Difference between revisions of "Storm Sorcery (5A)"

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'''This sorcerous origin is obsolete.
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See [[Elemental_Sorcery_(5A)|Elemental Sorcery]] for a more developed version of the same idea.
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''Simple Revision.
 
''Simple Revision.
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=== Elementalist Spells ===
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Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
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Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration, evocation, or transmutation spell from the wizard spell list.
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{| class="wikitable"
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|+'''Elementalist Spells'''
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| width="10%" | '''Sorcerer<br>Level''' ||valign="bottom" width="20%" | '''Air''' ||valign="bottom"  width="20%" | '''Earth''' ||valign="bottom" width="20%" | '''Fire'''  ||valign="bottom" width="20%" | '''Water'''
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|-
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| valign=top | 1 ||valign="top"| Thunderwave, <br> Witchbolt||valign="top"| Earth Tremor, <br> Shield ||valign="top"| Burning Hands, <br> Silent Image ||valign="top"| Fog Cloud, <br> Ice Knife
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|-
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| valign=top | 3 ||valign="top"| Dust Devil, <br> Shatter ||valign="top"| Cloud of Daggers, <br> Magic Weapon ||valign="top"| Scorching Ray, <br> Pyrotechnics||valign="top"| Mirror Image, <br> Snilloc's Snowball Swarm
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|-
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| valign=top | 5 ||valign="top"| Fly, <br> Lightning Bolt ||valign="top"| Erupting Earth, <br> Slow||valign="top"| Fireball, <br> Gaseous Form ||valign="top"| Sleet Storm, <br> Water breathing
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|-
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| valign=top | 7 ||valign="top"| Dimension Door, <br> Storm Sphere ||valign="top"| Blight, <br> Stoneskin ||valign="top"| Fire Shield, <br> Wall of Fire ||valign="top"| Vitriolic Sphere, <br> Watery Sphere
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|-
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| valign=top | 9 ||valign="top"| Far Step, <br> Telekinesis ||valign="top"| Animate Objects, <br> Passwall ||valign="top"| Immolation, <br> Wall of Light||valign="top"| Cone of Cold, <br> Bigby's Hand
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|}
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This can be remodeled into a focus on another element, fire, earth, or water comes to mind.
 
This can be remodeled into a focus on another element, fire, earth, or water comes to mind.

Latest revision as of 16:45, 1 October 2021

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This sorcerous origin is obsolete. See Elemental Sorcery for a more developed version of the same idea.

Simple Revision.

Elementalist Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration, evocation, or transmutation spell from the wizard spell list.

Elementalist Spells
Sorcerer
Level
Air Earth Fire Water
1 Thunderwave,
Witchbolt
Earth Tremor,
Shield
Burning Hands,
Silent Image
Fog Cloud,
Ice Knife
3 Dust Devil,
Shatter
Cloud of Daggers,
Magic Weapon
Scorching Ray,
Pyrotechnics
Mirror Image,
Snilloc's Snowball Swarm
5 Fly,
Lightning Bolt
Erupting Earth,
Slow
Fireball,
Gaseous Form
Sleet Storm,
Water breathing
7 Dimension Door,
Storm Sphere
Blight,
Stoneskin
Fire Shield,
Wall of Fire
Vitriolic Sphere,
Watery Sphere
9 Far Step,
Telekinesis
Animate Objects,
Passwall
Immolation,
Wall of Light
Cone of Cold,
Bigby's Hand


This can be remodeled into a focus on another element, fire, earth, or water comes to mind.

  • Heart of the Storm The bonus damage applies whenever you start casting a spell that inflicts damage. The type of damage varies.
    • Earth: bludgeoning, force
    • Fire: fire
    • Water: cold.
  • Storm Guide Similar cosmetic effects involving other elements.
  • Storm's Fury The damage type varies.
    • Earth: force
    • Fire: fire
    • Water: cold
  • Wind Soul The damage type and mode of movement varies.
    • Earth: force damage and burrowing speed 30 ft. or 15 ft. when shared.
    • Fire: fire damage and flight speed same as the original.
    • Water: cold damage, grants water breathing and swimming speed 120 ft or 60 ft. when shared.