Difference between revisions of "Sanguine Angel (Apath)"

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This is a [[Prestige Archetypes (Apath)|prestige archetype]] built on the saunguine angel prestige class from Pathfinder Roleplaying Game Adventurer’s Guide and the fighter class.   
 
This is a [[Prestige Archetypes (Apath)|prestige archetype]] built on the saunguine angel prestige class from Pathfinder Roleplaying Game Adventurer’s Guide and the fighter class.   
  
'''Role:''' Sanguine angels are body.
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'''Role:''' Sanguine angels are guardians of infernal order and direct agents of their ruler. They often guard creatures and location vital to the ruler, or act as the ruler's armored fist.
  
'''Alignment''': Lawful evil only. Hell knights are paragons of hell and must remain lawful evil, but generally carefully cultivate a public facade of devotion to law and society. A hell knight has a code that seems like a perversion that of a paladin; they must never lie (but are encouraged to deceive), must never commit a good act, and if the cooperate with good or chaotic creatures they must manipulate events so that these enemies do not profit from the cooperation, and preferably end up dead, corrupted, or enslaved.
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'''Alignment''': Lawful neutral or lawful evil only. Nonlawful or good creatures would not survive the indoctrination. A sanguine angel that changes to a non-allowed alignment can progress normally in the class, but are likely to either be persecuted by the order or fall back into an allowed alignment by following orders.
  
 
'''Hit Die:''' d10.
 
'''Hit Die:''' d10.

Revision as of 13:14, 11 July 2017

{{Apath}

Notepad.png This is a work in progress.

The sanguine angels are a sanctioned order of agents for a ruler favored by Hell.

Background

Sanguine angels are members of an an infernal order championing a devil-sponsored ruler, an ally of Hell. The sanguine angels are recruited, indoctrinated, and trained by infernal sponsors, devils that approach likely rules with the offer to form a perfect guard.

As impersonal agents of the ruler, the sanguine angles always wear full armor and helmets while on duty, and except for size and subtle marks of rank, all sanguine angels appear identical.

Recruitment to the sanguine angels is very demanding and often coercive. Likely candidates are identified, brought in, and indoctrinated into the precepts of the order. Applicants must match the requirements of the sponsoring ruler. This generally includes being of the same race as the ruler, of a specific gender, with slightly above average size, and often with additional requirements such as appearance, ethnicity, or personality traits.

Class Information

This is a prestige archetype built on the saunguine angel prestige class from Pathfinder Roleplaying Game Adventurer’s Guide and the fighter class.

Role: Sanguine angels are guardians of infernal order and direct agents of their ruler. They often guard creatures and location vital to the ruler, or act as the ruler's armored fist.

Alignment: Lawful neutral or lawful evil only. Nonlawful or good creatures would not survive the indoctrination. A sanguine angel that changes to a non-allowed alignment can progress normally in the class, but are likely to either be persecuted by the order or fall back into an allowed alignment by following orders.

Hit Die: d10.

Class Features

These are all the class features of the hell knight.

Class Skills

The sanguine angel’s class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), and Sense Motive (Wis).

Skill Ranks at Each Level: 2 + Int modifier.

Weapon and Armor Proficiency

Hell knights are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with all shields (including tower shields). They also gain proficiency with the favored weapon of their order even if that is an exotic weapon.

Hardened Heart (Ex)

A sanguine angel adds her class level to the DC of any attempt to Intimidate her.

Maiden’s Shield (Ex)

A sanguine angel is treated as if she had the Two-Weapon Fighting feat as long as she is using a longsword and a shield. This allows her to take feats that require Two-Weapon Fighting as a prerequisite without meeting the Two-Weapon Fighting or Dexterity prerequisites, but she benefits from such feats only when she’s wielding a longsword and shield.

Tyrant’s Discipline (Ex)

The Erinyes Company’s initiation is deeply indoctrinating, and so sanguine angels are as loyal to the Infernal Majestrix as the Gray Maidens were to Ileosa. At 2nd level, a sanguine angel draws upon her indoctrination, tactical training, and devotion to tyranny to develop potent talents. A sanguine angel selects a discipline from the following list at 2nd level and every 2 levels thereafter.

Castling: When the sanguine angel takes a 5-foot step, she can step into the space of a willing, adjacent ally. If she does, that ally immediately takes a 5-foot step into the sanguine angel’s former space without spending an action to do so.
Driving Assault: When making a full attack, the sanguine angel can take a –2 penalty on melee attack rolls for 1 round. If she does, the first time in that round that she hits a creature of her size or smaller with a melee attack, she can attempt a bull rush combat maneuver check to push the creature back 5 feet. She gains a +2 bonus on this combat maneuver check and does not provoke attacks of opportunity when performing the bull rush, but regardless of the result, she cannot push the target further than 5 feet. If the sanguine angel pushes a creature in this way, she can immediately move into its space without provoking attacks of opportunity.
Erinyes Fury: The sanguine angel can enter a dispassionate, murderous state. This functions as the dreadnought barbarian’s dead calm ability (Pathfinder RPG Horror Adventures 47) and is usable for a number of rounds each day equal to twice her class level. If the sanguine angel has levels in barbarian and has the dreadnought archetype, her sanguine angel levels instead stack with her barbarian levels to determine the duration of her rage.
Furious Huntress: The sanguine angel adds her Strength bonus, rather than her Dexterity bonus, to attack rolls made with bows.
Kinslayer: The sanguine angel gains favored enemy (humanoids [humans] +2), as per the ranger ability. If the sanguine angel already has the same favored enemy bonus from another class, her existing bonus instead increases by 2.
Merciless Massacre: When the sanguine angel hits a cowering or panicked creature with a melee attack or reduces a creature to negative hit points with a melee attack, as a swift action she can deal additional damage to that creature equal to 1d8 + her class level.
Queen’s Sword: The sanguine angel’s weapon training bonus with heavy blades increases by 1. The sanguine angel must have at least 4 levels in this prestige class and have the weapon training (heavy blades) class feature to select this discipline. The sanguine angel can select this discipline a second time when her class level is 8th level or higher.
Unyielding: While wearing Gray Maiden plate (see page 84), the sanguine angel gains DR 1/—. The character must have at least 6 levels in this prestige class to select this discipline. The damage reduction increases to DR/2 at 8th level and to DR/3 at 10th level. This damage reduction does not stack with damage reduction granted by other sources.

Armored Angel (Ex)

At 3rd level, a sanguine angel gains the armor training class feature, treating her class level as her fighter level while wearing Gray Maiden plate†. If the sanguine angel has levels in another class that grants the armor training class feature, the levels stack to determine its benefits, but only when she is wearing Gray Maiden plate.

Eye of Mahathallah (Su)

The Dowager of Illusion, the first Queen of the Night to grant her favor to the Erinyes Company, grants sanguine angels keen eyes to pierce all deception. At 5th level, a sanguine angel gains Alertness as a bonus feat and gains a +4 profane bonus on Will saves against illusions. In addition, once per day as a swift action, the sanguine angel can take 1d4 points of Charisma damage to gain the benefits of the true seeing spell for a number of rounds equal to her class level.

Mystique of Ardad Lili (Ex and Sp)

Though most sanguine angels care little for seduction, the End of Innocence grants them influence over others regardless. At 7th level, a sanguine angel gains a +4 bonus on Diplomacy and Intimidate checks against targets of the same creature type as the sanguine angel. Once per day, the sanguine angel can use dominate person as a spell-like ability (CL = her character level).

Hollowness of Doloras (Ex)

The gift of Our Lady of Pain is freedom—freedom from horror and pain, from sorrow and fear. At 9th level, a sanguine angel gains Diehard as a bonus feat. In addition, she gains a +4 profane bonus on saving throws against emotion and pain effects, and she is immune to fear effects.

Angel of Eiseth (Su)

The greatest sanguine angels earn the favor of the Erinyes Queen Eiseth, who transforms them into infernal servitors. At 10th level, a sanguine angel’s type changes to outsider (evil, extraplanar, lawful), and Hell becomes her native plane. She gains fire resistance 30, telepathy with a range of 50 feet, and the see in darkness universal monster ability. Ebon-feathered wings emerge from the sanguine angel’s back, granting her a fly speed of 50 feet with good maneuverability.