Difference between revisions of "Sapper (Apath)"
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{{Apath}} | {{Apath}} | ||
− | + | A sapper is not what is normally considered a rogue at all, they are specialists at siege, urban, and dungeon combat. | |
+ | They are masters of creative destruction, opening new avenues of attack by opening doors, bypassing traps, and breaching walls. | ||
+ | <span style="color:#800000">When their special talents are not in demand, they work as snipers, carrying their own cover, tower shields.</span> | ||
== Class Information == | == Class Information == | ||
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype. | This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype. | ||
+ | |||
+ | '''Publisher: | ||
+ | Purple Duck Games. | ||
'''Hit Dice:''' d8. | '''Hit Dice:''' d8. | ||
Line 10: | Line 15: | ||
=== Class Skills === | === Class Skills === | ||
− | + | The sapper's class skills are: | |
+ | Appraise (Int), | ||
+ | Bluff (Cha), | ||
+ | Climb (Str), | ||
+ | Craft (Int ), | ||
+ | Diplomacy (Cha), | ||
+ | Disable Device (Dex/Str), | ||
+ | Escape Artist (Dex), | ||
+ | Handle Animal (Cha), | ||
+ | Heal (Wis), | ||
+ | Intimidate (Cha), | ||
+ | Knowledge (Dungeoneering) (Int), | ||
+ | Knowledge (Engineering) (Int), | ||
+ | Knowledge (Geography) (Int), | ||
+ | Knowledge (Local) (Int), | ||
+ | Knowledge (Nobility) (Int), | ||
+ | Linguistics (Int), | ||
+ | Perception (Wis), | ||
+ | Profession (Wis), | ||
+ | Sense Motive (Wis), | ||
+ | Stealth (Dex), | ||
+ | Survival (Wis), | ||
+ | Swim (Str), and | ||
+ | Use Magic Device (Cha). | ||
+ | |||
+ | The sapper can use Strength as the key ability for Disable Device instead of Dexterity. | ||
'''Skill Ranks at Each Level:''' 6 + Int modifier. | '''Skill Ranks at Each Level:''' 6 + Int modifier. | ||
== Class Features == | == Class Features == | ||
− | This archetype has all rogue class features, except as noted. | + | This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents. |
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === | ||
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light hammer, | light hammer, | ||
light pick, | light pick, | ||
− | and | + | pickaxe, and |
− | + | warhammer. | |
They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level. | They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level. | ||
− | === | + | === <span style="color:#800000">Demolition(Ex)=== |
− | At | + | <span style="color:#800000">At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks. |
+ | <span style="color:#800000">This replaces finesse training from level 1. | ||
+ | |||
+ | === <span style="color:#800000">Pavise (Ex) === | ||
+ | <span style="color:#800000">At 3rd level the sapper gains [[Feats_(Apath)#Pavise_.28Combat.29|Pavise]] as a bonus feat. When using a pavise, the sapper can gain the benefits of the [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Evasion-Ex- evasion] rogue class feature regardless of armor or encumbrance. | ||
+ | In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. | ||
+ | Pavise replaces finesse training from level 3. | ||
− | + | === Breaching (Ex) === | |
+ | At 4th level, the sapper gains the [[Rogue_Talents_(Apath)#Breaching_.28Ex.29|breaching]] rogue talent. | ||
+ | This also increases the digging/tunnel building speed of the sapper; each dice of sneak attack the sapper has increases the digging speed by 50%. With 1d6 sneak attack, the sapper digs at 150% speed, at 2d6 sneak attack he digs at 200% speed and so on. | ||
+ | This replaces uncanny dodge. | ||
− | === | + | === Force Device (Ex) === |
− | At | + | At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap. |
+ | Force device replaces improved uncanny dodge. | ||
− | === Improved Pavise === | + | === <span style="color:#800000">Improved Pavise === |
− | At | + | <span style="color:#800000">At 11th level the sapper gains [[Feats_(Apath)#Pavise.2C_Improved_.28Combat.29 | Improved Pavise]] as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent improved evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11. |
− | === Greater Pavise (Ex) === | + | === <span style="color:#800000">Greater Pavise (Ex) === |
− | + | At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19. | |
== Table: Sapper == | == Table: Sapper == | ||
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special''' | |valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special''' | ||
|- | |- | ||
− | |valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| | + | |valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000">Demolition</span>, sneak attack +1d6, trapfinding |
|- | |- | ||
− | |valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| | + | |valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Evasion, rogue talent |
|- | |- | ||
− | |valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| | + | |valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| <span style="color:#800000">Pavise</span>, sneak attack +2d6, trap sense/<span style="color:#800000">danger sense</span> +1 |
|- | |- | ||
− | |valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| | + | |valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Breaching, <span style="color:#800000">debilitating injury</span>, rogue talent |
|- | |- | ||
− | |valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| | + | |valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6 |
|- | |- | ||
− | |valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Rogue talent, trap sense +2 | + | |valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +2 |
|- | |- | ||
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6 | |valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6 | ||
|- | |- | ||
− | |valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| | + | |valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| Force device, rogue talent |
|- | |- | ||
− | |valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense +3 | + | |valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense/<span style="color:#800000">danger sense</span> +3 |
|- | |- | ||
− | |valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent | + | |valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span> |
|- | |- | ||
− | |valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| | + | |valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| <span style="color:#800000">Improved Pavise</span>, sneak attack +6d6 |
|- | |- | ||
− | |valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| | + | |valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +4 |
|- | |- | ||
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6 | |valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6 | ||
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|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Rogue talent | |valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Rogue talent | ||
|- | |- | ||
− | |valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| | + | |valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +8d6, trap sense/<span style="color:#800000">danger sense</span> +5 |
|- | |- | ||
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent | |valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent | ||
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|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Sneak attack +9d6 | |valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Sneak attack +9d6 | ||
|- | |- | ||
− | |valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense +6 | + | |valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +6 |
|- | |- | ||
− | |valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Sneak attack +10d6 | + | |valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Sneak attack +10d6, <span style="color:#800000">tremorsense</span> |
|- | |- | ||
− | |valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent | + | |valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent, <span style="color:#800000">rogue's edge</span> |
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== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
+ | * Class Skills | ||
+ | * Skill Points Per Level | ||
* Weapon and Armor Proficiency | * Weapon and Armor Proficiency | ||
− | * | + | * Finesse Training |
* Uncanny Dodge | * Uncanny Dodge | ||
* Improved Uncanny Dodge | * Improved Uncanny Dodge | ||
<!-- OGL --> | <!-- OGL --> | ||
<noinclude>{{OGL}}</noinclude> | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 15:29, 21 March 2018
Unofficial rules compendium | |
|
A sapper is not what is normally considered a rogue at all, they are specialists at siege, urban, and dungeon combat. They are masters of creative destruction, opening new avenues of attack by opening doors, bypassing traps, and breaching walls. When their special talents are not in demand, they work as snipers, carrying their own cover, tower shields.
Class Information
This is a rogue archetype.
Publisher: Purple Duck Games.
Hit Dice: d8.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The sapper's class skills are: Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex/Str), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
The sapper can use Strength as the key ability for Disable Device instead of Dexterity.
Skill Ranks at Each Level: 6 + Int modifier.
Class Features
This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents.
Weapon and Armor Proficiency
Sappers are proficient with all simple weapons, all firearms (where available), plus the earth breaker, heavy pick, light hammer, light pick, pickaxe, and warhammer. They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.
Demolition(Ex)
At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks. This replaces finesse training from level 1.
Pavise (Ex)
At 3rd level the sapper gains Pavise as a bonus feat. When using a pavise, the sapper can gain the benefits of the evasion rogue class feature regardless of armor or encumbrance. In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. Pavise replaces finesse training from level 3.
Breaching (Ex)
At 4th level, the sapper gains the breaching rogue talent. This also increases the digging/tunnel building speed of the sapper; each dice of sneak attack the sapper has increases the digging speed by 50%. With 1d6 sneak attack, the sapper digs at 150% speed, at 2d6 sneak attack he digs at 200% speed and so on. This replaces uncanny dodge.
Force Device (Ex)
At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap. Force device replaces improved uncanny dodge.
Improved Pavise
At 11th level the sapper gains Improved Pavise as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent improved evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11.
Greater Pavise (Ex)
At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19.
Table: Sapper
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +0 | Demolition, sneak attack +1d6, trapfinding |
2nd | +1 | +0 | +3 | +0 | Evasion, rogue talent |
3rd | +2 | +1 | +3 | +1 | Pavise, sneak attack +2d6, trap sense/danger sense +1 |
4th | +3 | +1 | +4 | +1 | Breaching, debilitating injury, rogue talent |
5th | +3 | +1 | +4 | +1 | Rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Rogue talent, trap sense/danger sense +2 |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Force device, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Sneak attack +5d6, trap sense/danger sense +3 |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, rogue talent, rogue's edge |
11th | +8/+3 | +3 | +7 | +3 | Improved Pavise, sneak attack +6d6 |
12th | +9/+4 | +4 | +8 | +4 | Rogue talent, trap sense/danger sense +4 |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Rogue's edge, sneak attack +8d6, trap sense/danger sense +5 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Rogue talent, trap sense/danger sense +6 |
19th | +14/+9/+4 | +6 | +11 | +6 | Sneak attack +10d6, tremorsense |
20th | +15/+10/+5 | +6 | +12 | +6 | Master strike, rogue talent, rogue's edge |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Skill Points Per Level
- Weapon and Armor Proficiency
- Finesse Training
- Uncanny Dodge
- Improved Uncanny Dodge
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |