Difference between revisions of "Halcyon Mage (Apath)"

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{{Apath}}
 
{{Apath}}
''Collegiate arcanists are students of one of the oldest academies of magical learning. A Collegiate arcanist studies and follows ancient traditions of magic and utilizes these secrets to bring decency and integrity to civilization.
+
''Halcyon mages are students of one of the oldest academies of magical learning. A Halcyon mage studies and follows ancient traditions of magic and utilizes these secrets to bring decency and integrity to civilization.''
 
 
Most Collegiate arcanists consider their studies to be a sacred duty and a tradition that spans the ages.''
 
  
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Class Archetypes (Apath)|prestige class archetype]].
+
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. The halcyon mage is an arcane spellcaster with a focus on nature, life, and decency.  
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/magaambyan-arcanist collegiate arcanist].
+
'''Publisher:  
 +
Purple Duck Games.  
  
'''Build Classes: ''' wizard
+
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/collegiate-arcanist Magaambyan arcanist] from Pathfinder Campaign Setting: Paths of Prestige.
  
The collegiate arcanist is a wizard with a focus on nature, life, and decency.  
+
'''Build Classes: '''
 +
The halcyon mage is built on the [http://www.d20pfsrd.com/classes/core-classes/wizard wizard], but the following optional build classes are described below:
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist],or
 +
[http://www.d20pfsrd.com/classes/base-classes/witch witch].
  
'''Role:''' Collegiate arcanists' work to support their fellow creatures and nourish life. When the situation demands they can take up arms, but they take the long view and feel that peace is generally the better solution.
+
'''Role:''' Halcyon mages work to support their fellow creatures and nourish life. When the situation demands they take up arms, but they take the long view and feel that peace is generally the better solution.
  
'''Alignment''': Collegiate arcanists must be good.
+
'''Alignment''': Halcyon mages must start with a good alignment. Most Halcyon mages consider their studies to be a sacred duty and a tradition that spans the ages. A halcyon mage that change to a non-good alignment earns the disapproval of their peers and loses the aura of good, halcyon magic, virtuous spells, lasting goodness, blessed warding, righteous contravention, holy arcana, altruistic guardian, and timeless body abilities until the return to a good alignment, but can continue to advance in the class.  
  
 
'''Hit Die:''' d6.
 
'''Hit Die:''' d6.
  
 
=== Class Skills ===
 
=== Class Skills ===
The collegiate arcanist's class skills (and the key ability for each skill) are  
+
The halcyon mage's class skills (and the key ability for each skill) are  
 
Craft (Int),
 
Craft (Int),
 
Diplomacy (Cha),
 
Diplomacy (Cha),
Line 36: Line 38:
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Collegiate arcanists are proficient with the club, dagger, sling, and quarterstaff, but not with any type of armor or shield. Armor interferes with a collegiate arcanist's movements, which can cause his spells with somatic components to fail.
+
Halcyon mages are proficient with the club, dagger, sling, and quarterstaff, but not with any type of armor or shield. Armor interferes with a halcyon mage's movements, which can cause his spells with somatic components to fail.
  
 
== Class Features ==
 
== Class Features ==
A collegiate arcanist has all the wizard's class features except as noted.
+
These are all the class features of the halcyon mage.  
  
=== Spell Mastery ===
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=== Weapon and Armor Proficiency ===
A collegiate arcanist gains [http://www.d20pfsrd.com/feats/general-feats/spell-mastery---final Spell Mastery] as a bonus feat at 1st level. This replaces Scribe Scroll.
+
A halcyon mage is proficient with the
 +
club,
 +
dagger,
 +
dart,
 +
quarterstaff, and
 +
sling. If eastern weapons are in use he is also proficient with the hanbo.
 +
He is not proficient in any armor or with shields.
  
=== Aura of Good (Ex) ===
+
=== Spells ===
From 2nd level, the power of a Collegiate arcanist's aura of good (see detect good) is equal to her class level.
+
The halcyon mage learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.
  
=== Halcyon Magic (Su)
+
=== Halcyon Spell Mastery ===
At 3rd level and every second level after level 3, a collegiate arcanist chooses a spell from the druid spell list and treats it as if it were on the spell list of one of wizard spell list. To learn a druid spell in this way, the collegiate arcanist must have ranks in Knowledge (nature) equal to three times the level of the spell learned. The spell's type becomes arcane and its save DC functions as normal for a wizard spell. The Collegiate arcanist automatically learns this spell and adds it to her spellbook.
+
A halcyon mage gains [http://www.d20pfsrd.com/feats/general-feats/spell-mastery---final Spell Mastery] as a bonus feat at 1st level. The halcyon mage can learn the Spell mastery feat multiple times, with stacking benefits. At level 6 and every 6 levels thereafter, the halcyon mage gains Spell Mastery as a bonus feat one additional time.
  
=== Superior Spell Mastery (Ex) ===
+
Once per day, a halcyon mage can cast any spell he has mastered with the Spell Mastery feat, even if he hasn't prepared it that day. This spell is treated like any other spell cast by the Halcyon mage, but can't be modified by metamagic feats or other abilities. The halcyon mage gains another daily use of this ability at level 6 and every 6 levels thereafter.
At 4th level, by spending a total of 24 hours studying over a maximum of 3 days, a Collegiate arcanist can change the spells she has mastered with the Spell Mastery feat. She can choose a number of spells she knows up to her Intelligence modifier, which have a maximum combined spell level total equal to or less than her ranks in the Spellcraft skill, to be her Spell Mastery spells in place of the same number of spells she previously selected for her Spell Mastery feat.
+
 
 +
=== Halcyon Magic (Su) ===
 +
At 2nd level and every two levels thereafter, a halcyon mage chooses a spell from the druid spell list and treats it as if it were on his spell list. To learn a druid spell in this way, the halcyon mage must have ranks in Knowledge (nature) equal to twice the level of the spell learned. The spell's type becomes arcane and its save DC functions as normal for the halcyon mage. The Halcyon mage automatically learns this spell and adds it to his familiar or spellbook, as appropriate.
  
=== Virtuous Spells (Su) ===
+
=== Aura (Ex) ===
At 5th level, a Collegiate arcanist casts spells with the good descriptor at +1 caster level. To prepare a spell with the evil descriptor, she must use two spell slots of that spell level to prepare the spell.  
+
From 3rd level, the power of a Halcyon mage's aura of good (see ''detect good'') is equal to his class level.  
  
 
=== Intoned Recollection (Ex) ===
 
=== Intoned Recollection (Ex) ===
At 6th level, by performing a special ritual, a Collegiate arcanist can prepare a spell into an open arcane spell slot with 1 minute of preparation. The open spell slot cannot have been one that was filled previously that day and was expended; it must have purposefully been left empty at the beginning of the day when the Collegiate arcanist prepared her spells. She must be able to read her spellbook or have mastered the spell with the Spell Mastery feat in order to prepare it with this ability. She doesn't need to rest for 8 hours beforehand, but all other requirements of the preparation process still apply.
+
At 4th level, by performing a special ritual, a Halcyon mage can prepare a spell into an arcane spell slot with 1 minute of preparation. The spell must be one holding a prepared spell, and the replaced spell is lost. He must have mastered a spell with the Spell Mastery feat in order to prepare it with this ability. He doesn't need to rest for 8 hours beforehand, but all other requirements of the preparation process still apply.
  
At 13th level, she can do this as a full-round action, provided she has her spellbook in hand or has mastered the spell with the Spell Mastery feat. She can use this ability a number of times per day equal to her Intelligence modifier.
+
=== Superior Spell Mastery (Ex) ===
 +
At 5th level, by spending a total of 24 hours studying over a maximum of 3 days, a Halcyon mage can change all the spells he has mastered with the Spell Mastery feat(s).
 +
 
 +
=== Virtuous Spells (Su) ===
 +
At 7th level, a Halcyon mage casts spells with the good descriptor at +1 caster level. To prepare a spell with the evil descriptor, he must use two spell slots of that spell level to prepare the spell. He cannot select spells with the evil descriptor to memorize using Spell Mastery, and any spells thus memorized are lost from his memory.
  
 
=== Lasting Goodness (Su) ===
 
=== Lasting Goodness (Su) ===
At 7th level, all of a Collegiate arcanist's spells with the good descriptor have their durations extended by a number of rounds equal to her skill bonus in Spellcraft. A spell with a duration of concentration, instantaneous, or permanent isn't affected by this ability.
+
At 8th level, all of a Halcyon mage's spells with the good descriptor have their durations extended by a number of rounds equal to his skill bonus in Spellcraft. A spell with a duration of concentration, instantaneous, or permanent isn't affected by this ability.
  
 
=== Spontaneous Spell Mastery (Ex) ===
 
=== Spontaneous Spell Mastery (Ex) ===
At 8th level, a Collegiate arcanist can “lose” any prepared spell to cast a spell of the same spell level or lower which she has mastered with the Spell Mastery feat. She can use this ability once per day, plus one additional time per day at 12th level.
+
At 9th level, a Halcyon mage can “lose” any prepared spell to cast a spell of the same spell level or lower which he has mastered with the Spell Mastery feat.  
  
 
=== Blessed Warding (Sp) ===
 
=== Blessed Warding (Sp) ===
At 9th level, a Collegiate arcanist is under a constant protection from evil effect (caster level equal to her class level). If this is dispelled, she can reactivate it as a swift action.
+
At 10th level, a Halcyon mage is under a constant ''protection from evil'' effect (caster level equal to his class level). If this is dispelled, he can reactivate it as a swift action.
  
=== Immediate Spell Mastery (Sp) ===
+
=== Righteous Contravention (Su) ===
At 10th level, once per day, a collegiate arcanist can cast any spell she has mastered with the Spell Mastery feat, even if she hasn't prepared it that day. This spell is treated like any other spell cast by the Collegiate arcanist, but can't be modified by metamagic feats or other abilities.
+
At 11th level, a halcyon mage gains a +2 bonus on checks to overcome the spell resistance of evil creatures or evil objects, and on checks to dispel spells cast by evil creatures, spells with the evil descriptor, or evil magic items.
  
=== Righteous Contravention (Su) ===
+
=== Woodland Stride (Su) ===
At 11th level, a collegiate arcanist gains a +2 bonus on checks to overcome the spell resistance of evil creatures or evil objects, and on checks to dispel spells cast by evil creatures, spells with the evil descriptor, or evil magic items.
+
Gained at level 13, this is the same as the druid class feature of the same name.
  
 
=== Holy Arcana (Ex) ===
 
=== Holy Arcana (Ex) ===
At 13th level, a collegiate arcanist adds all the bonus spells from the Good cleric domain to the spell list of one of her arcane spellcasting classes. These spells become arcane and the save DCs function as normal for the arcane spellcasting class list she adds them to.
+
At 14th level, a halcyon mage adds all the bonus spells from the Good cleric domain to his spell list. These spells become arcane and the save DCs function as normal for his class.
  
 
=== Altruistic Guardian (Su) ===
 
=== Altruistic Guardian (Su) ===
At 15th level, once per day when a spell or supernatural effect that allows spell resistance targets a collegiate arcanist's allies or they are within its area of effect, she can use this ability as an immediate action to redirect the effects to herself. She can do this for a number of allies up to her Intelligence modifier, provided they are within 30 feet of her. The Collegiate arcanist must make all appropriate saving throws for each ally, possibly making multiple saving throws against the same spell or effect. She suffers all damage, conditions, and other effects that her allies would have taken, possibly taking these multiple times. She redirects before suffering the effect herself; even if she is killed, all the effects are still redirected.  
+
At 16th level, as an immediate action when a spell or supernatural effect that allows spell resistance targets a halcyon mage's allies or they are within its area of effect, he can use this ability as an immediate action to redirect the effects to himself. He can do this for a number of allies up to his Intelligence modifier, provided they are all within 30 feet of him. The Halcyon mage must make all appropriate saving throws for each ally, possibly making multiple saving throws against the same spell or effect. He suffers all damage, conditions, and other effects that his allies would have taken, possibly taking these multiple times. He redirects before suffering the effect himself; even if he is killed, all the effects are still redirected. Area effects with a non-instantaneous duration can still affect his allies normally at a later time.
Area effects with a non-instantaneous duration can still affect her allies normally at a later time.
 
  
 
=== Timeless Body (Ex) ===
 
=== Timeless Body (Ex) ===
At 16th level, a collegiate arcanist no longer takes penalties for aging. This functions exactly like the [http://www.d20pfsrd.com/classes/core-classes/druid#TOC-Timeless-Body-Ex- druid ability of the same name].
+
Gained at level 20, this is the same as the druid class feature of the same name.
  
== Table: Collegiate Arcanist ==
+
== Table: Halcyon Mage ==
 
{|class="wikitable"
 
{|class="wikitable"
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
+
|rowspan=2 valign=bottom |'''Class <br>Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=10 align=center valign=bottom |'''Spells per Day'''
 
|-
 
|-
||0+1|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
+
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Arcane ties, bookish, cantrips, knowledge focus  ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Halcyon spell mastery ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Lore ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Halcyon magic ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Aura ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Secret ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Intoned recollection  ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Superior spell mastery ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bonus Language ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Halcyon spell mastery ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Virtuous spells ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Secret ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Lasting goodness ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Spontaneous spell mastery ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Bonus Language ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Blessed warding ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Righteous contravention ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Secret ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Halcyon spell mastery ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Woodland stride ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Greater Lore ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Holy arcana ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
+
|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Secret ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| —
+
|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Altruistic guardian ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| —
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
+
|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| True Lore ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
+
|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Halcyon spell mastery ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3
+
|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Secret ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4
+
|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Timeless body ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4
 
|}
 
|}
  
== Summary of Lost Class Abilities ==
+
== Alternate Build Classes ==
These abilities of the original class are lost or modified in this archetype:
+
The halcyon mage can be built on these alternate classes:
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist] or
 +
[http://www.d20pfsrd.com/classes/base-classes/witch witch].
 +
 
 +
A halcyon mage learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips. He only suffers arcane spell failure in armor if he casts arcane spells.
 +
 
 +
In addition, the halcyon mage inherits the following class features from the alternate build class.
 +
 
 +
'''[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist Arcanist]:''' None.
 +
 
 +
'''[http://www.d20pfsrd.com/classes/base-classes/witch Witch]
 +
A witch keeps the witch's familiar and patron spells abilities. He can use Spell Mastery to memorize his spells without the help of his familiar. Any new familiar all spells he has memorized with Spell mastery.
 +
 
 +
== Favored Class Bonuses ==
 +
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have halcyon mage as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
 +
 
 +
* '''Dwarf:''' Add 1/2 spell from your spell list to your spell list, spellbook, or familiar, as appropriate. This spell must be on your class spell list or on the druid spell list, and be of the conjuration (creation) subschool or have the earth descriptor.
 +
* '''Elf:''' Learn 1/4 druid spell, as halcyon magic.
 +
* '''Gnome:''' Select 1 spell of the illusion school. This spell gains the good descriptor when you cast it.
 +
* '''Half-Elf:''' When casting enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration.
 +
* '''Half-Orc:''' +1 bonus on concentration checks made due to taking damage while casting spells.
 +
* '''Halfling:''' Reduce the time to use superior spell mastery by 1 hour.
 +
* '''Human:''' Select 1/2 spell you can cast. This spell gains the good descriptor when you cast it.
 +
 
 +
* '''Aasimar:''' ACG Add 1 to your level to calculate the strength of your good aura. A powerful aura can stun those who detect it, see detect good.
 +
* '''Avodim:''' FEC When using altruistic guardian, reduce the damage you redirect to yourself from each target by 1. Targets still take no damage.
 +
* '''Catfolk''' ARG Add 1 to the number of spells you can remember using spell mastery.
 +
* '''Erkunae:''' FEC If you are of evil alignment, you count as having 1 level as a halcyon mage for qualifying for and using the halcyon magic, virtuous spells, lasting goodness, blessed warding, righteous contravention, holy arcana, altruistic guardian, and timeless body abilities (these abilities are normally lost to an evil halcyon mage).
 +
* '''Kitsune''' ARG Select 1 spell of the enchantment school. This spell gains the good descriptor when you cast it.
 +
* '''Samsaran:''' ACG Your spells with the good descriptor have their durations extended by 1 round. A spell with a duration of concentration, instantaneous, or permanent isn't affected by this ability.
 +
* '''Xesa:''' FEC Spells you cast that are on the druid spell list have their durations extended by 1 round. A spell with a duration of concentration, instantaneous, or permanent isn't affected by this ability.
  
* Scribe Scroll
+
<!-- OGL -->
* Bonus Feats
+
<noinclude>== Open Game License ==
 +
{{OGL}}
 +
=== Section 15 Addendum ===
 +
'''Pathfinder Campaign Setting: Paths of Prestige
 +
© 2012, Paizo Publishing, LLC; Authors: Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson.</noinclude>

Latest revision as of 12:11, 29 October 2016

ApathApath Logo
Unofficial rules compendium

Halcyon mages are students of one of the oldest academies of magical learning. A Halcyon mage studies and follows ancient traditions of magic and utilizes these secrets to bring decency and integrity to civilization.

Class Information

This is a prestige archetype. The halcyon mage is an arcane spellcaster with a focus on nature, life, and decency.

Publisher: Purple Duck Games.

Prestige Class: Magaambyan arcanist from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: The halcyon mage is built on the wizard, but the following optional build classes are described below: arcanist,or witch.

Role: Halcyon mages work to support their fellow creatures and nourish life. When the situation demands they take up arms, but they take the long view and feel that peace is generally the better solution.

Alignment: Halcyon mages must start with a good alignment. Most Halcyon mages consider their studies to be a sacred duty and a tradition that spans the ages. A halcyon mage that change to a non-good alignment earns the disapproval of their peers and loses the aura of good, halcyon magic, virtuous spells, lasting goodness, blessed warding, righteous contravention, holy arcana, altruistic guardian, and timeless body abilities until the return to a good alignment, but can continue to advance in the class.

Hit Die: d6.

Class Skills

The halcyon mage's class skills (and the key ability for each skill) are Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Survival (Wis).

Skill Ranks at Each Level: 2 + Int modifier.

Weapon and Armor Proficiency

Halcyon mages are proficient with the club, dagger, sling, and quarterstaff, but not with any type of armor or shield. Armor interferes with a halcyon mage's movements, which can cause his spells with somatic components to fail.

Class Features

These are all the class features of the halcyon mage.

Weapon and Armor Proficiency

A halcyon mage is proficient with the club, dagger, dart, quarterstaff, and sling. If eastern weapons are in use he is also proficient with the hanbo. He is not proficient in any armor or with shields.

Spells

The halcyon mage learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.

Halcyon Spell Mastery

A halcyon mage gains Spell Mastery as a bonus feat at 1st level. The halcyon mage can learn the Spell mastery feat multiple times, with stacking benefits. At level 6 and every 6 levels thereafter, the halcyon mage gains Spell Mastery as a bonus feat one additional time.

Once per day, a halcyon mage can cast any spell he has mastered with the Spell Mastery feat, even if he hasn't prepared it that day. This spell is treated like any other spell cast by the Halcyon mage, but can't be modified by metamagic feats or other abilities. The halcyon mage gains another daily use of this ability at level 6 and every 6 levels thereafter.

Halcyon Magic (Su)

At 2nd level and every two levels thereafter, a halcyon mage chooses a spell from the druid spell list and treats it as if it were on his spell list. To learn a druid spell in this way, the halcyon mage must have ranks in Knowledge (nature) equal to twice the level of the spell learned. The spell's type becomes arcane and its save DC functions as normal for the halcyon mage. The Halcyon mage automatically learns this spell and adds it to his familiar or spellbook, as appropriate.

Aura (Ex)

From 3rd level, the power of a Halcyon mage's aura of good (see detect good) is equal to his class level.

Intoned Recollection (Ex)

At 4th level, by performing a special ritual, a Halcyon mage can prepare a spell into an arcane spell slot with 1 minute of preparation. The spell must be one holding a prepared spell, and the replaced spell is lost. He must have mastered a spell with the Spell Mastery feat in order to prepare it with this ability. He doesn't need to rest for 8 hours beforehand, but all other requirements of the preparation process still apply.

Superior Spell Mastery (Ex)

At 5th level, by spending a total of 24 hours studying over a maximum of 3 days, a Halcyon mage can change all the spells he has mastered with the Spell Mastery feat(s).

Virtuous Spells (Su)

At 7th level, a Halcyon mage casts spells with the good descriptor at +1 caster level. To prepare a spell with the evil descriptor, he must use two spell slots of that spell level to prepare the spell. He cannot select spells with the evil descriptor to memorize using Spell Mastery, and any spells thus memorized are lost from his memory.

Lasting Goodness (Su)

At 8th level, all of a Halcyon mage's spells with the good descriptor have their durations extended by a number of rounds equal to his skill bonus in Spellcraft. A spell with a duration of concentration, instantaneous, or permanent isn't affected by this ability.

Spontaneous Spell Mastery (Ex)

At 9th level, a Halcyon mage can “lose” any prepared spell to cast a spell of the same spell level or lower which he has mastered with the Spell Mastery feat.

Blessed Warding (Sp)

At 10th level, a Halcyon mage is under a constant protection from evil effect (caster level equal to his class level). If this is dispelled, he can reactivate it as a swift action.

Righteous Contravention (Su)

At 11th level, a halcyon mage gains a +2 bonus on checks to overcome the spell resistance of evil creatures or evil objects, and on checks to dispel spells cast by evil creatures, spells with the evil descriptor, or evil magic items.

Woodland Stride (Su)

Gained at level 13, this is the same as the druid class feature of the same name.

Holy Arcana (Ex)

At 14th level, a halcyon mage adds all the bonus spells from the Good cleric domain to his spell list. These spells become arcane and the save DCs function as normal for his class.

Altruistic Guardian (Su)

At 16th level, as an immediate action when a spell or supernatural effect that allows spell resistance targets a halcyon mage's allies or they are within its area of effect, he can use this ability as an immediate action to redirect the effects to himself. He can do this for a number of allies up to his Intelligence modifier, provided they are all within 30 feet of him. The Halcyon mage must make all appropriate saving throws for each ally, possibly making multiple saving throws against the same spell or effect. He suffers all damage, conditions, and other effects that his allies would have taken, possibly taking these multiple times. He redirects before suffering the effect himself; even if he is killed, all the effects are still redirected. Area effects with a non-instantaneous duration can still affect his allies normally at a later time.

Timeless Body (Ex)

Gained at level 20, this is the same as the druid class feature of the same name.

Table: Halcyon Mage

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Halcyon spell mastery 3 1
2nd +1 +0 +0 +3 Halcyon magic 4 2
3rd +1 +1 +1 +3 Aura 4 2 1
4th +2 +1 +1 +4 Intoned recollection 4 3 2
5th +2 +1 +1 +4 Superior spell mastery 4 3 2 1
6th +3 +2 +2 +5 Halcyon spell mastery 4 3 3 2
7th +3 +2 +2 +5 Virtuous spells 4 4 3 2 1
8th +4 +2 +2 +6 Lasting goodness 4 4 3 3 2
9th +4 +3 +3 +6 Spontaneous spell mastery 4 4 4 3 2 1
10th +5 +3 +3 +7 Blessed warding 4 4 4 3 3 2
11th +5 +3 +3 +7 Righteous contravention 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Halcyon spell mastery 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Woodland stride 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Holy arcana 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Altruistic guardian 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Halcyon spell mastery 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Timeless body 4 4 4 4 4 4 4 4 4 4

Alternate Build Classes

The halcyon mage can be built on these alternate classes: arcanist or witch.

A halcyon mage learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips. He only suffers arcane spell failure in armor if he casts arcane spells.

In addition, the halcyon mage inherits the following class features from the alternate build class.

Arcanist: None.

Witch A witch keeps the witch's familiar and patron spells abilities. He can use Spell Mastery to memorize his spells without the help of his familiar. Any new familiar all spells he has memorized with Spell mastery.

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have halcyon mage as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

  • Dwarf: Add 1/2 spell from your spell list to your spell list, spellbook, or familiar, as appropriate. This spell must be on your class spell list or on the druid spell list, and be of the conjuration (creation) subschool or have the earth descriptor.
  • Elf: Learn 1/4 druid spell, as halcyon magic.
  • Gnome: Select 1 spell of the illusion school. This spell gains the good descriptor when you cast it.
  • Half-Elf: When casting enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration.
  • Half-Orc: +1 bonus on concentration checks made due to taking damage while casting spells.
  • Halfling: Reduce the time to use superior spell mastery by 1 hour.
  • Human: Select 1/2 spell you can cast. This spell gains the good descriptor when you cast it.
  • Aasimar: ACG Add 1 to your level to calculate the strength of your good aura. A powerful aura can stun those who detect it, see detect good.
  • Avodim: FEC When using altruistic guardian, reduce the damage you redirect to yourself from each target by 1. Targets still take no damage.
  • Catfolk ARG Add 1 to the number of spells you can remember using spell mastery.
  • Erkunae: FEC If you are of evil alignment, you count as having 1 level as a halcyon mage for qualifying for and using the halcyon magic, virtuous spells, lasting goodness, blessed warding, righteous contravention, holy arcana, altruistic guardian, and timeless body abilities (these abilities are normally lost to an evil halcyon mage).
  • Kitsune ARG Select 1 spell of the enchantment school. This spell gains the good descriptor when you cast it.
  • Samsaran: ACG Your spells with the good descriptor have their durations extended by 1 round. A spell with a duration of concentration, instantaneous, or permanent isn't affected by this ability.
  • Xesa: FEC Spells you cast that are on the druid spell list have their durations extended by 1 round. A spell with a duration of concentration, instantaneous, or permanent isn't affected by this ability.

Open Game License

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.

Section 15 Addendum

Pathfinder Campaign Setting: Paths of Prestige © 2012, Paizo Publishing, LLC; Authors: Benjamin Bruck, Jason Bulmahn, Matt Goodall, and Jason Nelson.