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Rogue talent
 
|-
 
|-
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +8d6, trap sense +5
+
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +8d6, trap sense/<span style="color:#800000">danger sense</span> +5
 
|-
 
|-
 
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent
 
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent
Line 107: Line 119:
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Sneak attack +9d6
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Sneak attack +9d6
 
|-
 
|-
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense +6
+
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +6
 
|-
 
|-
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| <span style="color:#800000">Critical Focus</span>, sneak attack +10d6
+
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Sneak attack +10d6, <span style="color:#800000">tremorsense</span>
 
|-
 
|-
 
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent, <span style="color:#800000">rogue's edge</span>
 
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent, <span style="color:#800000">rogue's edge</span>
 
|}
 
|}
 
=== Recommended Talents ===
 
These rogue  talents combine well with the sapper archetype:
 
Ambush,
 
Camouflage,
 
Iron Guts,
 
Last-Ditch Effort,
 
Rogue Crawl,
 
Sneaky Sniper,
 
Stealthy Sniper,
 
Trap Spotter.
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
Line 130: Line 131:
 
* Skill Points Per Level
 
* Skill Points Per Level
 
* Weapon and Armor Proficiency
 
* Weapon and Armor Proficiency
* Evasion
+
* Finesse Training
 
* Uncanny Dodge
 
* Uncanny Dodge
 
* Improved Uncanny Dodge
 
* Improved Uncanny Dodge
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:29, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A sapper is not what is normally considered a rogue at all, they are specialists at siege, urban, and dungeon combat. They are masters of creative destruction, opening new avenues of attack by opening doors, bypassing traps, and breaching walls. When their special talents are not in demand, they work as snipers, carrying their own cover, tower shields.

Class Information

This is a rogue archetype.

Publisher: Purple Duck Games.

Hit Dice: d8.

Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The sapper's class skills are: Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex/Str), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

The sapper can use Strength as the key ability for Disable Device instead of Dexterity.

Skill Ranks at Each Level: 6 + Int modifier.

Class Features

This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents.

Weapon and Armor Proficiency

Sappers are proficient with all simple weapons, all firearms (where available), plus the earth breaker, heavy pick, light hammer, light pick, pickaxe, and warhammer. They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.

Demolition(Ex)

At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks. This replaces finesse training from level 1.

Pavise (Ex)

At 3rd level the sapper gains Pavise as a bonus feat. When using a pavise, the sapper can gain the benefits of the evasion rogue class feature regardless of armor or encumbrance. In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. Pavise replaces finesse training from level 3.

Breaching (Ex)

At 4th level, the sapper gains the breaching rogue talent. This also increases the digging/tunnel building speed of the sapper; each dice of sneak attack the sapper has increases the digging speed by 50%. With 1d6 sneak attack, the sapper digs at 150% speed, at 2d6 sneak attack he digs at 200% speed and so on. This replaces uncanny dodge.

Force Device (Ex)

At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap. Force device replaces improved uncanny dodge.

Improved Pavise

At 11th level the sapper gains Improved Pavise as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent improved evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11.

Greater Pavise (Ex)

At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19.

Table: Sapper

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Demolition, sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Pavise, sneak attack +2d6, trap sense/danger sense +1
4th +3 +1 +4 +1 Breaching, debilitating injury, rogue talent
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Rogue talent, trap sense/danger sense +2
7th +5 +2 +5 +2 Sneak attack +4d6
8th +6/+1 +2 +6 +2 Force device, rogue talent
9th +6/+1 +3 +6 +3 Sneak attack +5d6, trap sense/danger sense +3
10th +7/+2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge
11th +8/+3 +3 +7 +3 Improved Pavise, sneak attack +6d6
12th +9/+4 +4 +8 +4 Rogue talent, trap sense/danger sense +4
13th +9/+4 +4 +8 +4 Sneak attack +7d6
14th +10/+5 +4 +9 +4 Rogue talent
15th +11/+6/+1 +5 +9 +5 Rogue's edge, sneak attack +8d6, trap sense/danger sense +5
16th +12/+7/+2 +5 +10 +5 Rogue talent
17th +12/+7/+2 +5 +10 +5 Sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Rogue talent, trap sense/danger sense +6
19th +14/+9/+4 +6 +11 +6 Sneak attack +10d6, tremorsense
20th +15/+10/+5 +6 +12 +6 Master strike, rogue talent, rogue's edge

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill Points Per Level
  • Weapon and Armor Proficiency
  • Finesse Training
  • Uncanny Dodge
  • Improved Uncanny Dodge
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.