Difference between revisions of "Riftwarden (Apath)"

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{{Apath}}
 
{{Apath}}
''A riftwarden is a mysticstudying the fabric or reality and learning to close its loopholes. Most riftwardens work to maintain the structure of reality as we know it. Riftwardens are hereditary enemies of [[Darkfire_Adept_(Apath) | darkfire adepts]] and often caught up in their plots.
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''A riftwarden studies the fabric of reality and learns to close its loopholes. Most riftwardens work to maintain the structure of reality as we know it. Riftwardens are hereditary enemies of [[Darkfire_Adept_(Apath) | darkfire adepts]] and are often caught up in their plots.
  
 
== Class Information ==
 
== Class Information ==
 
This is a [[Prestige Archetypes (Apath)|prestige archetype]], a spellcaster focused on banishing planar invaders.  
 
This is a [[Prestige Archetypes (Apath)|prestige archetype]], a spellcaster focused on banishing planar invaders.  
  
'''Prestige Class:''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/planes-walker Riftwarden] from Pathfinder Campaign Setting: Paths of Prestige.
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'''Publisher:  
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Purple Duck Games.  
  
'''Build Class:''' [http://www.d20pfsrd.com/classes/base-classes/summoner Summoner].
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'''Prestige Class:''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/planes-walker Riftwarden] from Pathfinder Campaign Setting: Paths of Prestige.  
  
'''Role:''' A riftwarden is a summoner that trades his eidolon for power over the weave of reality.
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'''Build Classes: '''
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The riftwarden is built on the [http://www.d20pfsrd.com/classes/core-classes/wizard wizard], but the following alternate build classes are described below:
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[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist],
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[http://www.d20pfsrd.com/classes/core-classes/cleric cleric],
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[http://www.d20pfsrd.com/classes/base-classes/oracle oracle],
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[[Sacerdote_(Apath) | sacerdote]],
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[http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic psychic],
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[http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained summoner], or
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[http://www.d20pfsrd.com/classes/base-classes/witch witch].
 +
 
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'''Role:''' A riftwarden is a spellcaster that defends reality itself.
  
 
'''Alignment''': Any. Most riftwardens are good and use their power to guard the safety of the universe, but there are no strictures in the class against being evil.
 
'''Alignment''': Any. Most riftwardens are good and use their power to guard the safety of the universe, but there are no strictures in the class against being evil.
  
'''Hit Die:''' d8.
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'''Hit Die:''' d6.
  
 
=== Class Skills ===
 
=== Class Skills ===
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Use Magic Device (Cha).
 
Use Magic Device (Cha).
  
Skill Ranks at Each Level: 2 + Int modifier.
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'''Skill Ranks at Each Level:  
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2 + Int modifier.
  
 
== Class Features ==
 
== Class Features ==
These are all the class features of the tattooed mystic. The prestige archetype is open to many classes, with slight modifications. It replaces all of the class features of whatever class it is taken with, except as noted below under weapon and armor proficiency, spells, and build class.
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These are all the class features of the riftwarden.  
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
A tattooed mystic gains the armor and weapon proficiencies of it's build class.  
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Riftwardens are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a riftwarden's gestures, which can cause arcane spells with somatic components to fail (see Arcane Spells and Armor).
  
 
=== Spells ===
 
=== Spells ===
The riftwarden learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips, knacks, or orisons. Since the number of spells per day, spell slots, and known spells depend on the build class, these numbers are not given in Table: Tattooed Mystic.
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The riftwarden learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.
  
 
=== Build Class ===
 
=== Build Class ===
The riftwarden inherits just a few class features from the build class, as follows.
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The riftwarden wizard keeps the [http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-School arcane school] class feature and must choose the abjuration or conjuration schools.
  
'''[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist Arcanist]
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=== Planar Channel (Su) ===
The tattooed arcanist records his spellbook as tattoos, either on his own skin or on the skin another living creature. These tattoos take the form of complex glyphs and can be deciphered and copied in the normal way. They do not radiate magic or occupy any item slots or interfere with other magical tattoos. A riftwarden must be able to study these glyphs like an arcanist studies his spell book, which requires the tattoo to be visible and in a spot he can see—mirrors can be used.  
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A Riftwarden can channel the energy of his home plane in a way similar to the cleric's channel energy ability. This harms creatures with the extraplanar subtype, regardless of alignment. It also harms creatures that used a teleportation effect since the riftwarden's last turn. When using this ability outside his home plane, the riftwarden still damages creatures extraplanar to his home plane, even if they are native to the plane the riftwarden is on.
  
Identifying the patch of skin that holds a particular spell requires a Spellcraft check (DC 15) as a full-round action when the tattoo is visible. The spellbook tattoo for a particular spell can be cut away as a full-round action that requires the target to be helpless and inflicts 1d6 hit points of damage and requires a Heal or Craft (leather) skill check (DC 20) or the tattoo is ruined. Such cut-away tattoos work just like pages from a spellbook.  
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Planar channel can only harm, not heal. It can be used with feats, magic items, or other effects that modify channel energy used to harm.  
  
'''[http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic Psychic]
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Channeling energy causes a burst that affects all eligible creatures in a 30-foot radius centered on the riftwarden. The amount of damage dealt is 1d6 points of damage plus 1d6 points of damage for every two riftwarden levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the riftwarden's level + the riftwarden's Charisma modifier.  
The tattooed psychic gains the [http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic#TOC-Psychic-Discipline-Ex-or-Sp- psychic discipline] class feature, including discipline spells and discipline powers. Because she lacks a pherenic pool, certain discipline powers do not work, notably those of the Enlightenment discipline.  
 
  
'''[[Sacerdote_(Apath) | Sacerdote]]
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A riftwarden may use planar channel a number of times per day equal to 3 + his Charisma modifier. This is a standard action that does not provoke an attack of opportunity.
The tattooed sacerdote keeps the advanced spellcasting, bonus languages, chaotic evil good and lawful spells, divine focus, domains, divine wrath, and manifestation class features. ''This class is from Legendary Classes: Sacerdote also by Purple Duck Games.
 
  
'''[http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer]
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=== Counter-Summons (Su) ===
The sorcerer riftwarden gains [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat at level 1. She chooses a bloodline and gains the bloodline spells and bloodline arcana of a sorcerer, but no other bloodline effects.
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A 2nd level riftwarden can ready an action to use a ''[http://www.d20pfsrd.com/magic/all-spells/s/summon-monster summon monster]'' spell or spell-like ability as a counterspell, even though the casting time for a ''summon monster'' spell is 1 full round. When used to counterspell this way, ''summon monster'' automatically counters any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summon ability. He can use ''dispel magic'' to counter a summoning effect, but must roll a dispel check to succeed.
  
'''[http://www.d20pfsrd.com/classes/base-classes/witch Witch]
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=== Counterport (Su) ===
A witch riftwarden uses her familiar tattoo to store spells. She gains the patron spells class feature.
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At 4th level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 100 feet of him. He can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell or spell-like ability at least 1 spell level higher, returning teleporting creatures to their point of origin. He can use ''dispel magic'' to counter a teleportation effect, but must roll a dispel check to succeed.
  
'''[http://www.d20pfsrd.com/classes/core-classes/wizard Wizard]
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=== Eradication (Su) ===
Same as the arcanist.
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At 6th level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders.  
 +
This bonus also applies to the save DC and caster level of any spell or spell-like or supernatural ability that he uses against legal targets of planar channel, or that counters, dispels, or prevents planar travel or teleportation.
  
=== Counter-Summons (Su)  ===
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These bonuses increase by +1 for every six levels after 6th.
A Riftwarden can ready an action to use a ''[http://www.d20pfsrd.com/magic/all-spells/s/summon-monster summon monster]'' spell or spell-like ability as a counterspell, even though the casting time for a summon monster spell is 1 full round. When used to counterspell this way, ''[http://www.d20pfsrd.com/magic/all-spells/s/summon-monster summon monster]'' can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summon ability.
 
 
 
At 10th level, this ability can be used as an immediate action, without the need to ready an action beforehand.
 
 
 
=== Planar Guide (Ex)  ===
 
At 1st level, 4th level, and every six levels thereafter, a Riftwarden chooses one of the following benefits. She may choose each benefit more than once, each time applying to a different plane or outsider subtype. These bonuses stack with similar bonuses from other classes, but unlike with a ranger's abilities, these bonuses do not stack or escalate when new enemies or terrains are selected.
 
  
# ''Favored Enemy:'' Choose one outsider subtype as a favored enemy (as the ranger class feature).
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=== Immediate Counter-Summons (Su) ===
# ''Favored Terrain:'' Choose one plane other than the Material Plane as favored terrain (as the ranger class feature).
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At 8th level, counter-summons can be used as an immediate action, without the need to ready an action beforehand. A riftwarden can use this ability even if surprised.
# ''Terrain Mastery:'' Choose one plane to gain terrain mastery (as the horizon walker class feature.) A Riftwarden must have the appropriate plane as a favored terrain before gaining terrain mastery with it.
 
  
=== Planar Channel (Su) ===
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=== Planar Scourge (Su) ===
A Riftwarden can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric's channel energy ability. The Riftwarden deals damage as a cleric of a level equal to her riftwarden level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify harmful channel energy. A Riftwarden can use this ability a number of times per day equal to 3 + her Charisma bonus.
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At 10th level, an extraplanar creature that fails its save against the riftwarden's planar channel gains the panicked, sickened, or staggered condition, chosen by the riftwarden, for 1d4 rounds.
  
=== Summon Monster ===
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=== Immediate Counterport (Su) ===
This is the same as the summoner ability of the same name.
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At 12th level, the riftwarden can use counterport to counter a teleportation effect as an immediate action, without the need to ready an action beforehand. A riftwarden can use this ability even if surprised.
  
=== Counterport (Su) ===
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=== Riftward (Su) ===
At 2nd level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 100 feet of her. She can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell or spell-like ability of at least 1 spell level higher, returning teleporting creatures to their point of origin.
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At 14th level, a Riftwarden can use his counter-summons and counterport ability to forcibly redirect a creature using a teleportation effect or a creature being summoned or called within 100 feet to a new valid destination within 100 feet of him.  
  
=== Eradication (Su)  ===
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The riftwarden must successfully counter the teleportation effect using counterport, redirecting targets instead of negating the teleportation. All creatures affected by a particular summoning or teleportation effect are redirected.
At 6th level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, she increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that she uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation.
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The wrenching redirection deals 1d6 points of damage per riftwarden level and stuns the redirected creature(s) for one round. A successful Reflex save (DC 10 + half the Riftwarden's character level + the Riftwarden's Cha modifier) halves the damage and negates the stun, but targets are still redirected.
  
These bonuses increase by +1 for every six levels after 6th.
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=== Planar Purge (Sp) ===
 +
At 16th level, an creature is not on its plane of origin that fails its save against a riftwarden's planar channel is ''[http://www.d20pfsrd.com/magic/all-spells/b/banishment banished]'' to its home plane. Creatures with Hit Dice greater than the Riftwarden's class level cannot be ''[http://www.d20pfsrd.com/magic/all-spells/b/banishment banished]'', but still take damage from planar channel as normal. 
  
=== Planar Scourge (Su) ===
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=== Riftpulse (Su) ===
At 8th level, an extraplanar creature that fails its save against the Riftwarden's planar channel gains the panicked, sickened, or staggered condition, chosen by the Riftwarden, for 1d4 rounds. In addition, when a conjuration effect causes a creature to appear in a square threatened by the Riftwarden, that creature provokes an attack of opportunity from the Riftwarden.
+
At 20th level, as a standard action, the riftwarden can expend two uses of his planar channel ability to create a riftpulse, causing the substance of reality itself to pull back escaping creatures. This works as a normal planar channel except as noted. In addition to targets in the area, it affects targets who teleported out of the area covered by this planar channel since the riftwarden's last turn, and affects them regardless of their current distance from the riftwarden, even if they are on other planes. If target(s) fail their save against the planar channel, the teleportation effect is reversed and the target returns to the point from which it teleported (or the nearest available space, if that space is now occupied) and is stunned for one round. Any ''gate'', ''teleportation circle'' or similar lasting teleport or planar travel effect in the area is closed and can't be reopened for 1d6 minutes.
 
 
=== Immediate Counterport (Su)  ===
 
At 14th level, a Riftwarden can use counterport to counter a teleportation effect as an immediate action, without the need to ready an action beforehand.
 
 
 
=== Planar Purge (Sp)  ===
 
At 16th level, an extraplanar creature that fails its save against a Riftwarden's planar channel is ''[http://www.d20pfsrd.com/magic/all-spells/b/banishment banished]'' to its home plane. Extraplanar creatures with Hit Dice greater than twice the Riftwarden's class level are unaffected by this ability, but still take damage from planar channel as normal.
 
 
 
=== Harmful Counterport (Su)  ===
 
At 20th level, a Riftwarden can use her counterport ability to forcibly redirect a creature using a teleportation effect within 100 feet to a new valid destination within 100 feet of her instead of negating the teleportation. The wrenching redirection deals 1d6 points of damage per class level to the redirected creature. A successful Fortitude save (DC 10 + half the Riftwarden's character level + the Riftwarden's Cha modifier) halves the damage and negates the redirection.
 
 
 
In addition, as a full-round action, the Riftwarden can expend two uses of her planar channel ability to forcibly recall a creature that used teleportation to exit an area within 100 feet of the Riftwarden since the end of the Riftwarden's last turn. Planar channel deals damage equal to the amount normally dealt by one use of planar channel. This damage affects only that target, and affects it regardless of its current distance from the Riftwarden. If the target fails its save, the teleportation effect is reversed and the creature returns to the point from which it teleported (or the nearest available space, if that space is now occupied).
 
  
 
== Table: Riftwarden ==
 
== Table: Riftwarden ==
 
{|class="wikitable"
 
{|class="wikitable"
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=6 align=center|'''Spells per Day'''
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|rowspan=2 valign=bottom |'''Class <br>Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=10 align=center valign=bottom |'''Spells per Day'''
 
|-
 
|-
||1st|||2nd|||3rd|||4th|||5th|||6th
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||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Cantrips, counter-summons,  summon monster I, Planar channel 1d6, planar guide ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Planar channel 1d6 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Counterport ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Counter-summons, ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Summon monster II. Planar channel 2d6 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Planar channel 2d6 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Planar guide ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Counterport ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Summon monster III, Planar channel 3d6 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Planar channel 3d6 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Eradication +1 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
+
|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Eradication +1 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Summon monster IV, Planar channel 4d6 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Planar channel 4d6 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Planar scourge ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Immediate counter-summons ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Summon monster V, Planar channel 5d6 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Planar channel 5d6 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Counter-summons (immediate), planar guide ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Planar scourge ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Summon monster VI, Planar channel 6d6 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Planar channel 6d6 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Eradication +2 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Immediate counterport, eradication +2 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Summon monster VII, Planar channel 7d6 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
+
|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Planar channel 7d6 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Imediate counterport ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —  
+
|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Riftward ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Summon monster VIII, Planar channel 8d6 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
+
|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Planar channel 8d6 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Planar guide, planar purge. ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
+
|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Planar purge ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| —
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Summon monster IX, Planar channel 9d6 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
+
|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Planar channel 9d6 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Eradication +3 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
+
|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Eradication +3 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Gate, Planar channel 10d6 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
+
|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Planar channel 10d6 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Harmful counterport ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
+
|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Riftpulse ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4
 
|}
 
|}
 +
 +
== Alternate Build Classes ==
 +
The riftwarden can be built on these alternate classes:
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist],
 +
[http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic psychic],
 +
[http://www.d20pfsrd.com/classes/core-classes/sorcerer sorcerer],
 +
[http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained summoner], or
 +
[http://www.d20pfsrd.com/classes/base-classes/witch witch].
 +
 +
A riftwarden learns and casts spells exactly like the build class, including type of magic (arcane, divine, or psychic), the effect of ability scores on spellcasting and cantrips, knacks or orisons. He only suffers arcane spell failure in armor if he casts arcane spells.
 +
 +
In addition, the riftwarden inherits the following class features from the build class. This replaces the build class feature, above.
 +
 +
'''[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist Arcanist]
 +
The arcanist riftwarden gains an [http://www.d20pfsrd.com/classes/hybrid-classes/arcanist#TOC-Arcanist-Exploits arcanist exploit] at level 4, 8, and 12. He cannot choose greater exploits.
 +
He does not get an arcane pool, but can spend uses of planar channel as if it was arcane pool.
 +
 +
'''[http://www.d20pfsrd.com/classes/core-classes/cleric Cleric]
 +
A riftwarden cleric has the same base attack bonus, base saving throws, hit dice, and armor and weapon proficiencies as a cleric. He gains the aura and chaotic evil good and lawful spells cleric class features. A cleric riftwarden inherits the ability to channel positive or negative energy. He has a single pool of daily uses shared between channel energy and planar channel, and gains two additional uses of this daily pool; the pool has 5 + the riftwarden cleric's Charisma modifier uses per day. 
 +
 +
'''[http://www.d20pfsrd.com/classes/base-classes/oracle Oracle]
 +
A riftwarden oracle has the same base attack bonus, base saving throws, hit dice, and armor and weapon proficiencies as an oracle. At 1st level he gains  gains both a mystery (including mystery skills and spells), an oracle's curse, and a revelation, but no further revelations. He also gains 2 additional skill points per level.
 +
 +
'''[http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic Psychic]
 +
The psychic riftwarden gains the psychic's [http://www.d20pfsrd.com/occult-adventures/occult-classes/psychic#TOC-Psychic-Discipline-Ex-or-Sp- psychic discipline] class feature, including discipline spells and discipline powers.
 +
He has no phrenic pool but can gain and spend uses of planar channel as if it was phrenic pool points.
 +
 +
'''[[Sacerdote_(Apath) | Sacerdote]]
 +
The sacerdote riftwarden keeps the advanced spellcasting, bonus languages, calculated targeting, chaotic evil good and lawful spells, divine focus, divine wrath, domains, and manifestation class features.
 +
''This class is from Legendary Classes: Sacerdote.''
 +
 +
'''[http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer]
 +
The sorcerer riftwarden gains [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat at level 1. He selects a bloodline, but gains only the bloodline skill and bloodline spells from the bloodline.
 +
 +
'''[http://www.d20pfsrd.com/classes/unchained-classes/summoner-unchained Summoner]
 +
A riftwarden summoner gains all the class features of the summoner, including spellcasting, spell-like abilities, eidolon, and summon monster. He does '''not''' gain the summoner's weapon and armor proficiency, hit dice, base attack, base saves, or class skills. He gains two additional skill points per level.
 +
 +
'''[http://www.d20pfsrd.com/classes/base-classes/witch Witch]
 +
A witch riftwarden keeps the [http://www.d20pfsrd.com/classes/base-classes/witch#TOC-Patron-Spells patron spells] and [http://www.d20pfsrd.com/classes/base-classes/witch#TOC-Witch-s-Familiar-Ex- witch's familiar] class features. He gains a hex at level 1, 4, and 8.
 +
 +
== Favored Class Bonuses ==
 +
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have riftwarden as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
 +
 +
* ''' Dwarf: ''' When standing on the ground (not swimming or flying) you gain SR 5, +1 per time you take this ability.
 +
* ''' Elf: ''' Increase the range of your spell-like and supernatural class abilities by 1 ft. Round the increase down to the nearest multiple of 5 ft.
 +
* ''' Gnome: ''' You gain a +1/4 bonus on dispel checks.
 +
* '''Half-Elf:''' You gain a blindsense ability with a range of 5 ft. that can only sense extradimensional creatures.
 +
* '''Half-Orc:''' Add a +1 bonus on concentration checks made due to taking damage while casting spells.
 +
* '''Halfling:''' Add +1/2 dodge bonus to your AC against attacks of opportunity triggered by casting spells.
 +
* ''' Human: ''' Gain 1/3 daily uses of planar channel.
 +
 +
 +
* ''' Anpur: ''' <sup><sup><sup>[[#Heroes of the Siwathi Desert | HSD ]]</sup></sup></sup> You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
 +
* ''' Avodim: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> Select one creature type or subtype from the ranger's favored enemies list. That type of creature always takes damage from your planar channel, even if it is not extraplanar.
 +
* ''' Catfolk: ''' <sup><sup><sup>ARG</sup></sup></sup> You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
 +
* ''' Kitsune: ''' <sup><sup><sup>ARG</sup></sup></sup> You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
 +
* ''' Samsaran: ''' <sup><sup><sup>[[#Advanced Class Guide | ACG]]</sup></sup></sup> Add 1/2 points of damage to your planar channel.
 +
* ''' Tengu: ''' <sup><sup><sup>ARG</sup></sup></sup> You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
 +
* ''' Xesa: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> You gain tremorsense with a range of 5 ft. that can only sense extradimensional creatures.
 +
* ''' Qit'ar: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
 +
* ''' Zendiqi: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> When you use planar channel, you can choose 1 creature of an elemental subtype (air, earth, elemental, fire, water) in the area. Selected targets are not affected by your planar channel.
 +
 +
<noinclude>== Open Game License ==
 
<!-- OGL -->
 
<!-- OGL -->
<noinclude>{{OGL}}</noinclude>
+
{{OGL}}
 +
=== Section 15 Addendum ===
 +
'''Pathfinder Campaign Setting: Paths of Prestige
 +
© 2012, Paizo Publishing, LLC; Authors: Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson.</noinclude>

Latest revision as of 18:31, 28 October 2016

ApathApath Logo
Unofficial rules compendium

A riftwarden studies the fabric of reality and learns to close its loopholes. Most riftwardens work to maintain the structure of reality as we know it. Riftwardens are hereditary enemies of darkfire adepts and are often caught up in their plots.

Class Information

This is a prestige archetype, a spellcaster focused on banishing planar invaders.

Publisher: Purple Duck Games.

Prestige Class: Riftwarden from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: The riftwarden is built on the wizard, but the following alternate build classes are described below: arcanist, cleric, oracle, sacerdote, psychic, summoner, or witch.

Role: A riftwarden is a spellcaster that defends reality itself.

Alignment: Any. Most riftwardens are good and use their power to guard the safety of the universe, but there are no strictures in the class against being evil.

Hit Die: d6.

Class Skills

The riftwarden's class skills (and the key ability for each skill) are Craft (Int), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the riftwarden.

Weapon and Armor Proficiency

Riftwardens are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a riftwarden's gestures, which can cause arcane spells with somatic components to fail (see Arcane Spells and Armor).

Spells

The riftwarden learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.

Build Class

The riftwarden wizard keeps the arcane school class feature and must choose the abjuration or conjuration schools.

Planar Channel (Su)

A Riftwarden can channel the energy of his home plane in a way similar to the cleric's channel energy ability. This harms creatures with the extraplanar subtype, regardless of alignment. It also harms creatures that used a teleportation effect since the riftwarden's last turn. When using this ability outside his home plane, the riftwarden still damages creatures extraplanar to his home plane, even if they are native to the plane the riftwarden is on.

Planar channel can only harm, not heal. It can be used with feats, magic items, or other effects that modify channel energy used to harm.

Channeling energy causes a burst that affects all eligible creatures in a 30-foot radius centered on the riftwarden. The amount of damage dealt is 1d6 points of damage plus 1d6 points of damage for every two riftwarden levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the riftwarden's level + the riftwarden's Charisma modifier.

A riftwarden may use planar channel a number of times per day equal to 3 + his Charisma modifier. This is a standard action that does not provoke an attack of opportunity.

Counter-Summons (Su)

A 2nd level riftwarden can ready an action to use a summon monster spell or spell-like ability as a counterspell, even though the casting time for a summon monster spell is 1 full round. When used to counterspell this way, summon monster automatically counters any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider's summon ability. He can use dispel magic to counter a summoning effect, but must roll a dispel check to succeed.

Counterport (Su)

At 4th level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 100 feet of him. He can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell or spell-like ability at least 1 spell level higher, returning teleporting creatures to their point of origin. He can use dispel magic to counter a teleportation effect, but must roll a dispel check to succeed.

Eradication (Su)

At 6th level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. This bonus also applies to the save DC and caster level of any spell or spell-like or supernatural ability that he uses against legal targets of planar channel, or that counters, dispels, or prevents planar travel or teleportation.

These bonuses increase by +1 for every six levels after 6th.

Immediate Counter-Summons (Su)

At 8th level, counter-summons can be used as an immediate action, without the need to ready an action beforehand. A riftwarden can use this ability even if surprised.

Planar Scourge (Su)

At 10th level, an extraplanar creature that fails its save against the riftwarden's planar channel gains the panicked, sickened, or staggered condition, chosen by the riftwarden, for 1d4 rounds.

Immediate Counterport (Su)

At 12th level, the riftwarden can use counterport to counter a teleportation effect as an immediate action, without the need to ready an action beforehand. A riftwarden can use this ability even if surprised.

Riftward (Su)

At 14th level, a Riftwarden can use his counter-summons and counterport ability to forcibly redirect a creature using a teleportation effect or a creature being summoned or called within 100 feet to a new valid destination within 100 feet of him.

The riftwarden must successfully counter the teleportation effect using counterport, redirecting targets instead of negating the teleportation. All creatures affected by a particular summoning or teleportation effect are redirected. The wrenching redirection deals 1d6 points of damage per riftwarden level and stuns the redirected creature(s) for one round. A successful Reflex save (DC 10 + half the Riftwarden's character level + the Riftwarden's Cha modifier) halves the damage and negates the stun, but targets are still redirected.

Planar Purge (Sp)

At 16th level, an creature is not on its plane of origin that fails its save against a riftwarden's planar channel is banished to its home plane. Creatures with Hit Dice greater than the Riftwarden's class level cannot be banished, but still take damage from planar channel as normal.

Riftpulse (Su)

At 20th level, as a standard action, the riftwarden can expend two uses of his planar channel ability to create a riftpulse, causing the substance of reality itself to pull back escaping creatures. This works as a normal planar channel except as noted. In addition to targets in the area, it affects targets who teleported out of the area covered by this planar channel since the riftwarden's last turn, and affects them regardless of their current distance from the riftwarden, even if they are on other planes. If target(s) fail their save against the planar channel, the teleportation effect is reversed and the target returns to the point from which it teleported (or the nearest available space, if that space is now occupied) and is stunned for one round. Any gate, teleportation circle or similar lasting teleport or planar travel effect in the area is closed and can't be reopened for 1d6 minutes.

Table: Riftwarden

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Planar channel 1d6 3 1
2nd +1 +0 +0 +3 Counter-summons, 4 2
3rd +1 +1 +1 +3 Planar channel 2d6 4 2 1
4th +2 +1 +1 +4 Counterport 4 3 2
5th +2 +1 +1 +4 Planar channel 3d6 4 3 2 1
6th +3 +2 +2 +5 Eradication +1 4 3 3 2
7th +3 +2 +2 +5 Planar channel 4d6 4 4 3 2 1
8th +4 +2 +2 +6 Immediate counter-summons 4 4 3 3 2
9th +4 +3 +3 +6 Planar channel 5d6 4 4 4 3 2 1
10th +5 +3 +3 +7 Planar scourge 4 4 4 3 3 2
11th +5 +3 +3 +7 Planar channel 6d6 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Immediate counterport, eradication +2 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Planar channel 7d6 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Riftward 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Planar channel 8d6 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Planar purge 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 Planar channel 9d6 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Eradication +3 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Planar channel 10d6 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Riftpulse 4 4 4 4 4 4 4 4 4 4

Alternate Build Classes

The riftwarden can be built on these alternate classes: arcanist, psychic, sorcerer, summoner, or witch.

A riftwarden learns and casts spells exactly like the build class, including type of magic (arcane, divine, or psychic), the effect of ability scores on spellcasting and cantrips, knacks or orisons. He only suffers arcane spell failure in armor if he casts arcane spells.

In addition, the riftwarden inherits the following class features from the build class. This replaces the build class feature, above.

Arcanist The arcanist riftwarden gains an arcanist exploit at level 4, 8, and 12. He cannot choose greater exploits. He does not get an arcane pool, but can spend uses of planar channel as if it was arcane pool.

Cleric A riftwarden cleric has the same base attack bonus, base saving throws, hit dice, and armor and weapon proficiencies as a cleric. He gains the aura and chaotic evil good and lawful spells cleric class features. A cleric riftwarden inherits the ability to channel positive or negative energy. He has a single pool of daily uses shared between channel energy and planar channel, and gains two additional uses of this daily pool; the pool has 5 + the riftwarden cleric's Charisma modifier uses per day.

Oracle A riftwarden oracle has the same base attack bonus, base saving throws, hit dice, and armor and weapon proficiencies as an oracle. At 1st level he gains gains both a mystery (including mystery skills and spells), an oracle's curse, and a revelation, but no further revelations. He also gains 2 additional skill points per level.

Psychic The psychic riftwarden gains the psychic's psychic discipline class feature, including discipline spells and discipline powers. He has no phrenic pool but can gain and spend uses of planar channel as if it was phrenic pool points.

Sacerdote The sacerdote riftwarden keeps the advanced spellcasting, bonus languages, calculated targeting, chaotic evil good and lawful spells, divine focus, divine wrath, domains, and manifestation class features. This class is from Legendary Classes: Sacerdote.

Sorcerer The sorcerer riftwarden gains Eschew Materials as a bonus feat at level 1. He selects a bloodline, but gains only the bloodline skill and bloodline spells from the bloodline.

Summoner A riftwarden summoner gains all the class features of the summoner, including spellcasting, spell-like abilities, eidolon, and summon monster. He does not gain the summoner's weapon and armor proficiency, hit dice, base attack, base saves, or class skills. He gains two additional skill points per level.

Witch A witch riftwarden keeps the patron spells and witch's familiar class features. He gains a hex at level 1, 4, and 8.

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have riftwarden as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

  • Dwarf: When standing on the ground (not swimming or flying) you gain SR 5, +1 per time you take this ability.
  • Elf: Increase the range of your spell-like and supernatural class abilities by 1 ft. Round the increase down to the nearest multiple of 5 ft.
  • Gnome: You gain a +1/4 bonus on dispel checks.
  • Half-Elf: You gain a blindsense ability with a range of 5 ft. that can only sense extradimensional creatures.
  • Half-Orc: Add a +1 bonus on concentration checks made due to taking damage while casting spells.
  • Halfling: Add +1/2 dodge bonus to your AC against attacks of opportunity triggered by casting spells.
  • Human: Gain 1/3 daily uses of planar channel.


  • Anpur: HSD You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
  • Avodim: FEC Select one creature type or subtype from the ranger's favored enemies list. That type of creature always takes damage from your planar channel, even if it is not extraplanar.
  • Catfolk: ARG You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
  • Kitsune: ARG You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
  • Samsaran: ACG Add 1/2 points of damage to your planar channel.
  • Tengu: ARG You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
  • Xesa: FEC You gain tremorsense with a range of 5 ft. that can only sense extradimensional creatures.
  • Qit'ar: FEC You gain a scent ability with a range of 5 ft. that can only sense extradimensional creatures.
  • Zendiqi: FEC When you use planar channel, you can choose 1 creature of an elemental subtype (air, earth, elemental, fire, water) in the area. Selected targets are not affected by your planar channel.

Open Game License

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.

Section 15 Addendum

Pathfinder Campaign Setting: Paths of Prestige © 2012, Paizo Publishing, LLC; Authors: Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson.