Difference between revisions of "Golem Builder (Apath)"

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{{Apath}}
 
{{Apath}}
''Not all summoners actually summon their eidolons - some build their servants out of clay. Called galem to distinguish them form the classical golem, this construct shares many of the golem's characteristics.''
+
''Not all summoners summon their eidolons—some build their servants out of base materials and imbue them with the spark of life.''
  
 
== Class Information ==
 
== Class Information ==
 
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 
This is a [http://www.d20pfsrd.com/classes/base-classes/summoner summoner] archetype.
 +
 +
'''Publisher:
 +
Trailseeker Magazine. Has been significantly developed since publication.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
 
== Class Features ==
 
== Class Features ==
The following are the class features of the galem builder.
+
The golem builder has all the summoner's class features except as noted.
  
 
=== Class Skills ===
 
=== Class Skills ===
The galem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex),  Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).  
+
The golem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex),  Fly (Dex), Handle Animal (Cha), Knowledge (All) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).  
 +
 
 +
'''Skill Ranks per Level:''' 4 + Int modifier.
 +
 
 +
=== Golem Eidolon ===
 +
Instead of summoning an [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons eidolon], a golem builder begins play with a powerful construct called a [[Eidolons_(Apath)#Golem | golem eidolon]] and has the ability to build new golems. A golem eidolon has the same alignment as the golem builder that created it and knows all languages its creator knows. The golem is not extra-dimensional and cannot be dismissed or summoned. If slain, it must be replaced. The golem builder forms a link with his golem, and can only maintain such a link to one eidolon at a time. 
  
Skill Ranks per Level: 4 + Int modifier.
+
A golem builder can create a new golem in a ritual that takes a full day to perform. Such a new golem is identical in all ways to the previous golem. Only when advancing in level can a golem builder create a new golem that differs from the old one, reconstructing it from the ground up. A golem is made out of clay or other base materials that have no monetary cost.
 +
The golem’s physical appearance is up to the golem builder, but it always appears as some sort of statue. It can be painted to look lifelike, but disguising it takes the usual penalties to Disguise checks as a creature type other than its own. The golem also bears a glowing rune that is identical to a rune that appears on the golem builder’s forehead as long as the golem is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as ''alter self'' or ''polymorph'' (although invisibility does conceal it as long as the spell lasts). One minute after the golem last took an action, this rune fades from the golem builder's forehead, only to reappear the next time the golem takes an action.
  
=== Galem ===
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This is a modification to the eidolon ability. For the abilities, evolutions, and other specifications of the golem, it works just like an [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons eidolon]. All abilities of a normal summoner that are tied to an eidolon are tied to the golem for a golem builder.  
Instead of summoning an eidolon, a galem builder begins play with a powerful construct called a galem and has the ability to build new galems. The galem builder forms a link with his galem, and can only maintain such a link to one galem at a time. If a galem builder builds a new galem, any link to a previous galem is lost and that galem is destroyed. A galem has the same alignment as the galem builder that created it and knows all languages its creator knows. Unlike an eidolon, it has no range restrictions, and can be any distance away from its creator without suffering any ill effects.  
 
  
As a [http://www.d20pfsrd.com/bestiary/rules-for-monsters/creature-types#TOC-Construct construct], it is immune to all
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{| class="wikitable" align="right"
ability damage,  
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|+''' Clay Golem Eidolon '''
ability drain,
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||''The full rules for golem eidolons can be found in Everyman Unchained: Eidolons. This is an excerpt that allows the construction of clay golems, the most common type.
bleed,
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{| class="wikitable" align="right"
disease,
+
|+''' Table: Construct Eidolon Bonus Hit Points '''
energy drain,
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|valign=bottom| ''' Size '''||valign=bottom|'''Bonus <br>Hit Points''' 
exhaustion,
+
|-
fatigue,
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|| Tiny ||| –
massive damage,
+
|-
mind-affecting,
+
|| Small ||| 10
necromancy,
+
|-
nonlethal damage,
+
|| Medium ||| 20
paralysis,
+
|-
poison,
+
|| Large ||| 30
sleep, and
+
|-
stun effects.
+
|| Huge ||| 40
It does not need to  eat, breathe, or sleep. It is not a living creature and is unaffected by effects that heals or harms living creatures. Finally it has immunity to any effect that requires a Fortitude save unless the effect also works on objects, or is harmless. The share spells ability galem share with eidolons overrides these immunities, making many heal and buff spells that would not affect constructs possible for the creator to use on his galem.
+
|}
 +
Magically crafted automatons of great power, golems are granted their magical life using an elemental spirit. Golem eidolons follow all of the standard rules for eidolons except as noted below.  
  
It has 2 skill points per level + its Intelligence modifier, which usually means it has only a single skill point per level unless its Intelligence is 10 or higher. It lacks class skills.
+
'''Type''': Golem eidolons are constructs for the purpose of determining which spells and effects affect them. Construct eidolons do not have a Constitution score and instead gain an Intelligence score equal to their base form’s Constitution. Construct eidolons gain bonus hit points based upon their base size, as noted on Table: Construct Eidolon Hit Points. Construct eidolons are immune to bleed, disease, poison, positive or negative energy (including healing), sleep effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless), and are never at risk of death from massive damage. They otherwise do not gain any construct traits. A construct eidolon gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Dice. This replaces the eidolon’s outsider type.  
  
It does not possess any Constitution score and gains bonus hit points based on size; Small 10, Medium 20, Large 30, and Huge 40 hit points. A galem does not heal naturally. It can be repaired using Craft (sculptor); each hour of work repairs a number of hit points equal to the result of a skill check. This is possible even if the galem has been destroyed. As it does not accumulate negative hit points, such repair is always started form zero hit points as long as most of the servant galem's body is recovered.  
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'''Class Skills''': The following skills are class skills for a construct eidolon: Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), and Perception (Wis). This replaces the eidolon’s list of class skills.  
  
Like a normal eidolon, it has darkvision but not low-light vision.
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'''Alignment''': Any.  
  
A galem builder can create a new galem in a ritual that takes a full day to perform. Such a new galem is identical in all ways to the previous galem. Only when advancing in level can a galem builder create a new galem that differs from the old one, reconstructing it from the ground up. A galem is made out of clay and other base materials that have no monetary cost. It takes a form shaped by the galem builder’s desires. The galem’s Hit Dice, saving throws, skills, feats, and abilities are tied to the galem builder’s class level and increase as the galem builder gains levels. In addition, each galem receives a pool of evolution points, based on the galem builder’s class level, that can be used to give the galem different abilities and powers. Whenever the galem builder gains a level, he must decide how these points are spent, and they are set until he gains another level of galem builder.
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'''Base Form''': Biped (limbs [arms], limbs [legs], slam).  
  
The galem’s physical appearance is up to the galem builder, but it always appears as some sort of clay statue. It can be painted to look lifelike, but disguising it as a person takes the usual penalties based on disguise as a creature type other than your own. The galem also bears a glowing rune that is identical to a rune that appears on the galem builder’s forehead as long as the galem is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).
+
'''Base Evolutions''': At 1st level, any character trained in Craft (sculpture) or Craft (pottery) can repair the clay golem eidolon by spending 1 hour and making a DC 20 skill check. If the check is successful, the eidolon recovers a number of hit points equal to the result of the skill check, up to a total number of hit points per day equal to twice its Hit Dice. Any spell effects that heal hit point damage that are cast onto the eidolon by its summoner function as though the eidolon wasn’t immune to positive energy. In addition, the eidolon can take the slam evolution twice, even if it does not have the prerequisite number of arms.
  
For the abilities, evolutions, and other specifications of the galem, it works just like an [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons eidolon]. All abilities of a normal summoner that are tied to an eidolon are tied to the galem for a galem builder.
+
At 4th level, golem eidolons gains the resistances and vulnerabilities of the clay golem.
 +
Certain spells and effects function differently against clay golems, as noted in the immunity to magic ability of the clay golem in the Pathfinder® Roleplaying Game Bestiary. This ability doesn’t grant the eidolon immunity to spells or spell-like abilities that allow spell resistance.
  
This modifies the normal summoner’s eidolon ability.
+
At 8th level, after it has engaged in at least 1 round of combat, the eidolon can ''haste'' (sp) itself as a free action. The eidolon can use this for a number of rounds per day equal to its Hit Dice. These rounds don’t need to be consecutive. 
  
=== Summon Monster ===
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At 12th level, golem eidolons gain DR 5/adamantine and the spell resistance evolution.  
The galem builder can use the summon monster ability simultaneously with controlling his galem, but can only keep one summon power at a time running this way. If a new creature is summoned by this ability, any previous ones are immediately dismissed.
 
  
This modifies the summon monster I - IX abilities and the Gate ability.
+
At 16th level, golem eidolons gain the ability increase (Strength) evolution and add 1 evolution point to their evolution pools.  
  
=== Galem Possession (Su) ===
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At 20th level, golem eidolons increase their damage reduction to DR 10/adamantine. They also lose the spell resistance evolution and gain immunity to all spells and spelllike abilities that allow spell resistance except for those spells that function differently for the golem, as noted by its immunity to magic ability.  
Starting at 2nd level, as an at-will standard action, a galem builder can share the senses of his galem, hearing, seeing, smelling, tasting, and touching everything the galem does. He can also make the galem use his own skill ranks and class skill bonuses, modified by the galem’s ability scores, racial, and size modifiers rather than his own. He can use this ability at will, but doing so requires a standard action each round. There is no range limitation to this effect, but the galem and the galem builder must be on the same plane. 
+
|}
  
This replaces the share senses ability normally gained at level 2.
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=== Summon Monster ===
 +
The golem builder can use the summon monster or gate ability simultaneously with controlling his golem, but can only keep one summon power at a time running this way. If a new creature is summoned by this ability, any previous ones are immediately dismissed.
  
=== No Summon Eidolon ===
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This modifies the summon monster I - IX abilities and the Gate ability.
Remove the ''summon eidolon'' spell from the galem builder’s spell list.
 
  
== Table: Galem Builder  ==
+
=== Golem Possession (Su) ===
 +
Starting at 2nd level, as an at-will standard action, a golem builder can share the senses of his golem for one round, hearing, seeing, smelling, tasting, and touching everything the golem does. He gains perfect telepatic rapport with the golem and can make the golem use his own skill ranks, modified by the golem’s ability scores and size rather than his own. There is no range limitation to this effect, but the golem and the golem builder must be on the same plane. 
 +
This replaces bond senses.
  
 +
== Table: Golem Builder  ==
 
{| class="wikitable"
 
{| class="wikitable"
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=6 align="center" |'''Spells per Day'''
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|rowspan=2 valign=bottom | '''Class<br>Level'''||rowspan=2 valign=bottom | '''Base <br>Attack<br>Bonus'''||rowspan=2 valign=bottom | '''Fort<br>Save'''||rowspan=2 valign=bottom | '''Ref<br>Save'''||rowspan=2 valign=bottom | '''Will<br>Save'''||rowspan=2 valign=bottom | '''Special'''||colspan=6 align="center" |'''Spells per Day'''
 
|-
 
|-
 
| '''1'''||| '''2'''||| '''3'''||| '''4'''|||'''5'''|||'''6'''
 
| '''1'''||| '''2'''||| '''3'''||| '''4'''|||'''5'''|||'''6'''
 
|-
 
|-
|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| Cantrips, galen, life link, summon monster I||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| Cantrips, golem, life link, summon monster I||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +0||valign="top"| +3||valign="top"| Galem possession||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
+
|valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +0||valign="top"| +3||valign="top"| Golem possession||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|-
 
|-
 
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +1||valign="top"| +3||valign="top"| Summon monster II||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 
|valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +1||valign="top"| +3||valign="top"| Summon monster II||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
Line 110: Line 122:
 
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Twin eidolon||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5
 
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +6||valign="top"| +12||valign="top"| Twin eidolon||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5
 
|}
 
|}
 
== Appendix: Galem Evolutions ==
 
A galem has access to the following additional evolutions.
 
 
=== Galem Curse (Su) ===
 
''4 point evolution''
 
 
The galem gains the clay golem's berserk and cursed wounds abilities:
 
 
{| class="wikitable" width=90%
 
|'''Berserk (Ex)'''
 
 
When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. This chance resets to 0% after one minute of inactivity. A berserk golem attacks the nearest living creature or smashes some object smaller than itself if no creature is within reach. Once it goes berserk, no known method can reestablish control.
 
|}
 
{| class="wikitable" width=90%
 
|'''Cursed Wound (Ex)'''
 
 
The damage a clay golem deals doesn't heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a clay golem must succeed on a DC 26 caster level check, or the healing has no effect on the injured creature.
 
|}
 
 
=== Galem Damage Reduction ===
 
An eidolon’s body becomes resistant to harm, granting it damage reduction.
 
 
'''Benefit:''' The eidolon gains DR 5/Admantite or ludgeoning. At 12th level, this protection can be increased to DR 10 by spending 2 additional evolution points. The galem maker must be at least 9th level before selecting this evolution.
 
 
=== Galem Magic (Ex) ===
 
''6 point evolution''
 
 
The galem gains the clay golem's haste ability:
 
{| class="wikitable" width=90%
 
|'''Haste (Su)'''
 
 
After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.
 
|}
 
 
=== Galem Magic Immunity (Ex) ===
 
''6 point evolution''
 
 
The galem gains the clay golem's resistance to magic:
 
{| class="wikitable" width=90%
 
|'''Immunity to Magic (Ex)'''
 
A clay golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
 
 
* A move earth spell drives the golem back 120 feet and deals 3d12 points of damage to it (no save).
 
* A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage (no save).
 
* An earthquake spell cast directly at a clay golem stops it from moving on its next turn and deals 5d10 points of damage (no save).
 
* Any magical attack against a clay golem that deals acid damage heals 1 point of damage for every 3 points of damage it would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A clay golem gets no saving throw against magical attacks that deal acid damage.
 
|}
 
 
'''Special:''' If the galem is made of one of the alternate materials mentioned under variant galem builders, below, it instead gains the magic resistance of the noted type of golem.
 
 
=== Large (Ex) ===
 
''2 point evolution''
 
 
The large evolution is only a two-point evolution for a galem, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and galems with this evolution still pay twice the normal cost for evolutions to Strength and Constitution.
 
 
By paying the full normal cost of the Large or Huge evolutions, the galem gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action.
 
 
=== Shrink (Su) ===
 
''4 point evolution''
 
 
The galem can shrink to Tiny size or resume its normal size as a standard action. A Tiny galem might be mistaken for a familiar.
 
 
While Tiny, the galem gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the galem has is halved. It also loses its natural reach and all natural and weapon attacks do two steps less damage.
 
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
* Class Skills
 
* Class Skills
 
* Eidolon
 
* Eidolon
* Spell List
 
 
* Summon Monster I - IX  
 
* Summon Monster I - IX  
 
* Bond Senses
 
* Bond Senses
 
* Gate
 
* Gate
  
== Variant Galem Builders ==
+
== See Also ==
Galems can be made of materials other than clay, tough this is usually more expensive. The following materials are used for galems. While galems made of these materials may resemble and have some of the abilities of golems, they remain galems and keep all galem abilities.
+
* [[Summoner (Apath) | Summoner Notes]]
Clay galems are the default, but listed for completeness.
 
  
The cost is per hit point of the created galem, and also a cost to repair each hp of damage. In some cases, it might be possible to use a large amount of the right sort of scrap as materials, instead of paying this cost.
+
== External Links ==
 
+
* [http://www.d20pfsrd.com/classes/base-classes/summoner Summoner class] at d20pfsrd.com
The skill is used to heal damage to the galem.
+
* [http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---summoner Summoner spells] at d20pfsrd.com
 
+
* [http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons Eidolons] at d20pfsrd.com
The golem type is what ype of golem the galem resembles; the galem curse, galem magic, and galem magic immunity evolutions are based on the abilities of that type of golem.
 
The galem curse evolution and galem magi evolutions give the galem the listed abilities from the relevant type of golem. Abilities that allow a saving throw always have a save DC is equal to 10 + 1/2 the eidolon’s HD. An ability that does damage does 1d6 per hit dice the galem has.
 
The galem magic immunity evolution gives the galem the same immunities as listed for the type of golem.
 
 
 
=== Table: Variant Galems ===
 
{| class="wikitable"
 
| valign=top| '''Material'''  || valign=bottom | '''Cost'''  || valign=bottom | '''Skill''' || valign= bottom | '''Golem Type'''  || valign= bottom | '''Curse (4 pts)'''  || valign= bottom | '''Power (6 pts)'''
 
|-
 
| valign=top| Bone  || valign=top| 1 sp || valign=top| Craft (Carving) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-bone  Golem, Bone] || valign=top|  Bone Prison || valign=top|
 
|-
 
| valign=top| Brass  || valign=top| 1 gp || valign=top| Craft (Foundry) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-brass  Golem, Brass] || valign=top| Brass Falchion, Death Throes  || valign=top| Breath Weapon
 
|-
 
| valign=top| Carrion  || valign=top|  1 gp || valign=top| Profession (Undertaker) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-carrion  Golem, Carrion] || valign=top| Plague Carrier  || valign=top| Foul Stench
 
|-
 
| valign=top| Clay  || valign=top| Free || valign=top| Craft (Sculptor) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-clay  Golem, Clay] || valign=top| Berserk, Cursed Wounds  || valign=top| Haste
 
|-
 
| valign=top| Clockwork  || valign=top| 3 gp || valign=top| Craft (Mechanic) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-clockwork  Golem, Clockwork] || valign=top| Death Burst, Wall of Gears  || valign=top|
 
|-
 
| valign=top| Flesh  || valign=top| 1 gp || valign=top|  Heal || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-flesh  Golem, Flesh] || valign=top|  || valign=top|
 
|-
 
| valign=top| Fossil  || valign=top|  1 gp || valign=top| Knowledge (Dungeoneering) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-fossil  Golem, Fossil] || valign=top|  || valign=top| Petrification
 
|-
 
| valign=top| Glass  || valign=top| 1 gp || valign=top| Craft (Glassmaker) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-glass  Golem, Glass] || valign=top| Dazzling Brightness  || valign=top| Reflect Spells
 
|-
 
| valign=top| Ice  || valign=top|  1 sp || valign=top| Survival || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-ice  Golem, Ice] || valign=top| Cold, Icy Destruction  || valign=top|
 
|-
 
| valign=top| Iron  || valign=top| 1 gp || valign=top| Craft (Blacksmith) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-iron  Golem, Iron] || valign=top| Powerful Blows  || valign=top| Breath Weapon
 
|-
 
| valign=top| Junk  || valign=top|  Free  || valign=top| Knowledge (Local) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-junk  Golem, Junk] || valign=top| Discorporate, Disease  || valign=top| Junk Repair
 
|-
 
| valign=top| Stone  || valign=top| 3 sp || valign=top| Craft (Mason) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-stone  Golem, Stone] || valign=top|  || valign=top| Slow
 
|-
 
| valign=top| Wood  || valign=top| 1 sp || valign=top| Craft (Carpenter) || valign=top| [http://www.d20pfsrd.com/bestiary/monster-listings/constructs/golem/golem-wood  Golem, Wood] || valign=top|  || valign=top| Splintering
 
|}
 
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 14:34, 31 October 2017

ApathApath Logo
Unofficial rules compendium

Not all summoners summon their eidolons—some build their servants out of base materials and imbue them with the spark of life.

Class Information

This is a summoner archetype.

Publisher: Trailseeker Magazine. Has been significantly developed since publication.

Hit Die: d8.

Class Features

The golem builder has all the summoner's class features except as noted.

Class Skills

The golem builder’s class skills are Appraise (Int), Craft (Int), Disable Device (Dex), Fly (Dex), Handle Animal (Cha), Knowledge (All) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

Golem Eidolon

Instead of summoning an eidolon, a golem builder begins play with a powerful construct called a golem eidolon and has the ability to build new golems. A golem eidolon has the same alignment as the golem builder that created it and knows all languages its creator knows. The golem is not extra-dimensional and cannot be dismissed or summoned. If slain, it must be replaced. The golem builder forms a link with his golem, and can only maintain such a link to one eidolon at a time.

A golem builder can create a new golem in a ritual that takes a full day to perform. Such a new golem is identical in all ways to the previous golem. Only when advancing in level can a golem builder create a new golem that differs from the old one, reconstructing it from the ground up. A golem is made out of clay or other base materials that have no monetary cost. The golem’s physical appearance is up to the golem builder, but it always appears as some sort of statue. It can be painted to look lifelike, but disguising it takes the usual penalties to Disguise checks as a creature type other than its own. The golem also bears a glowing rune that is identical to a rune that appears on the golem builder’s forehead as long as the golem is active. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts). One minute after the golem last took an action, this rune fades from the golem builder's forehead, only to reappear the next time the golem takes an action.

This is a modification to the eidolon ability. For the abilities, evolutions, and other specifications of the golem, it works just like an eidolon. All abilities of a normal summoner that are tied to an eidolon are tied to the golem for a golem builder.

Clay Golem Eidolon
The full rules for golem eidolons can be found in Everyman Unchained: Eidolons. This is an excerpt that allows the construction of clay golems, the most common type.
Table: Construct Eidolon Bonus Hit Points
Size Bonus
Hit Points
Tiny
Small 10
Medium 20
Large 30
Huge 40

Magically crafted automatons of great power, golems are granted their magical life using an elemental spirit. Golem eidolons follow all of the standard rules for eidolons except as noted below.

Type: Golem eidolons are constructs for the purpose of determining which spells and effects affect them. Construct eidolons do not have a Constitution score and instead gain an Intelligence score equal to their base form’s Constitution. Construct eidolons gain bonus hit points based upon their base size, as noted on Table: Construct Eidolon Hit Points. Construct eidolons are immune to bleed, disease, poison, positive or negative energy (including healing), sleep effects, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless), and are never at risk of death from massive damage. They otherwise do not gain any construct traits. A construct eidolon gains a number of skill ranks equal to 2 + its Intelligence modifier per Hit Dice. This replaces the eidolon’s outsider type.

Class Skills: The following skills are class skills for a construct eidolon: Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), and Perception (Wis). This replaces the eidolon’s list of class skills.

Alignment: Any.

Base Form: Biped (limbs [arms], limbs [legs], slam).

Base Evolutions: At 1st level, any character trained in Craft (sculpture) or Craft (pottery) can repair the clay golem eidolon by spending 1 hour and making a DC 20 skill check. If the check is successful, the eidolon recovers a number of hit points equal to the result of the skill check, up to a total number of hit points per day equal to twice its Hit Dice. Any spell effects that heal hit point damage that are cast onto the eidolon by its summoner function as though the eidolon wasn’t immune to positive energy. In addition, the eidolon can take the slam evolution twice, even if it does not have the prerequisite number of arms.

At 4th level, golem eidolons gains the resistances and vulnerabilities of the clay golem. Certain spells and effects function differently against clay golems, as noted in the immunity to magic ability of the clay golem in the Pathfinder® Roleplaying Game Bestiary. This ability doesn’t grant the eidolon immunity to spells or spell-like abilities that allow spell resistance.

At 8th level, after it has engaged in at least 1 round of combat, the eidolon can haste (sp) itself as a free action. The eidolon can use this for a number of rounds per day equal to its Hit Dice. These rounds don’t need to be consecutive.

At 12th level, golem eidolons gain DR 5/adamantine and the spell resistance evolution.

At 16th level, golem eidolons gain the ability increase (Strength) evolution and add 1 evolution point to their evolution pools.

At 20th level, golem eidolons increase their damage reduction to DR 10/adamantine. They also lose the spell resistance evolution and gain immunity to all spells and spelllike abilities that allow spell resistance except for those spells that function differently for the golem, as noted by its immunity to magic ability.

Summon Monster

The golem builder can use the summon monster or gate ability simultaneously with controlling his golem, but can only keep one summon power at a time running this way. If a new creature is summoned by this ability, any previous ones are immediately dismissed.

This modifies the summon monster I - IX abilities and the Gate ability.

Golem Possession (Su)

Starting at 2nd level, as an at-will standard action, a golem builder can share the senses of his golem for one round, hearing, seeing, smelling, tasting, and touching everything the golem does. He gains perfect telepatic rapport with the golem and can make the golem use his own skill ranks, modified by the golem’s ability scores and size rather than his own. There is no range limitation to this effect, but the golem and the golem builder must be on the same plane. This replaces bond senses.

Table: Golem Builder

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6
1st +0 +0 +0 +2 Cantrips, golem, life link, summon monster I 1
2nd +1 +0 +0 +3 Golem possession 2
3rd +2 +1 +1 +3 Summon monster II 3
4th +3 +1 +1 +4 Shield ally 3 1
5th +3 +1 +1 +4 Summon monster III 4 2
6th +4 +2 +2 +5 Maker’s call 4 3
7th +5 +2 +2 +5 Summon monster IV 4 3 1
8th +6/+1 +2 +2 +6 Transposition 4 4 2
9th +6/+1 +3 +3 +6 Summon monster V 5 4 3
10th +7/+2 +3 +3 +7 Aspect 5 4 3 1
11th +8/+3 +3 +3 +7 Summon monster VI 5 4 4 2
12th +9/+4 +4 +4 +8 Greater shield ally 5 5 4 3
13th +9/+4 +4 +4 +8 Summon monster VII 5 5 4 3 1
14th +10/+5 +4 +4 +9 Life bond 5 5 4 4 2
15th +11/+6/+1 +5 +5 +9 Summon monster VIII 5 5 5 4 3
16th +12/+7/+2 +5 +5 +10 Merge forms 5 5 5 4 3 1
17th +12/+7/+2 +5 +5 +10 Summon monster IX 5 5 5 4 4 2
18th +13/+8/+3 +6 +6 +11 Greater aspect 5 5 5 5 4 3
19th +14/+9/+4 +6 +6 +11 Gate 5 5 5 5 5 4
20th +15/+10/+5 +6 +6 +12 Twin eidolon 5 5 5 5 5 5

Summary of Changed Class Abilities

  • Class Skills
  • Eidolon
  • Summon Monster I - IX
  • Bond Senses
  • Gate

See Also

External Links

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