Difference between revisions of "Iron Man (Apath)"

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{{Apath}}
 
{{Apath}}
''The iron man is a fighter trained in the [[Martial_Arts_(Apath)#Way_of_the_Body|Way of the Body]]. Thousands of hours of practice and grueling matches have made him a fighting machine of unmatched resilience. His body shows the effects of this training, becoming scarred, calloused, and often increasing in weight by as much as 50%.''
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''The iron man is a fighter trained in the [[Martial_Arts_(Apath)#Way_of_the_Body|way of the body]]. Thousands of hours of practice and grueling matches have made him a fighting machine of unmatched resilience. His body shows the effects of this training, becoming scarred, calloused, and often increasing in weight by as much as 50%.''
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== Class Information ==
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This is a [[Martial Arts (Apath) | martial arts]] archetype.
  
== Class Abilities ==
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'''Publisher:''' Purple Duck Games
The iron man has all the class abilities of the fighter, except as noted below.
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'''Class: ''' [http://www.d20pfsrd.com/classes/core-classes/fighter Fighter]. 
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'''Starting Money:
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2d6 × 10 gp (average 70 gp)
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'''Hit Die:''' d10.
  
 
=== Class Skills ===
 
=== Class Skills ===
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Survival (Wis), and
 
Survival (Wis), and
 
Swim (Str).
 
Swim (Str).
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 +
'''Skill Ranks per Level:''' 2 + Int modifier.
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 +
== Class Abilities ==
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The iron man has all the class abilities of the fighter, except as noted below.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
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=== Way of the Body Armor Bonus (Ex) ===
 
=== Way of the Body Armor Bonus (Ex) ===
As long as he is not wearing any armor, an iron man gains a circumstance bonus to natural armor equal to his Constitution modifier. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor. This ability replaces Armor Training 1.
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The iron man is a practitioner of the [[Martial_Arts_(Apath)#Way_of_the_Body|way of body]] martial arts. As long as he is not wearing any armor, an iron man gains a circumstance bonus to natural armor equal to his Constitution modifier. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.  
  
=== Living Resilience ===
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Starting at 3rd level and four levels thereafter (7th, 11th, and 15th), the iron man's natural armor bonus improves by 1, to a maximum +4 increase.  
At level 3, the iron man gains damage resistance 2/- against nonlethal damage only. This resistance increases by two at level 6, 10, 14, and 18, to a maximum of 10. This ability replaces Armor Training 2.
 
  
=== Living Armor  ===
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This replaces armor training.
At 7th level and higher, all the iron man's natural armor protects from incorporeal touch attacks, as if it had the ''ghost touch'' quality. This ability replaces Armor Training 3.
 
  
=== Uncanny Dodge ===
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=== Unarmored Mastery (Ex) ===
At 11th level, the iron man reacts to danger with automated precisions and can no longer be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses her Dexterity bonus to AC if immobilized. A iron man with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against him. This ability replaces Armor Training 4.
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This works just like Armor Mastery, only the iron man must be wearing no armor. This modifies armor mastery.
  
=== Unarmored Mastery (Ex) ===
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== Table: Iron Man ==
This works just like Armor Mastery, only the iron man must be wearing no armor. This bonus stacks with living resilience with respect to nonlethal damage. This replaces armor mastery.
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{|class="wikitable"
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
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|-
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| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| Way of the body, bonus feat
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|-
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|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bonus feat, bravery +1
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|-
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|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor bonus 1
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|-
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|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Bonus feat
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|-
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|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Weapon training 1
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|-
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|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bonus feat, bravery +2
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|-
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|align="top"| 7th ||align="top"| +7/+2 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Armor bonus 2
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|-
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|align="top"| 8th ||align="top"| +8/+3 ||align="top"| +6 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bonus feat
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|-
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|align="top"| 9th ||align="top"| +9/+4 ||align="top"| +6 ||align="top"| +3 ||align="top"| +3 ||align="top"| Weapon training 2
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|-
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|align="top"| 10th ||align="top"| +10/+5 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Bonus feat, bravery +3
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|-
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|align="top"| 11th ||align="top"| +11/+6/+1 ||align="top"| +7 ||align="top"| +3 ||align="top"| +3 ||align="top"| Armor bonus 3
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|-
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|align="top"| 12th ||align="top"| +12/+7/+2 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Bonus feat
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|-
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|align="top"| 13th ||align="top"| +13/+8/+3 ||align="top"| +8 ||align="top"| +4 ||align="top"| +4 ||align="top"| Weapon training 3
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|-
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|align="top"| 14th ||align="top"| +14/+9/+4 ||align="top"| +9 ||align="top"| +4 ||align="top"| +4 ||align="top"| Bonus feat, bravery +4
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|-
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|align="top"| 15th ||align="top"| +15/+10/+5 ||align="top"| +9 ||align="top"| +5 ||align="top"| +5 ||align="top"| Armor bonus 4
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|-
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|align="top"| 16th ||align="top"| +16/+11/+6/+1 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Bonus feat
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|-
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|align="top"| 17th ||align="top"| +17/+12/+7/+2 ||align="top"| +10 ||align="top"| +5 ||align="top"| +5 ||align="top"| Weapon training 4
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|-
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|align="top"| 18th ||align="top"| +18/+13/+8/+3 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"| Bonus feat, bravery +5
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|-
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|align="top"| 19th ||align="top"| +19/+14/+9/+4 ||align="top"| +11 ||align="top"| +6 ||align="top"| +6 ||align="top"|  Unarmored mastery
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|-
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|align="top"| 20th ||align="top"| +20/+15/+10/+5 ||align="top"| +12 ||align="top"| +6 ||align="top"| +6 ||align="top"| Bonus feat, weapon mastery
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|}
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
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* Armor Training
 
* Armor Training
 
* Armor Mastery
 
* Armor Mastery
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 10:43, 20 March 2018

ApathApath Logo
Unofficial rules compendium

The iron man is a fighter trained in the way of the body. Thousands of hours of practice and grueling matches have made him a fighting machine of unmatched resilience. His body shows the effects of this training, becoming scarred, calloused, and often increasing in weight by as much as 50%.

Class Information

This is a martial arts archetype.

Publisher: Purple Duck Games

Class: Fighter.

Starting Money: 2d6 × 10 gp (average 70 gp)

Hit Die: d10.

Class Skills

Acrobatics (Dex), Climb (Str), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Skill Ranks per Level: 2 + Int modifier.

Class Abilities

The iron man has all the class abilities of the fighter, except as noted below.

Weapon and Armor Proficiency

The iron man is proficient with all simple and martial weapons and with all kinds of shields (small, large, and wall shields). He is not proficient in any armor.

Way of the Body Armor Bonus (Ex)

The iron man is a practitioner of the way of body martial arts. As long as he is not wearing any armor, an iron man gains a circumstance bonus to natural armor equal to his Constitution modifier. He can use shields normally and the bonus stacks with both natural armor and with enchantment bonuses to natural armor.

Starting at 3rd level and four levels thereafter (7th, 11th, and 15th), the iron man's natural armor bonus improves by 1, to a maximum +4 increase.

This replaces armor training.

Unarmored Mastery (Ex)

This works just like Armor Mastery, only the iron man must be wearing no armor. This modifies armor mastery.

Table: Iron Man

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Way of the body, bonus feat
2nd +2 +3 +0 +0 Bonus feat, bravery +1
3rd +3 +3 +1 +1 Armor bonus 1
4th +4 +4 +1 +1 Bonus feat
5th +5 +4 +1 +1 Weapon training 1
6th +6/+1 +5 +2 +2 Bonus feat, bravery +2
7th +7/+2 +5 +2 +2 Armor bonus 2
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Weapon training 2
10th +10/+5 +7 +3 +3 Bonus feat, bravery +3
11th +11/+6/+1 +7 +3 +3 Armor bonus 3
12th +12/+7/+2 +8 +4 +4 Bonus feat
13th +13/+8/+3 +8 +4 +4 Weapon training 3
14th +14/+9/+4 +9 +4 +4 Bonus feat, bravery +4
15th +15/+10/+5 +9 +5 +5 Armor bonus 4
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat
17th +17/+12/+7/+2 +10 +5 +5 Weapon training 4
18th +18/+13/+8/+3 +11 +6 +6 Bonus feat, bravery +5
19th +19/+14/+9/+4 +11 +6 +6 Unarmored mastery
20th +20/+15/+10/+5 +12 +6 +6 Bonus feat, weapon mastery

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and Armor Proficiency
  • Armor Training
  • Armor Mastery
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.