Difference between revisions of "Sapper (Apath)"

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{{Apath}}
 
{{Apath}}
''A sapper is not a dextrous sneak, but a solid warrior specializing in destruction - of both fortifications and blindsided opponents.''
+
A sapper is not what is normally considered a rogue at all, they are specialists at siege, urban, and dungeon combat.
 +
They are masters of creative destruction, opening new avenues of attack by opening doors, bypassing traps, and breaching walls. 
 +
<span style="color:#800000">When their special talents are not in demand, they work as snipers, carrying their own cover, tower shields.</span>
  
== Class Features ==
+
== Class Information ==
This archetype has all normal class abilities, except as noted.
+
This is a [http://www.d20pfsrd.com/classes/core-classes/rogue rogue] archetype.
 +
 
 +
'''Publisher:
 +
Purple Duck Games.
 +
 
 +
'''Hit Dice:''' d8.
 +
 
 +
'''Starting Wealth:''' 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
  
 
=== Class Skills ===
 
=== Class Skills ===
Add Knowledge (Engineering) (Int) to the sappers' list of class skills.
+
The sapper's class skills are:
 +
Appraise (Int),
 +
Bluff (Cha),
 +
Climb (Str),
 +
Craft (Int ),
 +
Diplomacy (Cha),
 +
Disable Device (Dex/Str),
 +
Escape Artist (Dex),
 +
Handle Animal (Cha),
 +
Heal (Wis),
 +
Intimidate (Cha),
 +
Knowledge  (Dungeoneering) (Int),
 +
Knowledge (Engineering) (Int),
 +
Knowledge  (Geography) (Int),
 +
Knowledge  (Local) (Int),
 +
Knowledge  (Nobility) (Int),
 +
Linguistics (Int),
 +
Perception (Wis),
 +
Profession (Wis),
 +
Sense Motive (Wis),
 +
Stealth (Dex),
 +
Survival (Wis),
 +
Swim (Str), and
 +
Use Magic Device (Cha).
 +
 
 +
The sapper can use Strength as the key ability for Disable Device instead of Dexterity.
 +
 
 +
'''Skill Ranks at Each Level:''' 6 + Int modifier.
 +
 
 +
== Class Features ==
 +
This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Sappers are proficient with all simple weapons, plus the  
+
Sappers are proficient with all simple weapons, all firearms (where available), plus the  
 
earth breaker,
 
earth breaker,
 
heavy pick,  
 
heavy pick,  
 
light hammer,  
 
light hammer,  
 
light pick,  
 
light pick,  
and  
+
pickaxe, and
pickaxe.
+
warhammer.
They are proficient with light armor, medium armor, and with shields (including tower shields).
+
They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.
  
=== Sapping ===
+
=== <span style="color:#800000">Demolition(Ex)===
At 2nd level, a sapper can inflict great harm on objects. When striking an unattended object, or when sundering an item of an opponent that is flat-footed or denied the use of their Dexterity bonus to armor class, the sapper can inflict sneak attack damage to that object. The sapper must be in sneak attack range (normally 30 ft. but see the pavise ability below) to use this with a ranged attack.  
+
<span style="color:#800000">At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks.  
 +
<span style="color:#800000">This replaces finesse training from level 1.
  
A sapper can use Knowledge (Engineering) in place of Disable Device and Perception when opening locks or finding and disabling traps or secret doors. Knowledge (Engineering) gains the benefit from Trapfinding in these cases.
+
=== <span style="color:#800000">Pavise (Ex) ===
 +
<span style="color:#800000">At 3rd level the sapper gains [[Feats_(Apath)#Pavise_.28Combat.29|Pavise]] as a bonus feat. When using a pavise, the sapper can gain the benefits of the [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Evasion-Ex- evasion] rogue class feature regardless of armor or encumbrance.
 +
In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. 
 +
Pavise replaces finesse training from level 3.
  
This also increases the digging/tunnel building speed of a sapper; each dice of sneak attack the sapper has increases the digging speed of the sapper by 50%. With 1d6 sneak attack, the sapper digs at 150% speed, and 2d6 sneak attack he digs at 200% speed and so on.  
+
=== Breaching (Ex) ===
 
+
At 4th level, the sapper gains the [[Rogue_Talents_(Apath)#Breaching_.28Ex.29|breaching]] rogue talent.
Sapping replaces evasion. A sapper cannot select improved evasion as an advanced rogue talent unless he first gains evasion from some other source.
+
This also increases the digging/tunnel building speed of the sapper; each dice of sneak attack the sapper has increases the digging speed by 50%. With 1d6 sneak attack, the sapper digs at 150% speed, at 2d6 sneak attack he digs at 200% speed and so on.
 
+
This replaces uncanny dodge.
=== Pavise ===
 
At 4th level, a standard action, you can position a [http://www.d20pfsrd.com/equipment---final/armor/shield-tower tower shield]. This has the same benefits as using a tower shield to grant cover, but the shield continues to provide cover until you move, and you do not need to use a hand to hold it. You still suffer the attack penalty and armor penalty. Picking up the the tower shield again is a move action. Instead of taking a 5 ft. step in a round, you can hide behind the pavise using Stealth to hide from those it provides cover against. You still take armor penalties for the tower shield as normal, so you better be at a decent distance from any enemies.  
 
  
''It might seem far-fetched to hide behind something as obvious as a tower shield, but opponents cannot anticipate the sappers shots when he is firing from his cover. Of course, they can still target the tower shield itself, and moving out of the covered arc of the tower shield negates the cover that allowed hiding in the first place. Also, because of armor check penalties to Stealth, you better be some distance away for this to work.''
+
=== Force Device (Ex) ===
 +
At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap. 
 +
Force device replaces improved uncanny dodge.
  
At the same time, the range of the sappers sneak attack increases to 10 ft per sapper level when firing a firearm or crossbow. When under cover (including when behind a tower shield) this increased sneak attack range is doubled to 20 ft. per level.
+
=== <span style="color:#800000">Improved Pavise ===
 
+
<span style="color:#800000">At 11th level the sapper gains [[Feats_(Apath)#Pavise.2C_Improved_.28Combat.29 | Improved Pavise]] as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent improved evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11.
This replaces uncanny dodge.
 
  
=== Improved Pavise ===
+
=== <span style="color:#800000">Greater Pavise (Ex) ===
From the 8th level, positioning or picking up a pavise is now a swift action. This replaces improved uncanny dodge.
+
At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19.
  
 
== Table: Sapper ==
 
== Table: Sapper ==
Line 43: Line 85:
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|-
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| Sneak attack +1d6, trapfinding
+
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000">Demolition</span>, sneak attack +1d6, trapfinding
 
|-
 
|-
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Rogue talent, sapping
+
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Evasion, rogue talent
 
|-
 
|-
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| Sneak attack +2d6, trap sense +1
+
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| <span style="color:#800000">Pavise</span>, sneak attack +2d6, trap sense/<span style="color:#800000">danger sense</span> +1
 
|-
 
|-
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Pavise, rogue talent
+
|valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Breaching, <span style="color:#800000">debilitating injury</span>, rogue talent
 
|-
 
|-
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Sneak attack +3d6
+
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6
 
|-
 
|-
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Rogue talent, trap sense +2
+
|valign="top"| 6th||valign="top"| +4||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +2
 
|-
 
|-
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6
 
|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6
 
|-
 
|-
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| Improved pavise, rogue talent
+
|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| Force device, rogue talent
 
|-
 
|-
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense +3
+
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense/<span style="color:#800000">danger sense</span> +3
 
|-
 
|-
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent
+
|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span>
 
|-
 
|-
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Sneak attack +6d6
+
|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| <span style="color:#800000">Improved Pavise</span>, sneak attack +6d6
 
|-
 
|-
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Rogue talent, trap sense +4
+
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +4
 
|-
 
|-
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6
 
|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Sneak attack +7d6
Line 71: Line 113:
 
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Rogue talent
 
|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +4||valign="top"| +9||valign="top"| +4||valign="top"| Rogue talent
 
|-
 
|-
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| Sneak attack +8d6, trap sense +5
+
|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +5||valign="top"| +9||valign="top"| +5||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +8d6, trap sense/<span style="color:#800000">danger sense</span> +5
 
|-
 
|-
 
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent
 
|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Rogue talent
Line 77: Line 119:
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Sneak attack +9d6
 
|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +5||valign="top"| +10||valign="top"| +5||valign="top"| Sneak attack +9d6
 
|-
 
|-
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense +6
+
|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense/<span style="color:#800000">danger sense</span> +6
 
|-
 
|-
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Sneak attack +10d6
+
|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Sneak attack +10d6, <span style="color:#800000">tremorsense</span>
 
|-
 
|-
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent
+
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent, <span style="color:#800000">rogue's edge</span>
 
|}
 
|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 +
These abilities of the original class are lost or modified in this archetype:
 
* Class Skills
 
* Class Skills
 +
* Skill Points Per Level
 
* Weapon and Armor Proficiency
 
* Weapon and Armor Proficiency
* Evasion
+
* Finesse Training
 
* Uncanny Dodge
 
* Uncanny Dodge
 
* Improved Uncanny Dodge
 
* Improved Uncanny Dodge
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 15:29, 21 March 2018

ApathApath Logo
Unofficial rules compendium

A sapper is not what is normally considered a rogue at all, they are specialists at siege, urban, and dungeon combat. They are masters of creative destruction, opening new avenues of attack by opening doors, bypassing traps, and breaching walls. When their special talents are not in demand, they work as snipers, carrying their own cover, tower shields.

Class Information

This is a rogue archetype.

Publisher: Purple Duck Games.

Hit Dice: d8.

Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.

Class Skills

The sapper's class skills are: Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex/Str), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

The sapper can use Strength as the key ability for Disable Device instead of Dexterity.

Skill Ranks at Each Level: 6 + Int modifier.

Class Features

This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents.

Weapon and Armor Proficiency

Sappers are proficient with all simple weapons, all firearms (where available), plus the earth breaker, heavy pick, light hammer, light pick, pickaxe, and warhammer. They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.

Demolition(Ex)

At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks. This replaces finesse training from level 1.

Pavise (Ex)

At 3rd level the sapper gains Pavise as a bonus feat. When using a pavise, the sapper can gain the benefits of the evasion rogue class feature regardless of armor or encumbrance. In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. Pavise replaces finesse training from level 3.

Breaching (Ex)

At 4th level, the sapper gains the breaching rogue talent. This also increases the digging/tunnel building speed of the sapper; each dice of sneak attack the sapper has increases the digging speed by 50%. With 1d6 sneak attack, the sapper digs at 150% speed, at 2d6 sneak attack he digs at 200% speed and so on. This replaces uncanny dodge.

Force Device (Ex)

At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap. Force device replaces improved uncanny dodge.

Improved Pavise

At 11th level the sapper gains Improved Pavise as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent improved evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11.

Greater Pavise (Ex)

At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19.

Table: Sapper

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Demolition, sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Evasion, rogue talent
3rd +2 +1 +3 +1 Pavise, sneak attack +2d6, trap sense/danger sense +1
4th +3 +1 +4 +1 Breaching, debilitating injury, rogue talent
5th +3 +1 +4 +1 Rogue's edge, sneak attack +3d6
6th +4 +2 +5 +2 Rogue talent, trap sense/danger sense +2
7th +5 +2 +5 +2 Sneak attack +4d6
8th +6/+1 +2 +6 +2 Force device, rogue talent
9th +6/+1 +3 +6 +3 Sneak attack +5d6, trap sense/danger sense +3
10th +7/+2 +3 +7 +3 Advanced talents, rogue talent, rogue's edge
11th +8/+3 +3 +7 +3 Improved Pavise, sneak attack +6d6
12th +9/+4 +4 +8 +4 Rogue talent, trap sense/danger sense +4
13th +9/+4 +4 +8 +4 Sneak attack +7d6
14th +10/+5 +4 +9 +4 Rogue talent
15th +11/+6/+1 +5 +9 +5 Rogue's edge, sneak attack +8d6, trap sense/danger sense +5
16th +12/+7/+2 +5 +10 +5 Rogue talent
17th +12/+7/+2 +5 +10 +5 Sneak attack +9d6
18th +13/+8/+3 +6 +11 +6 Rogue talent, trap sense/danger sense +6
19th +14/+9/+4 +6 +11 +6 Sneak attack +10d6, tremorsense
20th +15/+10/+5 +6 +12 +6 Master strike, rogue talent, rogue's edge

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Skill Points Per Level
  • Weapon and Armor Proficiency
  • Finesse Training
  • Uncanny Dodge
  • Improved Uncanny Dodge
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